for me personally , MV / VX/A RTP skeleton (sprite) is really . . . . generic. okay this is a weird statement because RTP meant to be generic. I don't know if this is a bias but I feel RM2K / RM2K3 RTP feel less generic, do note I've played tons of 2k/2k3 in the past so it feel less generic even in more playtime vs MV/VX/A. another possibility is that the pallete colour. 2K/2K3 has less colour than MV / VX I guess? so mix and match with custom asset wasn't really a pain in the eye, while MV/VX/A , you suddenly realize any custom around MV RTP is out of the balance, so it's either you go custom or stick with RTP style (generator could also gives extra touch , but still...) another thing is the popularity of yanfly basic script (menu/battle/etc.) that used by everyone without extra touch, makes them feel more generic (ie. yanfly equip menu layout with that 7++ equipment slot space) so for RTP , I wanted to focus on MV/VX one , as they seems can't fit extra custom touch (even the DLC itself FEEL doesn't fit with them) and (personally) while the MV/VX RTP feels neat , they just boring.