- Joined
- Jan 5, 2016
- Messages
- 14
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I'm trying to introduce a system where you can add cloned members to your party.
I managed to do this so far with Fomar0153's Actor cloning script.
These aren't events, they're all the exact party member able to battle and follow you as actual members would.
The problem is I want them to be temporary and removed after certain triggers. (Leaving locations, them dying, vanishing after a certain timer.) Right now I'm just going with the timer, but since it pools from your actor database it only removes the 'last' copy in your party; If I have 3 and the timer runs out, the remove party member option only removes the very last in your party, and 2 more remain. Also it doesn't work on them again since I think it considers them separate Id instances in your party.
Ideally I want the timer to restart before it goes down and then removes the next one, or better yet each clone having their own 'independent timer' the moment they join said party before they're removed. I'm having difficulty removing them orderly since they're all the same party member/actor just added in multiple instances.

Is there any way to do this with a script or just simple Script calls? Or however, I'd be very interested to know.
I managed to do this so far with Fomar0153's Actor cloning script.
These aren't events, they're all the exact party member able to battle and follow you as actual members would.
The problem is I want them to be temporary and removed after certain triggers. (Leaving locations, them dying, vanishing after a certain timer.) Right now I'm just going with the timer, but since it pools from your actor database it only removes the 'last' copy in your party; If I have 3 and the timer runs out, the remove party member option only removes the very last in your party, and 2 more remain. Also it doesn't work on them again since I think it considers them separate Id instances in your party.
Ideally I want the timer to restart before it goes down and then removes the next one, or better yet each clone having their own 'independent timer' the moment they join said party before they're removed. I'm having difficulty removing them orderly since they're all the same party member/actor just added in multiple instances.

Is there any way to do this with a script or just simple Script calls? Or however, I'd be very interested to know.

