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Plugin: NeMV - Actor Equip Points
Version: 1.0
Author: Nekoyoubi
Release: April 4th 2016
Download: https://raw.githubusercontent.com/nekoyoubi/NeMV/master/NeMV_X_ActorEquipPoints.js
Requires: NeMV - Tags & YEP - Equip Requirements
Introduction
This plugin provides a point-based equipment system with the help of NeMV - Tags & YEP - Equip Requirements. It allows you to build an equipment monitoring system, where when equipping and unequipping weapons and armor to your actors, you can track that equipment based on tags. This can be used to build a point-based equipment system, determine an encumbrance for your actors, or even grant or deny skills, quests, event interactions, etc. based on the points associated to an actor's tagged equipment.
Features
Example Use Cases
The introduction above should give you a couple of ideas, but in case you missed them here are a few of the examples mentioned:
How to Use
Script (external)
NeMV on GitHub | AEP on GitHub | AEP on MV Plugins | AEP on Stitch Gaming | >> Download AEP <<
FAQ
Q: Does this work with YEP - ______?
A: This plugin requires YEP - Equip Requirements for ensuring that your maximum points are respected. You may be able to get away with not using it if you don't want this for restriction, but I have tested that at all, so I can't be sure.Otherwise, I run an almost full YEP stack by default without issue.
Q: Is this able to be used in commercial projects?
A: Absolutely! Wouldn't that be cool?!
Q: If I use this, do I need to say so anywhere?
A: If you can make use of my work on any level, then I would absolutely love to know about it, but I make no attribution requirements or the like. NeMV is licensed under the WTFPLv2.
Credits & Thanks
Author's Notes
This plugin is the response to a plugin request from Cazziuz. While I'm confident that it will accommodate their needs, I also saw this as an opportunity to allow much more flexibility in how equipment points may be used. I hope you get more from it than you expect. Happy equipping!
Version: 1.0
Author: Nekoyoubi
Release: April 4th 2016
Download: https://raw.githubusercontent.com/nekoyoubi/NeMV/master/NeMV_X_ActorEquipPoints.js
Requires: NeMV - Tags & YEP - Equip Requirements
Introduction
This plugin provides a point-based equipment system with the help of NeMV - Tags & YEP - Equip Requirements. It allows you to build an equipment monitoring system, where when equipping and unequipping weapons and armor to your actors, you can track that equipment based on tags. This can be used to build a point-based equipment system, determine an encumbrance for your actors, or even grant or deny skills, quests, event interactions, etc. based on the points associated to an actor's tagged equipment.
Features
- Yet another use for those ever-abstract tags
- Flexible enough to support much more than it does out of the box
- Assists in building entirely new functional mechanics
- Has nifty plugin commands for easy access in your events
Example Use Cases
The introduction above should give you a couple of ideas, but in case you missed them here are a few of the examples mentioned:
- Build a point-based equipment system (e.g. the initial request post)
- Determine encumbrance for actors (e.g. actors may be adversely affected if wearing too much)
- Enable/disable skills (e.g. wearing too many cursed items can remove some of your abilities)
- Event interactions (e.g. people may respond differently to a man of the cloth)
How to Use
First, configure the respective equipment entries in the plugin's parameters as the default plugin parameters illustrate.
Next, tag your equipment with the appropriate tags...
Weapon > Notebox > <tags: twohand, sword, demonic>
Armor > Notebox > <tags: shield, angelic, quest>
Now add an equipment limiting tag to your actors (if you are limiting them). You will set the initial maximum here, but this can be changed during the course of play via plugin commands and scripts.
Format: <MAX TYPE POINTS: AMOUNT>
Example:
Actor > Notebox > <Max Gear Points: 10>
Plugin Commands
AEP comes equipped with plugin commands for adding, removing, and manually setting Equip Point tags. The format for these commands is as follows.
Examples:
In the examples above, the first adds a new Gear-type entry with the tag "buckler". The second removes the buckler from the Gear-type. This will not remove buckler from any other types that may be watching for it though. The third assumes that a Holy-type "symbol" tag is already setup, and sets sets its point value to 1 going forward. The fourth example creates a new Gear-type entry that defaults to a 0-point value.
Next, tag your equipment with the appropriate tags...
Weapon > Notebox > <tags: twohand, sword, demonic>
Armor > Notebox > <tags: shield, angelic, quest>
Now add an equipment limiting tag to your actors (if you are limiting them). You will set the initial maximum here, but this can be changed during the course of play via plugin commands and scripts.
Format: <MAX TYPE POINTS: AMOUNT>
Example:
Actor > Notebox > <Max Gear Points: 10>
Plugin Commands
AEP comes equipped with plugin commands for adding, removing, and manually setting Equip Point tags. The format for these commands is as follows.
Code:
AEP COMMAND TYPE TAG [ AMOUNT ]
Examples:
Code:
aep add gear buckler 2
aep remove gear buckler
aep set holy symbol 1
aep add gear necklace
In the examples above, the first adds a new Gear-type entry with the tag "buckler". The second removes the buckler from the Gear-type. This will not remove buckler from any other types that may be watching for it though. The third assumes that a Holy-type "symbol" tag is already setup, and sets sets its point value to 1 going forward. The fourth example creates a new Gear-type entry that defaults to a 0-point value.
Script (external)
NeMV on GitHub | AEP on GitHub | AEP on MV Plugins | AEP on Stitch Gaming | >> Download AEP <<
FAQ
Q: Does this work with YEP - ______?
A: This plugin requires YEP - Equip Requirements for ensuring that your maximum points are respected. You may be able to get away with not using it if you don't want this for restriction, but I have tested that at all, so I can't be sure.Otherwise, I run an almost full YEP stack by default without issue.
Q: Is this able to be used in commercial projects?
A: Absolutely! Wouldn't that be cool?!
Q: If I use this, do I need to say so anywhere?
A: If you can make use of my work on any level, then I would absolutely love to know about it, but I make no attribution requirements or the like. NeMV is licensed under the WTFPLv2.
Credits & Thanks
- Yanflyfor letting me integrate with his plugins without shooting me on sight!
- Cazziuz for requesting the plugin in the first place, and giving me another reason to show people what Tags can do.
Author's Notes
This plugin is the response to a plugin request from Cazziuz. While I'm confident that it will accommodate their needs, I also saw this as an opportunity to allow much more flexibility in how equipment points may be used. I hope you get more from it than you expect. Happy equipping!
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