- Joined
- Jun 6, 2015
- Messages
- 4
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- 0
- First Language
- English
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Hello all! New to the forums, and glad to be here.
Been touching the rpg maker series for several years, but never tried to make anything with a serious intent.
About the battle system. I'm looking to change the commands entered by the player for each party member to be entered when that actor goes instead of at the beginning of a cycle. For those familiar with Dungeons and Dragons, like the initiative system.
Actor turns would be determined by their individual agility (or improved speed, preemptive strike, etc.).
For folks who haven't played D&D, or need a better reference: the Shin Megami Tensei series battle system. video for further visual.
I've come to the conclusion that I'll have to make my own battle system, which will take some time, and I've already accepted that possibility. Just checking if anyone had any suggestions other than making a new battle system.
Been touching the rpg maker series for several years, but never tried to make anything with a serious intent.
About the battle system. I'm looking to change the commands entered by the player for each party member to be entered when that actor goes instead of at the beginning of a cycle. For those familiar with Dungeons and Dragons, like the initiative system.
Actor turns would be determined by their individual agility (or improved speed, preemptive strike, etc.).
For folks who haven't played D&D, or need a better reference: the Shin Megami Tensei series battle system. video for further visual.
I've come to the conclusion that I'll have to make my own battle system, which will take some time, and I've already accepted that possibility. Just checking if anyone had any suggestions other than making a new battle system.

