Need some information on making a 3d like looking map!!

Negi-Mox

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Hey,everyone I need to know how to create this kind of map:



If anyone know thell me !!
 

Jonforum

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Hey,everyone I need to know how to create this kind of map:

If anyone know thell me !!
photoshop && JS || Ruby

The basic engine of the rmmv soft can not do this
and also VXACE
 

Andar

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Maps like that are usually created by a process called "Parallax Mapping" or "Overlay Mapping" (which are very similiar in handling)
You basically create a picture of the map in an image program like GIMP or Photoshop, and then place it as a parallax background on the map.
Sometimes you'll need a second picture (overlay) for top-parts.

Then (especially if you use an overlay) you'll need a plugin to fix all parts together, and either a plugin or invisible tiles to set passabilities.

You can find tutorials on parallax mapping on this forum, but three warnings:

1) One of the artists on this board once wrote: regular mapping is 20% of the work for 80% of the quality of parallax mapping.
Maps done this way need a lot of extra work, there is a reason why most people stick with tiled maps

2) if you can't design a map (as in deciding where should what be placed, has nothing to do with mapping itself) then parallax mapping is only of limited use and has a high risk of creating unplayable and cluttered maps that are nice to look at but impossible to play on.
Just because you can place something doesn't mean you should place it on the map...

3) Parallax maps require a lot more resources than tiled maps - in fact you'll need about two- or three THOUSAND times the memory for playing on a parallax map compared to a similiar sized tile-map.
So forget large parallax maps, those maps need to be small - and especially small if you want to deploy to mobile devices.
 

Negi-Mox

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If I stick with waht you all are saying then It kind of impossible.
The basic engine of the rmmv soft can not do this
and also VXACE
If not these then which??
 

Negi-Mox

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I'am sorry to but I don't know much about programing!!And also maths!!
@Jonforum can you create a map like that?I know that you can but i'am just asking can you?
 

Kes

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The diagonally placed furniture are made like that (PV Games Resource Packs have some). You will need to search them out.
Diagonal Walls can be made using an ordinary wall tile, GIMP and manipulation - takes time and practice to make it look half decent.
It requires extremely careful placing and sorting out of passibility, but it is perfectly possible. For example, I've just done some octagonal rooms for inside a lighthouse.
However, one of the main reasons why these often don't work, from the player's perspective, is that the developer did not take the time to learn how to design 'ordinary' maps using the editor. See Andar's second point. I strongly recommend that you get a lot of practice doing straightforward maps before trying something like this.
 

Negi-Mox

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Thanks @Kes but i'am not good at GIMP.Can you give me a link of paralax backgrounds toutroils!!??
 

Kes

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To do parallax mapping you absolutely have to be good at using GIMP/Photoshop - that is how they are made. This is a non-negotiable requirement. If you cannot use them skillfully, then you cannot create parallax maps, simple as that. There are parallax tutorials - search is your friend - and you will see that they all use this sort of image manipulation programe.

There are no shortcuts to this process. You have to be prepared to put in days, weeks, months, learning to do this well if you want to make your whole game this way. If you want to do it quicker/more easily, then do not do parallax mapping.
 

Jonforum

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Thanks @Kes but i'am not good at GIMP.Can you give me a link of paralax backgrounds toutroils!!??
There is little, I discovered the channel of david brown
You will probably have as much pleasure as me to discover, it specializes in profesionelle mapping pixel. Style rpg maker.

If not help, I have a very good free tutorial that i made since very long time.
Which shows the parallax painting like a pro for VXACE.
French, but no need to understand to follow.
 

Andar

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If I stick with waht you all are saying then It kind of impossible.
but i'am not good at GIMP.
First, as I explained in my post it is possible but a lot of work - much more work than a regular map. And it doesn't matter if you're not good at GIMP at the moment - that is what training and experience is for, you'll get better in a year or two when working with that.
And you don't need to be an artist to do these kind of maps.

From what I can see the map in your screenshot is most likely done with PVGames' Medieval Resources, which are pre-rendered pictures and tiles available for purchase in the main shop here on this website.
By purchasing those sets you eliminate the need for Mathematics that JonForum mentioned, that would only be needed if you were to use real 3D instead of pre-rendered pictures.

If you have those packs, you also don't need to be an artist and paint your maps, you only need to be able to import and move the pre-existing parts on your parallax picture - that is a bit more complex than placing tiles because you have no grid and unlimited layers (instead of 3), but follows the same principles and can be learned by anyone who's willing to put in one or two months of tutorials and training.

And one or two months is nothing in game development - any even halfway decent game will take several years to develop if it is done without a professional team, so reserving the first two or three months to learn what you need to do for all parts should not be a problem.
This is especially true if you want to use parallax mapping - see my point 1 above, parallax mapping usually takes five times the work of regular mapping (unless you're very experienced with it)


There is one thing you really need to learn (and sorry, but your post so far give indications that you still don't understand that, not really and deep in your heart):
Game development with quality means work.
There is no problem playing at it if you don't intend to get anything other than fun from it, but if you want to create a quality game that means you have to put in work as well as being willing to learn and train yourself.

There is only one single shortcut at all for this, everything else is an illusion:
If you don't want (or can't) put in that work/time, then you can pay others to do that work for you. But that is never cheap.

(Team recruitment only works if you can already prove that you put work into your project, no one wants to join a team where the leader itself can't work on the project, not without other compensations)
 

Negi-Mox

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@Jonforum in which Maker are you making you're game?
@Andar thanks it helps me a lot i'am now watching @Jonforum toutroils even I can' understand what he is saying.
 

bgillisp

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I'd suggest you honestly start by making a game that you can make by default in the editor. Learn how to make good 2d maps. Once you learn that, then you can upgrade to 3d mapping. But you have to walk before you can crawl.

As it is, if you try to make your dream game first, you will probably fail. Make what you can within the limits of the engine first. It can be a simple go find and slay the dragon game. But work on that, make a little game, learn how to do the basics in the engine, THEN think about making a fancier game.
 

Negi-Mox

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