- Joined
- Feb 21, 2017
- Messages
- 350
- Reaction score
- 271
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- English
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- RMMV
Hello there. I'm attempting to create a Simple "Day and Night" Cycle in my Game to simulate a basic "Day & Night Cycle" based on varying "Screen Brightness", Also using "Wait x Frames" commands in between Cycles to simulate Individual Hours. The "x" doesn't matter for now, it can be anything later on, Depending on how long i want the Cycle to last.
I am using the Loop Function to simulate a "Daylight - Sunset - Dim-light - Darkness" Cycle. While I have this run as a Parallel Process on the Screen and it seems to be working fine, I have these 2 Questions :
(1) Is Parallel Process the best way to run an Event like this or is there a more Efficient way of event-ing this ?
(2) Can i Skip this Loop somehow with an External Event Switch ?
(3) Is there a way to Break this Loop somehow and Continue it later when i am Indoors ?
The reason I ask about (1) is because I am looking to simplify things and make them orderly, Since i plan to introduce Weather effects, Based on Variables in specific hours in this Day and Night Cycle.
The reason I ask about (2) is because I am trying to make a "Sleep" event where my Player goes to bed and Skips "x frames" in the Loop and ends up waking up later. Is this possible to event, If so how would i do this ?
The reason I ask about (3) is because I have a few Indoor Maps in my game where I don't like to see Weather or the "Day & Night Cycle" affect the Player.
I am using the Loop Function to simulate a "Daylight - Sunset - Dim-light - Darkness" Cycle. While I have this run as a Parallel Process on the Screen and it seems to be working fine, I have these 2 Questions :
(1) Is Parallel Process the best way to run an Event like this or is there a more Efficient way of event-ing this ?
(2) Can i Skip this Loop somehow with an External Event Switch ?
(3) Is there a way to Break this Loop somehow and Continue it later when i am Indoors ?
The reason I ask about (1) is because I am looking to simplify things and make them orderly, Since i plan to introduce Weather effects, Based on Variables in specific hours in this Day and Night Cycle.
The reason I ask about (2) is because I am trying to make a "Sleep" event where my Player goes to bed and Skips "x frames" in the Loop and ends up waking up later. Is this possible to event, If so how would i do this ?
The reason I ask about (3) is because I have a few Indoor Maps in my game where I don't like to see Weather or the "Day & Night Cycle" affect the Player.


