Need Tips on "Combat System Design" in my Survival Game

Black Pagan

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Consider a Mini 20 Minute Survival / Adventure Game such as this - The Game has a Weather System, Day-Night System, Time System, Energy Depletion System, Around 40 Weapon and Armor Pieces, Each Weapon and Armor having their own Unique traits. (I hated the idea of Tiers so made sure each Weapon and Armor had their own unique play style), Some of these are Craft-able.

The Player has to eat, drink and sleep constantly every Day to replenish Energy, A Day lasting 2.5 Minutes, Time is frozen during Battle encounters. Survival and Story are the Primary Feature while Combat is a Secondary Feature in the Game. The Player can encounter enemies, Depending on RNG like sometimes thrice in a day, Sometimes can go a day or two without encountering enemies at all.

Now that you have an Idea about the Game,

- What are your thoughts about Combat System in a Survival Game ?
Note : I was planning to merely use Basic Attack with different Afflictions, Nothing more to keep the Combat simple.

- What is your opinion about Auto Battle in a Survival Game ?
Note : Since Player only has Basic attack, Won't it make sense to use Auto Battle to speed up things in a Survival Game ?

- Do you think Abilities like Buffs, Special Moves, Weapon specific Skills would make sense ?
Note : I could always add a Skill or Two related to each Weapon, However I don't see how it fits into a Survival Game

- Do you have some Tips on Combat Design in a Survival Game without making it feel like a Typical JRPG ?
Note : I'm not sure how to make the Combat System attuned to making it feel like it belongs in a Survival Game, Any ideas ?

Thanks for any Tips or Suggestions in advance.
 

Frostorm

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Are you retaining the default turn based system? Or are you going for something more action oriented? I think an Action RPG would fit a survival adventure game pretty well.

Edit: From your post, it seems safe to say you're using the default turn based system?
 

Mkingdom

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You could also implement ammo system so that it forces them to conserve items for use of skills.
 

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Tried mochi for the first time. It's quite nice. Has a pleasant smell and taste, and is nice and chewy.
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