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Xenotaff

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Hello, I'm having a problem with an event. When player enters a "ghost" town, iI have the following event for ghosts and fog:

1679690777062.png

When player gets out for some reason it looks like a ghost, like it's opacity was edited but nothing on the event should touch player.

Is there a way to verify why that is happening?
 

Shaz

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Please use meaningful titles for your thread - everyone who posts in this section "needs help with an issue".

When you post an image of your event, post the WHOLE image, not just the commands. I can't tell if that is a common event or a map event, if you have multiple tabs, what the conditions are, or what the trigger is.

Are you saying when the player leaves this ghost town map to go to another map, the player is see-through? If so, it's got nothing to do with the event above. You either have an event on the next map that is changing the player's opacity, or the tiles the player is on in the new map are marked with the "bush" flag in the tileset, which means the lower part of the player will be see-through.

If that doesn't help you figure it out, please post a screenshot of the player in the new map so we can see what you mean.
 

Andar

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your event is missing too many information to do more than guess, but one possibility is that the fog plugin simulates the fog by turning the player partially transparent.

you'll have to provide links to the plugin and post the full event screenshot (no cutting off the properties and giving only half the event, because the content is only half)
 

Shaz

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one possibility is that the fog plugin simulates the fog by turning the player partially transparent
interesting theory. The easy way to test that would be to remove the plugin calls.
 

Xenotaff

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Please use meaningful titles for your thread - everyone who posts in this section "needs help with an issue".

When you post an image of your event, post the WHOLE image, not just the commands. I can't tell if that is a common event or a map event, if you have multiple tabs, what the conditions are, or what the trigger is.

Are you saying when the player leaves this ghost town map to go to another map, the player is see-through? If so, it's got nothing to do with the event above. You either have an event on the next map that is changing the player's opacity, or the tiles the player is on in the new map are marked with the "bush" flag in the tileset, which means the lower part of the player will be see-through.

If that doesn't help you figure it out, please post a screenshot of the player in the new map so we can see what you mean.
I'm sorry about the missing information and the title... I know how to be more informative now.
your event is missing too many information to do more than guess, but one possibility is that the fog plugin simulates the fog by turning the player partially transparent.

you'll have to provide links to the plugin and post the full event screenshot (no cutting off the properties and giving only half the event, because the content is only half)

Actually was my fault, in one of the Ghosts i put player instead of ghost... so is fixed.
 

Shaz

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But your screenshot said Ghost in all 4 move routes. Unless there were more you didn't show.

Anyway, as your issue is fixed ...

This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
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