- Mar 17, 2012
- Reaction score
- First Language
- Primarily Uses
Nelderson's Online Core
2016 ended and still no online system. So as a resolution I decided to loose weight and remake my prototype Passive MMO project into something more usable by the community.
I decided to go with node.js, socket.io and express. In my original prototype I did everything through sockets, while it was highly effective and fast, it wasn't very secure. So this time around I'm implementing a strong handshake with jwt and socket.io. I would really like to clarify that this will NOT be a traditional MMO system initially. What I am focusing on first is a secured login system that you can call and use anytime within your game, as well as a platform for other developers to make their own api/socket modules. I tried to keep everything in the code super modular and intend to go as deep as possible when making youtube tutorials for both developers and non-developers.
On to the questions.....that I asked myself....
When are you releasing the code?
Github repo up top ^
Can you make a MMO with this?
Will I understand how to use it?
As I started making this system I realized just how many moving parts there are to properly setup and configure what is essentially a web app alongside MV. It is totally doable, but for the average game developer it might be a little daunting. So I'm really going to focus on documentation and video tutorials for everything.
Is the login system the only thing that'll be released?
Day one...yes. Going forward there will be more.
Are you going to disappear and leave us like all the others?
Reality is cruel and hard. I have 2 kids and a full time job...life does interfere a lot. My goal is to get the youtube tutorials out super quick so the community can start using it right away just in case....
You mentioned you had an prototype?
You can check out the original prototype here. If you press esc it has a rudimentary chat window.
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