Hey! I'm wondering if anyone could help me out with a script. The title pretty much sums it up, I'm hoping to create an effect that will negate damage from an attack, if the damage dealt would be less than X% of their Max HP (something like <DamageNegate: 20> would negate any attack damage that would deal less than 20% of their MHP), that can ideally be applied to actors, classes, equipment, enemies, and states. Hopefully I explained this in a way that makes sense. Let me know if you have any questions. Thank you!