Neo Crystal Engine – Extra Stats

Crystal Noel

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Neo Crystal Engine – Extra Stats



    By Crystal Noel


 


Introduction:


This plugin allows creates up to 6 additional stats for use in damage calculations. These stats have no function outside of damage calculations. (Full instruction in the help section of the plugin).


Features:

  • Grants up to 6 additional stats
  • Can be reduced in number
  • Highly customizable formulas



Screenshots:




Download:


https://crystalnoel42.wordpress.com/2016/06/22/neo-crystal-engine-extra-stats/


Note any requirements for this plugin. The game will not run without them.
 

kovak

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Really loved this, hope you can update it to use to calculate other stuff like HP, MP, evasion...etc with Yanfly plugins if possible.
All i want is some DnD love and this plugin mean it.
 
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Crystal Noel

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Really loved this, hope you can update it to use to calculate other stuff like HP, MP, evasion...etc with Yanfly plugins if possible.
All i want is some DnD love and this plugin mean it.





 


I don't quite understand what you mean by this. Could you please elaborate a little bit more?
 

The Strange Man

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Hey, is this compatible with Yanfly Plugins? Cause if so you have made my day.
 

Pine Towers

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@Crystal Noel, about @kovak post, he said if you can make the new stats affect more than just damage. E.g: Each point of Constitution increase HP by 3, or Dexterity increase Defense, with Intelligence increasing MP.
 
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So, is there any chance you will make a plugin that allows these stats to be used so stats like Strength can effect Attack, Endurance or Constitution can affect HP and Defense, etc.
 

mpurnell

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any thought of an update so it can mix with yanfly's plugins?
 

Lightmaker2016

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Yes, I need something like this but my concerns are the same as everyone else that replied in this thread. I planned to have stats just like these in your screen shot, and have them change how everything is calculated in the game. You basically did half the work for us.

Things like, Strength affects attack and Max HP gain, and Vitality affects defenses along with MAX HP. It has to work with yanfly's so they can be plugged in and adjust the formulas for the default parameters (which her plugins do allow especially with lunatic mode). Also the possibility to add more or add new parameters, like a third damage and defense varibles such as Aura-attack and aura-defense (well what I'll call them anyways)?
 
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Whenever this plugin is used, an error occurs with the message "cannot read property 1 of undefined."
 

RocketStone

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I have a very weird issue. I'm using this plugin and the patch for Yanfly's Status Menu Core and it's asking for a Plugin that Neo Crystal Engine - Victoryaftermath Patch requires. But I don't have that plugin installed.

EDIT: I fixed that issue, weirdly the plugin also requires some FF2Core plugin which is found in the FF progression plugin in the website, luckly the plugin doesn't do anything if you turn the false parameters to true.

My new problem is <change xstat: +x> doesn't seem to work on weapons.

I have a stat Called Damage with a abbreviation of dmg and when I input
<change dmg: +14> into the weapons notetags and later equip it in game it doesn't add anything to the Damage stat.

Edit: Discovered what happened, there is a problem with this plugin and Yanfly ItemCore the only way to fix it is to turn independent items off which is not something I want to do as I need to use ItemUpgrade.
 
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SuperMasterSword

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@RocketStone Warning, I have not messed with this plugin at all so there's a good chance this may be useless advice, but on a whim, try turning the "Midgame Note Parsing" parameter in Item Core to true and see if that fixes the problem.
 

RedFoxGaming

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Anyone have the link to this and the Basic Module it requires? The download links appear to be dead.
 

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