khoeos

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hello, we installed the program on your vps a few days ago and we had the good surprise of the support telling us that the server was used for hack.
And the source of the hack came from the program, task "../.ttp/a/stak/ld-linux-x86-64.so.2" more precisely.

I invite you to check at home and the author to check if there is not a flaw, the vps being private I was the only one to be aware of the installation of the program.

1. Program It's open in 16 weeks
2. A cron job starts it when the server starts
3. ABUSE of the Processor 100%
4. Re-opens itself after forced closing
5. Obligation to use a critical processor closing the "GIS" type program
 

TenTranVN

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Is there a way to integrate it with the Altimit ( Export Android )
 

Esh

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Excellent work. And what about MySQL? How to get this to work with MySQL and not with Mongodb?o_O
 

nekatu

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Hi,

Having an issue with this after following the instructions and the video tutorial- can someone advise?

Server and DB seem to be working in as much as users are being created and logging in, but as soon as I login I get the following in the console-


socket.io.js Failed to load resource: net::ERR_CONNECTION_REFUSED
ajax-loader.gif Failed to load resource: net::ERR_FILE_NOT_FOUND
fontawesome-webfont.woff2 Failed to load resource: net::ERR_FILE_NOT_FOUND
fontawesome-webfont.woff Failed to load resource: net::ERR_FILE_NOT_FOUND
fontawesome-webfont.ttf Failed to load resource: net::ERR_FILE_NOT_FOUND
rpg_managers.js:1919 Uncaught ReferenceError: io is not defined
SceneManager.onError @ rpg_managers.js:1919
rpg_managers.js:1920 chrome-extension://odlameecjipmbmbejkplpemijjgpljce/js/plugins/Online_Main_Core.js 72
SceneManager.onError @ rpg_managers.js:1920
Online_Main_Core.js:72 Uncaught ReferenceError: io is not defined
at Game_Network.connectSocket (Online_Main_Core.js:72)
at Object.<anonymous> (Online_Login_Core.js:349)
at j (jquery-2.1.4.min.js:2)
at Object.fireWith [as resolveWith] (jquery-2.1.4.min.js:2)
at x (jquery-2.1.4.min.js:4)
at XMLHttpRequest.<anonymous> (jquery-2.1.4.min.js:4)
 

Esh

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Hi,

Having an issue with this after following the instructions and the video tutorial- can someone advise?

Server and DB seem to be working in as much as users are being created and logging in, but as soon as I login I get the following in the console-
 

digeV

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Nice, i plan to use this plugin, credits name nelderson ?
 

Nelderson

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threadnecromancyns1nf0.jpg


I know I haven't been responsive that much lately, but I'm planning on turning that around. I want to see this project turn into something more awesome for the entire community. Bear with me as I get everything in order, but feel free to stop by on the live stream and ask questions or just watch what's going on.

 

PitjePitjePitje

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I most certainly still care about this thread, so glad to see you responding :)
 

Nelderson

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Welp. My first stream could've been much much worse. Let me know what you think.

 

Nelderson

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Going live in a few hours, and also the event will persist after so you can watch anytime after that :)

 
Last edited:

Nelderson

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Another one for consistency :)

 

ttnghia195

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Can change the chat windows to bubble message? Do you have a demo project???
 
Last edited:

Nelderson

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@ttnghia195 The bubble messages would just be some trickery with html/css and the chat window. So certainly possible, although I don;t see myself doing it. As for the demo project....I'll be working on that at some future point in time :)
 

TenTranVN

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I hope you will continue to develop this plugin
 

Nelderson

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Going live tonight 8pm EST. The video will show the replay if you can't make it:

 

vane

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Hello
I have a question, I made a game in rpg maker mv and I would like to pass it to a web page, but that the variables that are inside the game, can be stored in a database, the purpose is that each person who plays is passing questions and those answers are stored in the database (the questions are in variables), is this possible?
 

Nelderson

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This is already possible with metrics. Metrics are a generic dump of whatever game variables you wish to put into the database. Retrieving those data points might be a little harder, but I'm planning on making metrics a little easier to handle in the future :)
 

Manh

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TypeError: self.emit is not a function
at RedisClient.onError (D:\game2\MV_Online-master\node_modules\socket.io-redis\index.js:118:12)
at RedisClient.emit (events.js:189:13)
at RedisClient.on_error (D:\game2\MV_Online-master\node_modules\redis\index.js:406:14)
at Socket.<anonymous> (D:\game2\MV_Online-master\node_modules\redis\index.js:279:14)
at Socket.emit (events.js:189:13)
at emitErrorNT (internal/streams/destroy.js:82:8)
at emitErrorAndCloseNT (internal/streams/destroy.js:50:3)
at process._tickCallback (internal/process/next_tick.js:63:19)
npm ERR! code ELIFECYCLE
npm ERR! errno 1
npm ERR! mvonline@0.2.2 start: `node server.js`
npm ERR! Exit status 1
npm ERR!
npm ERR! Failed at the mvonline@0.2.2 start script.
npm ERR! This is probably not a problem with npm. There is likely additional logging output above.

npm ERR! A complete log of this run can be found in:
npm ERR! C:\Users\Mycomputer\AppData\Roaming\npm-cache\_logs\2019-04-29T14_42_00_106Z-debug.log
 

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