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I'm hearing many things about MV ... Like:

1. No MP3 support, needs to be OGG and is picky about how this OGG is formatted.

2. Small amount of RTP files.

3. Low quality style compared to VX / Ace.

4. Obtuse project creation: every project has to copy the whole RTP even if you will only use a few files?

5. Super slow on older PCs.

6. Resource manager gone, I think? And we need to transfer files manually.

7. The sideview battle system feels like it could be scripted better to be more neat / versatile / better organized.

8. Exporting to mobile phones is not a user friendly process at all.

Can anyone confirm that this is all correct? I havent been able to use it yet.

Edit: So I've used RPG Maker MV enough to edit this post now with my opinion on these things:

1. Audio formats: SoX Is the solution. Thanks whitesphere for recommending it! Had never heard of it.

2. RTP files: Ummm... my trial version file came with lots of music and resources (1 gb) yet my friend's trial version was very limited, and only had 500 mb? Wonder what happened there. Anyway, I'm glad I have all the files that I'm meant to have!

3. Quality of art: Only a few are a bit questionable, a lot of the RTP is great, especially that battle music!!

4 and 6: Obtuse project creation copying files: Thanks Ultima2876! You single handedly rescued RPG Maker MV for me.

5. Performance: Well, I seem to be lucky that my Core i3, AMD video card is able to run this RPG Maker with no problems at all, even on heavy maps. So thats good :)

Reminds me of how well RPG Maker 2000 has always ran in my Windows XP.

7. Sideview battle is great. Feels much nicer than 2003's though maybe it's not as customizable? Still good.

8. Seems the help file has an extensive explanation on how to go about exporting to mobile. Haven't tried it yet, but I heard it has everything one needs, so...

Bottom line:

RPG Makers should have an import tool or something that converts things to its own supported audio format so people don't have to fiddle with random programs online...

We don't mind paying $150 for an RPG Maker that really comes with all the features we need. Don't be shy, Enterbrain! We already have plenty of lower cost RPG Makers! Make one that's REALLY worth all your effort.

And that goes for the resource checker too. Why must we MANUALLY import the resources we need? Have they not thought that maybe we, the simple people, like to create games that are not more than 1 hour long sometimes? Why create a 1 hour long game that's 800 mb?

Or worse yet, why force your user to DEVELOP THEIR OWN TOOLS to import resources? RPG Maker is supposed to make our lives easier, not harder.

What's with the limits like world map not being able to go beyond 250 or something tiles? It just makes it look like technology isn't ready for widely customizable games yet.

Why can't we make lightweight games that even older machines can run smoothly? I'm sure that would broaden the horizon of cell phones able to run these games too.

In VX, we were inexplicably limited to the amount of tilesets THEY wanted us to have. Here we seem limited to the amount of weapons we can see in sideview battles.
Just ... why? Why can't they make it so each weapon has it's own file? That's going to force people to develop plugins to expand these limits.


We don't WANT to have to expand the limits of the program, we want to just have the program alone, and do everything in there. It's enough that we create graphics and music away from RPG Maker.

Now I'm going to have to create a battler graphic for each weapon I want to use if they don't fit in the limited set...

Last but not least: Please re-release Melody Raiser officially!!!! :D :D :D :D
 

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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