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I've just started using RPG maker, and I'm trying to nail down event spawning.
The player begins in a dorm room, and is supposed to take their notebook off of their desk. The desk is "terrain", and the book is an event set to same priority as characters. When you talk to it, it adds a key item to your inventory, and then it should disappear, so that you can't talk to it again.
This would be best handled by a self switch. I've run into two problems, however, that make this impossible:
I know I could solve this with global variables or switches. I'd like to avoid that because the numeric references for switches and variables are going to make organization ridiculously difficult, and I want to only use them if I absolutely have to.
The player begins in a dorm room, and is supposed to take their notebook off of their desk. The desk is "terrain", and the book is an event set to same priority as characters. When you talk to it, it adds a key item to your inventory, and then it should disappear, so that you can't talk to it again.
This would be best handled by a self switch. I've run into two problems, however, that make this impossible:
- You can only set events to spawn if a self switch is on, and
- All self switches are created off.
I know I could solve this with global variables or switches. I'd like to avoid that because the numeric references for switches and variables are going to make organization ridiculously difficult, and I want to only use them if I absolutely have to.
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