I think pre-made assets in games made with engines outside of the RPG Maker ecosystem do still get flak for using these assets, but generally get a pass for most users for the following reasons: Engines like Unity and Unreal have little to offer as far as assets that come with the engine go. Most of the pre-made stuff is taken from their respective marketplaces which are driven by user-generated content. There's a much larger and visually diverse offering of assets in these marketplaces and aren't as visually distinct as the graphic assets a popular engine like RPG Maker provides out of the box. Even without knowing of RPG Maker, if I ran into To the Moon and then Rakuen on Steam (both wonderful games, mind you), for example, I'd notice both games look eerily similar. These games in question may also potentially get a pass for using such assets if the experience holds up. Store bought assets aside, PUBG looks like a game that was made two console generations ago. Had this been just another shooter, it would've been lost under the HDCinematicOMG graphics most modern shooters are presented in, but the gameplay made up for its flaws. AFAIK, its gameplay is unique to itself. RM* is an engine made to build a very specific kind of game and to do so as quickly and easily as possible. I personally agree with @SOC that the RTP itself isn't horrible. It's actually pretty nice. RPG Maker was initially conceived with the amateurs and hobbyist in mind. We can't expect everyone to be artists. I certainly can't sprite to save my life. I think that at the hobbyist or amateur level, it's perfectly acceptable to use work with what we have/what we're given. That said, I'd likely play a game made with the RTP if the idea was interesting enough. I'd have to find said game though, and first impressions are usually where these games would struggle the most.