SesameChicken

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I'm going to implement this today (if I can....so noob). Will sub up and watch tutorials.

Keep working on the plugin. Don't give up! Trust your instincts! Do a barrel roll!
 

Selviam

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YES this is amazziiiinnngggg! Know I dont need to code a multiplayer system!!!
 

peq42_

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Hey All,

Came out with some small updates. Video can be found here:

Very nice!
I've been worried about the security of online systems like that, since nowadays people have many ways/tools to get the information they want from game servers.

Really amazing job nelderson!
 

Nelderson

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Diving back into the development series. Global switches/variables is the subject

 

ashyramoonwolf

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I really like your style. I wanted to know somethings... Since my last message i started a little project (actually this is a project for minigames who will be in my main project... This a kind of Chao Garden (from sonic adventure 2 battle) reinforced with the ability to spawn event and decorate the garden as we want! What i wanted to know is, if the plugins work on mobile (if no test have been done yet, i will try if needed)
 

Nelderson

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@ashyramoonwolf - Yup this system works on both android and iOS deploys.

Continuing the development series....

 

ashyramoonwolf

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Great news to know. i will take time to make it work if i can as i can. I also have one more question. I'm working on a based event (thanks to galv's plugin) map ingame generator. So far the test are good.
I'll add screen transition for sure.
Another exemple is those kind of map... Considering their process, how did will it respond?
If the player go in while the map is generating, do the map update from the host? Or will it be his phone who will finish the map?
 

Nelderson

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I'm assuming the plugin creates the map on a given map id. The way my system currently works is putting network players in the same "room" by map id. If your map is static it's not a big deal.....but since each client would have a random generated map I could see a lot of problems.

However if you had a server generate the map and have it let's say change every hour or so and push the data to the client.....I could see that working.
 

ashyramoonwolf

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It's done by event, when a player enter a specific map, a "spawner" generate the first road, then the road create herself. Then tree and flower and collectible spawn. When he left the room, the map is erased.
But your system could work. i just need to set a timer...
Edit: The spawner is the galv event spawner. basically road are made from event)
 

Nelderson

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Finally got around to the final vid in the series:

 

thenerdmansion

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Dude..... I want this.... thank you for your hard work Nelderson!
 

Kiryn

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Nelderson, i was looking through your git and take note im a novice when it comes to rpg maker. would it be easier to render incoming players as event objects? as opposed to player objects which is what i think you have now.

if you initialize them as walk through event objects you will be able to interact with them easier. let me know what you think
 

HashtagSalt

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Does anyone know how to use this together with a ABS fighting system?!? :)
 

kuzai

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So uhh this is great and all but I've been looking everywhere for a system where you can single player or 4 players both in story mode like not an mmo or such but like there are already set and made characters (4 characters) where you travel through story mode with but you can have a friend or such take over another character(s) and play through it with a friend, not a system with a bunch of mmo players.

If anyone knows about some kind of plugin like that I'd be very much appreciated for it.
 

AestheticGamer

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So uhh this is great and all but I've been looking everywhere for a system where you can single player or 4 players both in story mode like not an mmo or such but like there are already set and made characters (4 characters) where you travel through story mode with but you can have a friend or such take over another character(s) and play through it with a friend, not a system with a bunch of mmo players.

If anyone knows about some kind of plugin like that I'd be very much appreciated for it.
You're probably going to have to make it yourself, dude. That or wait and hope it happens. Netcode is not easy.
 

kuzai

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You're probably going to have to make it yourself, dude. That or wait and hope it happens. Netcode is not easy.

I see, I don't know much about code so I guess I'll wait, thanks for the reply regardless.
 

shinichi999

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I'm VERY impressed for your work, dude. This plugin is certainly unique! I'm looking forward for any update! Please tell me the next feature is an online battle system! haha :D
 
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GamesOfShadows

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If you know how, you could make public rooms. But you need to make for every room a new Map and new global Vars / Switches. Hope the Create-/Join-Room System in the "Project Fireball" will be released soon. ^^
 

Candon

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Okay, I have many ideas to use with the Online Plugin, but I will only ask about 2 for now.

Is there any way to "feed" or relay any character appearance changes, when another player changes an actor image on their end? I want to see players' new look upon change.

The other is regarding an ABS, which is such a complicated thing, since the codes for them are so dramatic. But wanted to know if it's feasible.
 

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