So I'm looking through my old D&D monster manual, and I found an entry for a Black Pudding, which says: "They can be killed only by fire; other attacks (weapons or spells) only break them up into smaller puddings."
I'm trying to figure out how I could implement that. I'm using Yami's Battle Symphony and Yanfly's Battle Engine Ace.
The Enemy Transform option on the troop event page only allows me to do a one-to-one replacement. So that won't work.
I thought about adding a special state to the black pudding enemy, which I can then check for in my battle symphony action tags for physical attack skills. The problem I'm having is that I see no way to transform/replace the black pudding battler with 2 separate battlers.
I tried adding the 2 smaller enemies to the troop and marking them as "Appear Halfway", setting a switch in my battle symphony action tags when a physical attack skill is used, and then using the troop event page to make the 2 smaller enemies appear when the switch is on. However, apparently there is a bug in Battle Symphony because enemies marked as "Appear Halfway" are still displayed on the battlefield during the battle (even though they are not supposed to have appeared yet).
Has anyone else implemented an enemy that splits into two like this? Is there an existing script that does this?
I'm trying to figure out how I could implement that. I'm using Yami's Battle Symphony and Yanfly's Battle Engine Ace.
The Enemy Transform option on the troop event page only allows me to do a one-to-one replacement. So that won't work.
I thought about adding a special state to the black pudding enemy, which I can then check for in my battle symphony action tags for physical attack skills. The problem I'm having is that I see no way to transform/replace the black pudding battler with 2 separate battlers.
I tried adding the 2 smaller enemies to the troop and marking them as "Appear Halfway", setting a switch in my battle symphony action tags when a physical attack skill is used, and then using the troop event page to make the 2 smaller enemies appear when the switch is on. However, apparently there is a bug in Battle Symphony because enemies marked as "Appear Halfway" are still displayed on the battlefield during the battle (even though they are not supposed to have appeared yet).
Has anyone else implemented an enemy that splits into two like this? Is there an existing script that does this?
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