RMXP [NEOLITHIC] To the End (In Early Access, Still Working In Progress)

orochi2k

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[NEOLITHIC] To the End
capsule_sm.png
Demo: steam://install/1549460
Game Early Access on December 8, 2021.
Price: $3.99
(All future updates are free. The demo will sync with the main game periodly. Thus, in theory, you don't even need to buy the game to enjoy most of its functions)
Steam store page: Click Here
Wishlist it now.:kaohi:



Mature Content Warning
The game contains scenes with full nudity with censored visual, sexual content that is mostly text-based, violence, blood/gores (can be turned off), hash languages/cursing, the use of drugs/medicines, the use of alcoholic drinks, LGBT+ content that is considered mature in some countries, furry, conspiracy theories, unethical experiments, and other generical mature content.

Nudity and sexual content can be skipped.
Sexual assault/non-consensual sex is mentioned in some text files about some unethical experiments.
Nothing Adult-Only shall be in the base game. Whether there will be a DLC to fill in those content with visuals is undecided.


SYNOPSIS
A modern-day open-world RPG about a secret world. With the help of your companions, some demons, some cats, and any supernatural entities you can bend to your will, all the different ways to solve problems, you may still fail to save the world. Life is simply unfair. But, will you stop trying?

FEATURES
Short version:
Everything in a classical RPG plus...
  • Bizarre adventures.
  • First-person gunfight during battle.
  • Convert supernatural (or not so supernatural) enemies to be your pets.
  • Deployable traps, barricades, and furniture to decorate your home.
  • Your very own home with a map editor. ALL MAPS in the game can be edited during the gameplay. Support import/export map to RMXP.
  • Magical items and anomalies with their own mechanisms.
  • Crafting items from 3D printers.
  • Plant and harvest food and...something else.
  • Endless procedurally generated quests from mission boards.
  • A powerful cheat console that can run Ruby script.
  • Minigames! The awesome part of an open-world RPG is, you can get all those minigames for free!
  • Frequent updates. Who knows what you can find in the future.
  • DRM-Free!
  • Highly customizable playing experience.


Long version:
Unbalanced and Unfair
Beneath the facet of the beautiful life people called "normal", lurks the truth that this secret struggle is never fair.
There are things that can hardly be killed. They may come in great numbers to overwhelm us.
Even when not facing such a supernatural entity, a well-trained Kung-Fu master can still be killed by just a bullet.

But, We Fight on With All We Have!
We have guns and our own magics. We even learned to bind supernatural entities to our wills.
We have tools and artifacts, we have skills ranging from combat to conversation.
If there is a lock that can hardly be picked, try blowing it.
There are always solutions.

You Are Different.
Your arrival was not expected. You were not on any lists. We know little about you.
Show us, who you are and who you will become with all the perks/skills/proficiency you may develop.
We may still stand a chance against all odds with your help.
Lead us...

In This Vast World
Your loyal companions will follow you from ancient ruins to modern metropolis, from east to west.
You will meet common folks we swear to protect, watching them live their "normal" life.
You will discover mysteries, solve them when combat evil forces lurking in the dark.



IMAGES/SCREENSHOTS
Everything is still working in progress.

Faction Videos:
The Templars:


The Dragon:


Screenshots
Battle.jpg
gunmeow2.jpgMurin.jpg20210130184107_1.jpg

equipment.jpg
20210306052849_1.jpg


In-Game Editor/Mod Support:
mapedit.jpg
Gardening:


The World & Background

Demo
steam://install/1549460

Update History
 

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orochi2k

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DD#7 5th Week's Recap

Previously in NEOLITHIC weekly recap, I told a story about a brave doctor in this world plagued under COVID-19.

This week's highlight will be another story behind the scene.
It's about the map of "The Ancient Stone Bridge".
20210311020045_1.jpg

The artist who drew the tiles that I used in the game is "金鱼草" who joined Project 1 in 2014 (when 66rpg became a ruin...). But, he disappeared in 2018.
This was the last work he post on Project 1.
He told us, other people think his work is ugly. He found himself totally unable to actually make a game. So, he published his artwork, allowing anyone to use or modify it before he eventually disappeared.

I admit there are some flaws in the tileset such as the bridge stairs.
But, I do not intend to modify it. I will keep the tiles as is while using some of my tricks to work around them. In memory of him, I shall carry his tileset into NEOLITHIC's eternal updates so that he and his work will be remembered.

In the past years, we lost too many people like him.

This is just another memory this game is carrying.
But, each memory likes this shall not be forgotten.
This is NEOLITHIC...

Other major updates in this week:
Lots of furniture, some chairs can be used as weapons.
I also ended up adding "Sanders'Steel Chair" which is now the best non-procedurally generated melee weapon in-game. (I have lots of respect for him. Hopefully, people can still remember him many years later not just for memes.)
Maybe I will even make an achievement when someone uses this chair to hit Donald Trump when he is added into the game. (But, players shall be free to pick their side. The game shall be politically neutral even I may not. )

Apple trees and "Gardening" skills are also functional. But, before we head to the path of Stardew Valley and build a farm, I think we shall do more debug in this new system.

All previously place-holder locations in Liu can be entered. Many of them still lack their story and other content. But, our evolution will eventually cover all of them...

We also survived a major infrastructure incident in France that caused my VPN to be dead for many hours. But, I'm glad the problem is solved and we kept our daily update going.

See you next week in NEOLITHIC's weekly recap.




Full logs for this week
20210308
English
#######CONTENT#############
New area: Bob's Grocery in Queensmouth(Both current and past version)
Added item: Campfire Toolkit (Can be used to fully recover in a non-hostile environment.)
Changed a line in "The Missing Wife" quest to match the new reality.
Added underpants (Just like in previous games, they can be equipped on the head... >.<)
Added 2 other pants(Just for color variation)
Increased the amount of procedurally generated missions in "This is a bar". Because this is a bar.
Added a new type of procedurally generated mission "Debt Collection" in "This is a bar". Because this is a bar.
The mission itself has 3 variations and you have at least 3 solutions...


20210309
English
#######CONTENT###########
Added Smelter as furniture. (You can carry it around and melt things >.>)
Increased the amount of money can be acquired from the cheat code "$" (now $100000 previously $10000)
Updated the cheat help file accordingly.
Changed the word "Tutelar" back to "Faith"
Localized the "Faith" part of character UI
#######DEBUG#############
Fix a simplified Chinese typo in one of the "Debt Collection" missions.


20210310
English
#######CONTENT###########
New area: People's Hospital of Liu (That means, all previously placeholder doors can be used in Liu!)
Added Wood Chair, it's a furniture and a weapon...
Added Steel Chair, it hits harder than the Wood Chair...
Added Light Steel Chair, it's lighter than a normal Steel Chair...
Added Sanders'Steel Chair... (Hopefully, people will still remember him a few decades later...)
Reduced zombie encounter's enemy group size
#######DEBUG###########
Fix a bug that the manager of No.181 River Road sometimes does not say anything to you.


20210311
English
#######CONTENT############
New Area: The Ancient Stone Bridge (Map only. other content is still WIP)
Removed English learning functions.(That's some old SAPC++ legacy)
Added one more male character variation
Here comes something many asked: Scroll of Speed from SAPC++ (But, it is a consumable and has a 5 minutes limit here.)
You can get one free whenever one of the auto-refill boxes in QS pathway recharge.
You can also buy it from Friedrich in the Bazaar.


20210312
English
#######CONTENT############
Added citizens and police officers dynamically generate in The Ancient Stone Bridge area.
All trees in The Ancient Stone Bridge area can now be engaged in battle. (Wait...it's Arbor Day in China. >.>)
Added Willow Tree as furniture. (Now, that's a better fit for the Arbor Day :D)
Added Apple Tree as furniture. It will grow apples every in-game minute.
You can gain "Gardening" skill exp. when successfully harvest apples.
#######DEBUG##############
Fixed a bug that prints the debug information about weapon type
Fixed a tile glitch in The Ancient Stone Bridge area...you shall not stand on those stone lamps >.<
Fixed a tile glitch in The Ancient Stone Bridge area that you can go through a certain wall...


20210313
English
#########CONTENT###########
Some procedurally generated business suits that improve speech skills can now be bought in Bazaar.
Made Deputy Judy more polite. (Removed the only line of her cursing in her dialog that previously exists. That's quite a feat under a zombie outbreak.)
##########SYSTEM############
Changed the size of item detail windows so that it's large enough to display all the information for some items.
Changed the attribution display for equipment their basic attribution will not display in the color as their "item name" color.
Basic attributions of equipment are now displayed in white.
Special attributions of equipment are now displayed in yellow.
Improved the way to display life skills in the menu.
#########DEBUG##############
Changed save flow in the pocket dimension to fix a bug that apple trees can be duplicated when save/load
 
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orochi2k

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DD #8 In the Name of Diversity (6th Week Recap)

Previously in NEOLITHIC weekly recap, I told a story about a map and an artist.

This week, let's talk about the diversity of the game.
At the beginning of this week, people may notice that I've spent some time reducing the violence and gore content in the game and made the game closer to an R14 level.
However, just you know, I'm totally against any censorship in games, movies, books, and basically anything. I am in China, you can hardly find any place in the world to censor everything harder than here. And, I really do not like it.

But, why did I still do that?
It's more about diversity. Some people may like seeing all the tomato juices flying around the scene (sometimes just for dark humor), others may not.
The blood is not gone. It's turned into a game option. You may keep all the blood, reduce the size of blood textures, make it invisible, or even replace all those blood textures with kittens or flowers. (Yes, seriously, each time you knock out some unfortunate guy on the street, they may spawn a kitten. That may somehow be scarier.
:ShockedRaziel:
)
ttebloodsetting.jpg


In addition to that, with the game's art assets overwriting system for modding, you can technically, replace the blood texture with anything you like...

I believe people enjoy games differently. Thus, I made game options like this to make the gaming experience can be customized and enjoyed by people who play games for different purposes. (In addition to the fact this is already a chaotic wild open-world RPG which will have a diversity in the game content itself.)

In addition to the diversity of game options, I also added 2 female characters variations with darker skin color (which we previously lack) to the game. (After, I spend some time improving my modeling/texturing skills and upgrade the 3D modeling pipeline a bit to make that possible.)
SA39K.pngSA40K.png

Other updates of this week including:
Off-hand magic books for elemental skill users.
Gardening skill's effect on apple growing.
Getting closer to reveal what exactly happened in the 3D printing store.
More accessible "credit" file to make sure people can easily know everyone who contributed to this game.

I think that's all for this week.
See you next week in NEOLITHIC's weekly recap.


Full develop log:
20210314
English
##########Content############
Added HTML version of "Credit" so that people who do not have excel can open the file.
Added myself into the "Credit"...(Yes, finally. I was busy giving other people credits. -_- )
Added "Credit" option on the title menu.
Content adjusted to match approximately r14 in the Brazilian rating system. (I already did a few adjustments in previous versions.)


20210315
English
##########Content###########
"A helping hand" will not drop in "No Gore" mode
##########System############
Added the option to change the game's blood/gore level in the title and game options menu.
You can choose from max blood/small blood/replace blood with flowers/replace blood with kittens/just make it invisible.
Changed the way the title menu receives options. It's more flexible now.
##########DEBUG###########
Fixed a harmless bug that a certain help window does not update correctly. (Still fix it before it can cause any potential problem...)


20210316
English
##########Content###########
Reduced the encounter number of mannequins.
Made the zombies confuse for twice amount of time when you successfully escape from the encounter.
Blurred some details on zombie portrait so that they do not look like gores, they are bruises.
Added some procedurally generated off-hand Grimoires that slightly improve different elemental-based skill effects.
"Gardening" skill will now affect how many items you can harvest. (Each level increases 2% on apple trees.)
As the more you harvest, the more exp you will gain. It leads to the loop of Matthew effect.


20210318
English
##########Content###########
Added 2 female character variations.
##########DEBUG###########
Fixed a target center animation problem in mannequins' attack animation


20210319
English
##########Content##########
New Area: The basement of 3D printing store.
Each time, you get down there...you may find the area slightly changes...
##########System###########
Added ability to get a more detailed call stack when an error happens when saving files.
##########DEBUG###########
Fixed a bug that causes save file failure/corrupt save file/corrupt map data when using menu to save files in the pocket dimension
Now, it's no longer make a totally new copy of current map every time if there is already an existed copy...


20210320
English
##########Content##########
A new skill for combat robot pets can be learned from a pet skill trainer.
You can now find corrupted combat robots in the basement of the 3D printing store.
They will drop a document telling you what happened to another secret organization's attempt to find out the truth.
But, most of that information you may already know by now.
 
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orochi2k

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DD #9 There Are No Facts, Only Interpretations (7th Week Recap)

Previously in the NEOLITHIC weekly recap, I talked about diversity and censorship.
Once again, I shall denounce the censorship.
For today is a sad day for many players in China and German. They are the only people in this world who can not purchase a certain game that is released today on Steam.
Hopefully, one day, all games can be enjoyed by everyone in this world.
I can write millions of words on this topic.

However, let's go back to our game for now.
This week, all planned content for the 3D printing store has been finished for now.
The storytelling may be a bit uncommon there.
You may find information from 4 sources. They all have their stories regarding the backstory of this store. But, are those the facts? Maybe not.

Maybe "there are no facts" at all, "only interpretations". It's the perspectivism of Friedrich Wilhelm Nietzsche, a wise philosopher.

In a world full of mysteries and secrets, you will find a lot of information. Some may be straightforward. Others may not be so. What is the truth then?
Different people may reach different conclusions.

Sometimes, there will be no canon in this game as I believe those are the moments that the author must die.
After all, what important to you, my players, is, the game is to be played rather than the "passions" of me. Pride has been my sin for a long time. And I can always find it in many of those who tasted the power of "creation" by making games. I intend to overcome it.

Thus, I humbly make this game while it's up to you to tell the story. The story of your version. Your story of the history that is happening right now.

The demo will be out soon.
See you next week in NEOLITHIC's weekly recap.

Logs:
20210321
English
##########Content##########
Some abnormal aggressive "rats" will appear in the basement of the 3D printing store.
Vengeful Sprite may appear in the basement of the 3D printing store. (Very dangerous to low-level groups. Can move through walls and your furniture roadblocks)
Vengeful Sprite can be bound. (But, very hard)
Added new skill for Vengeful Sprite (They shall gain it automatically when bound. But, they can also learn it from a pet skill trainer.)
Added Ectoplasm which is dropped by Vengeful Sprite and Ghost Cat (the drop rate on Ghost Cat is relatively low...So, it may not be the best idea to farm them...)
##########Debug###########
Fixed a bug that "Electrical Discharge" does not calculate the target's evasion
Fixed a bug that "Ghost Cat" were previously not considered a ghost in some cases
Fixed a bug that the rat's race name was not localized.


20210322
English
##########Content##########
Reduced the number of normal Mannequin in the basement of the 3D printing store
Increased the chance of Mannequin drops plastics
“Realistic Mannequins” will appear in the areas deep down the basement...
“The Previous Store Owner” will appear in the basement of the 3D printing store and he keeps talking when fighting you...
“The Previous Store Owner” will drop "A Plastic Journal" that tells another part of the story of the 3D printing store.
"A Plastic Journal" can be melt into the plastic
"Romance Novel" can be melt into the paper
Paper's base price reduced to in line with "Romance Novel"
The Bazaar considers "A Plastic Journal" as a "love story"
Made the combat happen in the basement of 3D printing store not change the BGM
##########System###########
Changed the combat dialog system from SAPC++ to display the text much longer.
##########Debug###########
Fixed a bug that items gain from melting do not have their name localized in the popup.


20210323
English
#########Content##############
The infinite machine (which may be considered as Boss) appears in the basement of the 3D printing store.
Conclude the story of the 3D printing store for now...(Yes, there are some mysteries that remain...)


20210324
English
########Content############
Blurred zombie's character sprite on map a bit...
Added some decorations in the basement of the 3D printing store
Added "Special Thanks" and "In memory of" sectors in Credit.
And you can find yourself in the "Special Thanks" sector, for real.
Added tutorial information about character perk.
#######SYSTEM#############
Most of the enemies no longer have a 360-degree full awareness to detect you anymore (Mannequins and a certain zombie still can. You can safely approach everybody else from behind...)
Because...Mannequins is stational. And that certain zombie is to keep the life quality in case people want to introduce him to a certain sniper...
Everyone else will still detect you if you think it's a good idea to give them a hug, because...common sense... >.>


20210325
English
########Content############
A character with a "Business" background can now convince the current owner of the 3D printing store to allow you to use the printer for free.
And...gain some "Speech" exp.
A pot lid can be found in the kitchen of the safehouse. It can be used as a helmet or shield...
Added an animation when blowing up a lock
Something more about the story of the 3D printing store...
########DEBUG############
Fixed a bug that an item that can be equipped in multiple spots may cause certain windows not to refresh correctly.


20210326
English
########Content############
Added Katana. It is sold by a weapon vendor in the Bazaar.
New animation for "Study and Analyse" skill
Added "Bleeding" state into the game. Katana may cause bleeding on a suitable target.
#######SYSTEM#############
Increased the max icon size from 60*60 to 80*80 (It's mostly used to make the Katana not lose too many details when resizing into an icon from a 3D model.)
#######Debug##############
Fixed a problem that causes the cursor does not align well with 2nd line of equip window.
Fixed a bug that incorrect cursor displays on the right edge of the window when equipping items.


20210327
English
########Content############
Added grape trees. It's a furniture item that can grow grapes.
Added a grape tree in the "ancient stone bridge" area.
New casting animation for "Shade Touch"
########System############
Minimap now displays the coordinates of the player. (Previously in SAPC++, it requires a special item. It's no longer needed in TtE)
########DEBUG############
Fixed a move passibility bug in the "ancient stone bridge" area.
 

orochi2k

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DD #10 The Demo Launch Week
Previously in the NEOLITHIC weekly recap, I talked about some storytelling aspects of the game.

This week, as the demo launched on Mar.31 when Nintendo killed Mario and Degica killed the official support of old RPG Maker engines, I shall talk about this demo release week.

It's lots of fun and madness...

Here are some of them:

1, The False-Positive Strikes Again!
Just 24 hours before the demo release, when I was going over some last minutes of review and debugging. Someone told me some anti-virus software killed some other parts of the game. (Not the main game file, that has been whitelisted by almost everyone.)
Thus, they got some crashes as those files are killed by anti-virus software.
As a result, I have to bomb a lot of anti-virus companies' email boxes to tell them to whitelist all those files as well.
RMXP is an old engine. Thus, I am using a lot of weird "alien technologies" to enhance its capabilities. It's quite normal that anti-virus software does not even know such techniques exist. Thus, they just marked the files as malware. (Ture story, a certain company doesn't even know how to run the file I provided to them, even with source code. I have mails as evidence. )
The communication is still ongoing. But, almost all the big anti-virus companies have already whitelisted the files.
If you encounter any problems that your anti-virus software is killing game files, thus causing crashes. Just let me know. I will handle it.

2, Global Demo License Numbers.
Based on previous wishlist numbers, I can almost predict the top 3 will be China/USA/Russia. But, things are getting very dramatically.
Day One, the US is leading on the number but only slightly ahead of Russia.
China is surprisingly in 3rd place. The situation maintained till the end of the day. (Based on Steam data)
Day Two, China caught up. But the top three are still very close to each other. At the end of the day, China is slightly ahead.
Day Three, here is when something really crazy starts to happen.
After a long day shooting mails to anti-virus companies. I suddenly noticed a dramatic increase in the Russia demo license number. It's like +70 within an hour. As a result, Russia took first place and was 50% ahead of China.
I was overjoyed. Thus, I worked on the Siberia content which previously planned for a month later. And pushed out the "Bear, Vodka, AK-47" update.
However, when I was almost certain Russia will be the winner of Day Three, and went to sleep. Something even more crazy happened when I wake up...
That's a +666(yes, exactly this number) of the new demo number from China.
I don't know what happened. But, the chart tells me China now has the 57% of all demos globally. Russia is in 2nd place which is about 12% while the USA is about 7%.
I opened QQ to check on players in China. I found one player who played the demo straight for 7 hours. (Using a group of kittens wearing AK-47 shooting everybody. It looks quite funny.) I am wordless... I thought the content is like just 3 hours...

Thank you!
Current demo unit percentage globally:
China 56%
Russia 12%
USA 7%
German 3%
Argentina/Brazil/UK are closely at 2%


An old game like this one and old engines like all those RPG Maker engines whose official supports are dropped may die another day. But, it's certainly not today.
For our journey just started (again)!

See you next week in NEOLITHIC's weekly recap.

Full log:
20210328
English
########Content############
New Area: The Fishing Club in Town of Liu
Added fishing rod (Can be used as a weapon)
Added fishing as a life ability
Ported SAPC++'s fishing system to TtE (Still need more content for that)


20210329
English
########Content############
The fishes gain from fishing are now procedurally generated.
The quality of fishes is now based on the fishing skill and the waterbody.
The healing effect from those fishes on cats is doubled. :3
Fishing boots are now sold in the Fishing Club.
Товарищи, the AK-47 and assault rifle ammo box has been added into the game. :)
########System############
A gun's recoil will not throw the mouse out of the window anymore. Happy shooting!
Changed to display gun's firepower instead of "attack" attribution in the detail window.

20210330
English
########Content##############
Reduced magic penalty when equipping an AK-47
#########System##############
Improved mouse control in equip item window(Also made it into a fixed height so that it will not crash if there are a lot of items that can be equipped)
Improved mouse control in the shop's buy window(Also made it into a fixed height so that it will not crash if there are a lot of items in the shop.)
Improved mouse control in shop's sell window
#########Debug##############
Fixed a bug that sometimes hotkey bind menu may pop up right after load a save, which is caused by the "0" key

20210331
English
###########System############
Removed the stockmarket component so that anti-virus software will not false-positive it.
Some anti-virus software seems to report our "Inputer.exe" as malware. It's FALSE-POSITIVE!
Reduced the compression level of the file so that less anti-virus software will be complaining.
Reduced the compression level of "au.sapc++" to make less anti-virus software make false-positive reports
Shooting emails to everybody to tell them to whitelist the file.

20210402
English
###########Content############
Added notice board in areas that are working in progress.
Totally didn't add Malta. (That's part of Hearts of Iron 4 April Fool joke. :p)
Added a very very small part of Siberia(This is not part of the April Fool joke. Russia is having the No.1 demo active number right now. Thank you!)
Details: After investigating Queensmouth a bit before return to the safehouse, the safehouse will receive an unknown signal from Russia and the doorway will be unlocked.
Added bears. (Can be turned into pets.)
Free AK-47 for everyone! (Thus, we now have bears, vodka, and AK-47 all acquirable.)

20210403
English
##########Content############
Added "cold" environment in Siberia. (It does not have as much impact as it had in SAPC++)
The cold will slow you down a bit. Ice-based skills/states may have their power increased. Fire-based skills/states may have their power decreased
Added "snow" weather effects on skill power calculation.
Some certain pets are immune to cold (Such as bears, ghosts, robots)
Added winter jacket which can protect anyone who wears it from cold negative effects.
##########System#############
Start porting SAPC++'s battlefield environment system into TtE
Wiped a lot of old code that does not fit for localization framework
Adjusted the battle brief window to provide information about environmental conditions and their effect on group members.
 
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TheGentlemanLoser

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I find this game...confusing...not a good thing or a bad thing necessarily but I'm having difficulty reconciling the FMV cutscenes with 3D models and voiceover (of a sort) with some screenshots showing what looks like a very strange FPS from the planet Venus with RTP assets and other screenshots showing what looks a lot like the RPG Maker XP DBS...what is even happening lol?

How you want to develop your game is entirely up to you, but I think it might be more practical to not worry about facilitating modding until the base game is complete and stable.

Constructive Criticism
Synopsis
There is no good reason to use that many ellipses in your writing. Please, please stop.

Screenshot
The 3D models (whether they're animated or not, which I can't tell from the screenshot) and FPS-style gun clash HORRIBLY with the default RTP assets they're on screen with, it looks really bad.

General:
I do not understand the relevance of the title. The Neolithic era is the stone age. Why use that word for a modern-day RPG about a secret society? I actually like To The End as a title rather a lot but the word Neolithic doesn't make any sense in this context.

Things I like: the general premise, the unexplained presence of cats in the party, the unbridled ambition (stick w/ it!).
 

orochi2k

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I find this game...confusing...not a good thing or a bad thing necessarily but I'm having difficulty reconciling the FMV cutscenes with 3D models and voiceover (of a sort) with some screenshots showing what looks like a very strange FPS from the planet Venus with RTP assets and other screenshots showing what looks a lot like the RPG Maker XP DBS...what is even happening lol?

How you want to develop your game is entirely up to you, but I think it might be more practical to not worry about facilitating modding until the base game is complete and stable.

Constructive Criticism
Synopsis
There is no good reason to use that many ellipses in your writing. Please, please stop.

Screenshot
The 3D models (whether they're animated or not, which I can't tell from the screenshot) and FPS-style gun clash HORRIBLY with the default RTP assets they're on screen with, it looks really bad.

General:
I do not understand the relevance of the title. The Neolithic era is the stone age. Why use that word for a modern-day RPG about a secret society? I actually like To The End as a title rather a lot but the word Neolithic doesn't make any sense in this context.

Things I like: the general premise, the unexplained presence of cats in the party, the unbridled ambition (stick w/ it!).
Thanks for the feedback.
Regarding the ellipses
I didn't realize the ellipses issues before. But, as you pointed out, I removed those unnecessary ellipses. And thanks for the link. I shall go over to check the entire English localization of the game as well.

Regarding the mixing 3D models and RTP assets
It is a problem. And very likely the No.1 biggest problem of the game which unfortunately lacks a good solution right now.
The current situation is:
The game requires a lot of art assets and I am not good at 2D arts.
Thus, I am basically mass product 3D character models which can be easily animated.
But, even that is still too slow comparing to the game's functionality and content growth.
Thus, other types of assets (such as RTP) will have to be used to fill the gap.
To hire an artist to handle this job is currently beyond budget.
The combat system is pretending to be just like RMXP's default battle system on the surface until something like a gunfight kicks in (combat can go quite wild with all the weird functions in the game. the "FPS" is just like a mini-game in the combat system. It's based on player feedback, to actually let everybody "shoot" something when guns are equipped, instead of just play some battle animations.) However, as a side effect, a combat system like this generates even more demands in the arts.

Meanwhile, there is also another reason to use certain terrible-looking assets that do not really fit in there.
For example:
The image of the "ghost cat" looks really bad in the game. However, that's the only photo I have for a "company cat" we lost when running a start-up company. Because the landlord hates pets in the building. To make a 3D model or 2D sprite of the cat just feels like missing something. Thus, the original photo is directly used as another part of the memory.

The trails are more about the background stories of each faction. There are at least 3 more to come. But, it does contain actual gameplay footage. All the voice-overs are generated by AI as I don't think people want to hear my Chinglish.


Regarding the title
There are 2 explanations.
The real-life one is, the game was first released in 2004, as a fan-game of StoneAge online.
This is how it looks like in 2004: (A list of streaming videos by a player made in 2019. I don't know how he played the game for 8 hours >.>)
Unfortunately, Stone Age Online died alongside their developers/publishers long ago while my game is still alive and keeps evolving.
This is how it looks like in 2012: (when the game is already renamed to Neolithic)

But, I decided to go on Steam so that players in China can download the game from an uncensored platform which I am also unlikely to outlive. (Previously, the game was hosted in different RPG Maker communities in China, they are all dead in the last 16 years.)
But, a fan game can't really go on Steam with all the art assets that potentially may have copyright issues. Thus, I hit the "reset the world" button again.
And here we are, in a modern-day setting telling another story.
But, I don't think I shall forget the past. After all, it's more like a memento than a commercial game.
As a result, the name "NEOLITHIC" is kept.
My die-hard cultists that followed the game for more than a decade will likely want to murder me if I don't...

The in-game explanation is a more grimdark one related to the story...
What my players from the previous versions of the game already know is the stories in a world that have a more StoneAge look is actually happening in a few hundred years in the future.
So, this time, I may tell the story about how the world gets there.


Regarding the modding
It's already in, functioning quite well in the past years.
The current plan will be more on Steam workshop integration when ready.
 
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orochi2k

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DD #11 Reinforce the Front. (9th Week Recap)
Hello, welcome to another week's NEOLITHIC weekly recap.
Previously, I talked about something about the Demo Launch week.

This week, the priority is on addressing feedback and overall quality of life improvements.

As the demo went public, I am able to reach out to more players beyond my closed beta testers. As a result, I received more feedback/suggestions/bug reports from many people.
They are very helpful, very constructive.
Thus, the frequency of the update increased even beyond daily.
There are hotfixes, there are secret updates just for testing, there are branch updates for comparison.

I am working on many different channels to collect those feedback and implementing changes into the game.

Among the bug reports
Thanks to TheGentlemanLoser, we are solving ellipses problems in English.
Thanks to FFBD192E we found out what crashes the game around 9 minutes of the main story to some players and some hotkey issues.

Among the feedback,
We now also have dogs in addition to cats.
We can also go fishing in the pocket dimension as long as there is water.
Cats are buffed.
The keyboard script is rewritten.
Archive function is added so that we can now review previously found documents and finished quests.

We also have a less confusing, 100% game footage trailer


It's my duty to carry this game forward.
However, I am not able to accomplish so much without you.
Thank you!

See you next week in NEOLITHIC's weekly recap.

This Week's Update Log
20210404
English
#####Content###########
Added "urban","indoors","outdoors" environment tags.
Added environment tags to all the maps (QS have current and past versions)
Added 1 more male character variation. (I'm trying to make a Mexican character. But, not sure if my terrible art skill failed or not.)
#####System############
Put localization text files into the script project file for better management.
#####DEBUG############
Fixed an issue that I used too many unnecessary ellipses in English localization text. It's likely caused by a language difference in using ellipses. (Thanks "TheGentlemanLoser" for pointing that out.)
There are about three hundred lines of changes in text files, including book files.

20210405
English
#####Content###########
You can now go fishing in your own pocket dimension after placing some water there. (You still need to equip a fishing rod.)
#####Debug############
Fixed a bug that you can buy furniture beyond your current money limitation.
###Something Else########
Published a video about gardening and some other things.

20210406
English
#####System#############
Rewrote most parts of the keyboard script. (More accurate, less bug. However, it will update every frame now.)
#####Debug#############
Fixed a bug that a key pressed in another scene will affect the current scene.
Fixed a bug that causes hotkey misfire
Fixed a bug that "skip tutorial" may causes some hotkeys are not functional.

20210406 Hotfix
#####System#############
Optimized the keyboard input update efficiency on the Steam version.

20210407
English
######System############
Added backtrace debug information when the "file missing" error happens.
Localized "file missing" error message.
The game will no longer clean the audio cache that often to avoid a crash issue.
Esc/cancel/right-mouse-button can now be used to fast confirm attribution points allocation and exit the UI.
######Debug############
FIXED A CRITICAL CRASH in Audio that may happen to some players while I'm not able to reproduce. (All thanks to FFBD192E's bug report and helping for testing.)

20210408
English
#########Content###########
Removed some equipment limitations on rats. (They can now carry guns. )
Increased the cat's base and potential hp and speed growth per level.
Added skill "Barking"
Added some dogs in the "Unfinished Building". (Can turn into pets.)
Made Alicia approaching you a bit faster when she wants to join you as you leave safehouse.
#########System############
Developed a way to skip movie cutscene. (However, it's not used in a current cutscene as it contains interactive.)
Changed "change hotkey binding" key from "Alt+number" to "Ctrl+number" to solve input problems to some players.
#########Debug############
Fixed a bug that when use items from hotkeys, the effect may not be updated to the target selection window.
Fixed a bug that sometimes hotkey cannot be changed by using "Alt+number".(It's "Ctrl+number" now)

20210408 Hotfix
English
#########Content###########
Added an arrow icon at the exit of the "Unfinished Building"
#########Debug############
Fixed a bug that the "M" key may crash the game in some cases after the keyboard script rework. (Thanks to FFBD192E's bug report )
Previously the key was checked in the Graphics update loop when the keyboard does not has its own update loop. Now, it's moved to the keyboard update loop to avoid conflicts.
Added 2 small collision boxes in front and behind the police car near QS. Police station so that may not look like the player is walking onto the car. (Thanks to FFBD192E's bug report )

20210409
English
#########Content###########
Further increased cat's mp and magic attribution base and potential growth.
You can now adopt cats and dogs from Afaf in Bazaar. (There are a karma requirement and a cooldown.)
#########System############
Start to track the times you have pet cats and dogs.
When entering the detailed pet service, the game scene will no longer switch. Thus, it makes the flow more consistent and smooth.
##########Debug############
Fixed a bug that when leaving pet service without choosing any service, it may sometimes unable to trigger any NPC.
Fixed a bug that some blood textures were not correctly replaced by kittens or flowers when they are set to do so.
Fixed a grammar error in the English localization, at the end of the "Zombies in Queensmouth" quest.

20210410
English
#########Content###########
After let Shaun make zombie disguise clothes, you will now also receive the blueprint of the clothes.
Thus, you will be able to 3D-printing such clothes on any 3D printing device.
Added some dialogs to the doctor of the People's Hospital, you can complain about the nurses there and listen to what he has to say.
#########System############
Added "Archive" in-game menu which can be used to review previously discovered documents and completed missions.
#########Debug############
Fixed a display issue in English localization when gain EXP from trading.
 
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orochi2k

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DD #12 The Monks (10th Week Recap)
Another week has passed.
This week, I am mostly working on adding details to existed areas.
The Bazaar got procedurally generated quests.
The battle animation got some reworks with bug fixes.
The problematic facility of "Problematic Kids Treatment Center" can be entered while everything inside does problematically not feel right.

And then, here comes the monks.
They are wandering around the streets wearing traditional clothes, speaking about the wisdom of Buddhism.
It is a scene that is actually rarely seen nowadays when you are walking in the real-life version of this town.
Just like the ancient stone bridge, they may look like belong to another time and space.
However, what if they are always here?
In a world where all mysteries are real, where magic never really left earth, it is quite possible. Just like the best place to hide someone is putting them in a crowd of people.

They are procedurally generated, like most of the people in the town. You can talk to them, or even attack them just like you can do to others. But, when you attack them, that's when you may find the most unusual part of them.

I want their AI can somehow reflect their peaceful nature.
I give them a guideline of their action. But, I do no strictly control their behavior.
I give them a goal, to defeat the attacker without violence.
The rest, I don't know. I can predict a few tactics they may use to defend themselves. But, I do not know what exactly will happen.
That's the interesting part of free will, even it's artificial.

It may all start with you find a monk on the street.
And then, what happened? I am interested to know that, too.

See you next week in NEOLITHIC's weekly recap.

Log
20210411
English
#########Content###########
New background music for the "Cram School"
Added more story content in the "Cram School"
Covered up a big secret room in the "Cram School"
Renamed the "Cram School" to "Problematic Kids Treatment Center"
#########System###########
Optimized map name display, making the text-align to the right side.

20210412
English
#########Content###########
Changed the tips at the end of the tutorial from "prologue finished" to "tutorial finished"
Added more supply boxes in the basement of the 3D printing store.
Removed "Scrap" from the drop list of those supply boxes in the basement of the 3D printing store.
Added mana potions into the drop list of those supply boxes in the basement of the 3D printing store.
Changed Alicia to call a certain member of the foundation "egghead" instead of "douchebag"
Alicia will tell you the exact city where the Illuminati HQ is located instead of just telling you it's in the USA.
A certain Illuminati guy will not claim the entire USA belongs to Illuminati anymore. (There are other factions.)
Instead, he will inform you Queensmouth is Illuminati territory. He is still not happy with your transpassing.
#########System###########
Added new window size 800x600
Selection window will now update after input
During lock picking, if the bobby pin is stuck and starts to break, a sound is now played. (Thanks to Krz's suggestion)
#########Debug###########
Fixed a crash when system time is on a certain day.
Fixed a bug that sometimes mouse can trigger confirmation on some selection window even the mouse is far away from that window. (Thanks to Krz's bug report)

20210413
English
#########Content###########
Added 2 new playable male character variations. (One in East Asia traditional clothes. Another is a monk.)

20210414
English
########Content###########
Added procedurally generated quest in the Bazaar, some people are looking for research materials.
Added a ladder in the Bazaar so that you can walk onto the hill that surrounding the Bazaar.
#########System###########
Made the character's hurt animation play the same length as the attacker's attack animation in battle.
Made the character not visible in their previous location when they are performing an attack animation on target.
Modified the procedurally generated item delivery mission template to support items with large quantities.
#########Debug###########
Fixed an issue that characters may appear in both their attack animation and state animation at the same time. (Previously it happens in a situation when a character attacks when they are burning.)
Fixed typo of steel in the English localization.
Fixed some small tile issues in the Bazaar map

20210415
English
########Content###########
Added new skill "Endure Pain"
Added some monks in Liu, including the ancient stone bridge area. (They will appear after the tutorial)
You may attack or dāna(Make a donation) to those monks.
The monk's combat AI is very peaceful, they will usually only passively heal, endure pain, guard themselves.
Dāna may slightly increase your karma if you donate a large amount of money.
########System###########
Modified enemy's no MP usage tag to an English string to avoid potential problems in some systems. (Previously, it's a string that contains Chinese characters.)

20210416
########Content###########
Added skill "Ice Seal" (Can't learn from any trainers yet.)
Changed state name "confusion" to "confused" in the English localization.
Added new state animation for "confused"
Added skill "Wololo" that causes "confused" (Can't learn from any trainers yet. Effect is not permanent.)
Monks may now "Wololo" you instead of passively defending themselves. (They are still peaceful while you may hit yourself.)
########DEBUG############
Fixed an animation glitch that when "confused" characters attack themselves, a wrong animation will be played.
 

orochi2k

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DD #13 the Traffic, Collision System Rework, and Another Story
https://store.steampowered.com/news/app/1519140/view/3064113027581753870

The log:
20210418
English
########Content###########
Removed fake collision box events near the police car near QS police station.
Changed the sidewalk tiles used on QS town center
########System############
Applied SAPC++'s event collision system on all cars in the game.
Added a parameter to decide whether a character shall try to automatically avoid obstacles or just wait when they are moving.
########DEBUG############
Fixed a bug that characters may collide with themselves.

20210419
English
########Content###########
Added new material: Ceramic
Adjusted the fountain's collsion box
Added new furniture: Fountain (Can change color)
Increased the max police officer number in the Town of Liu.
Added some cars in Town of Liu. (I tried to add some damage when you are hit by them. But, that does not feel really fun. Thus, I removed that.)
Added some cars in the Ancient Stone Bridge.
Max citizen number in Liu reduced from 200 to 170 to reduce FPS drops when there is a traffic jam. (Likely can only be caused by the player.)
########System############
Taught the artificial idiots how to safely drive a car and avoid crash into each other.
The Player's character will now always prevail against an NPC character when comparing the z value when they are having the same y value. (Change done in "screen_z" function)
Made extra wide character's z value smaller than normal character's z value if they are having the same y value.
Added collision system's function to allow big objects to trigger when the player touches them or when they touch the player
########Debug############
Fixed a bug that item filters of "food" and "food ingredients" were not working correctly.
Fixed a bug that newly dropped items may incorrectly cover up the player character.
Fixed a bug that newly dropped items may incorrectly cover up the existed NPCs.
Fixed a bug that when entering the ancient stone bridge, the citizen and police officer counts are not reset to zero.

20210420
English
########Content###########
Alicia will now stop you from attacking the monks. (Just as she stops you from attacking random citizens.)
Precedurally generated female citizens will now use more graphic variations.
########System############
Extended the popup time of "untainted save"
########Debug############
Fixed a bug that the "untainted save" popup is not localized when using the quicksave hotkey.
Fixed a bug that when equipment change happens, a character may have hp, mp more than their new maxhp, maxmp.
Fixed a typo in the monk's English dialogue.

20210421
English
########Content###########
When attacking random citizens, they are no longer killed right after you defeat them in the battle.
Instead, they will beg for mercy and you can decide to kill or spare them.
Although spare them still counts as a crime because you have assaulted them, as it's a crime of assault/robbery instead of a crime of murder, the bounty will be much lower than the one of that if you kill them.
Monks will have a similar scenario. (But, they will not beg for their own lives.)
Changed the succubus character graphics to be more in-line with the rest of the characters.
Monks will have random dialogues when they are killed.
As the elevator door of your pocket dimension can be moved around, the entrance point shall follow instead of being static.
Added cars in the rest of the roads in Liu
########Debug############
Fixed a bug that attacking monks previously does not affect karma
Fixed a bug that when entering the pocket dimension, the elevator door may sometimes not close correctly.
Fixed an English grammatical error in a dialogue in "This is a bar".

20210422
English
########Content###########
Added a new male character variation. (Arab Male. The portrait's style is a bit off. But, unfortunately, that's all I can find right now. >.<)
Added "News and Updates" option in the title menu. (It's mostly because Steam lacks the functionality to provide news to demo. Thus, I shall provide a direct link to the main game's news hub so that people can easily find out what's going on in each update)
Added new area: "Unfinished Building 3F" (Accessible after the tutorial, it's empty right now)
You can now ask the dogs and cats in the Unfinished Building to go away in case they block your path.

20210423
English
########Debug############
Fixed a few frame offset problem in Arab male character's attack animation

20210424
English
########Content###########
Added hard hat (Can be melt into plastic)
Added Crazed Workers in the 3rd floor of the Unfinished Building. (They sometimes drop hard hat)
########System############
The localization manager will now also accept *.txt files in the language folder to make the new language easier. (I am keeping it expandable.)
The localization manager will fall back to English text if a text in the current language is not found while it exists in English. (It allows a partially localized language to exist)
Adjusted the format of the animation file to allow sprites to be on multiple lines. Thus, we can have a bigger animation file while still not break the low-end graphics card limitation, hopefully.
Made it possible to eliminate new attack animation's offset problem. But, it has a side effect. It becomes more time-consuming. I need to put extra effort when using this method.
Removed the Chinese characters in some picture's filename to avoid potentially causing some problems in some systems. (I have not received any crash or other bug reports on this yet.)
 

orochi2k

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DD#14 A Failure Called "International Workers' Day"

This week's log:
20210425
English
########Content##########
Added machine translation of German and Russian UI localization texts. (Sorry, I do not know those languages. >.<)
They can be easily modified under their localization folders. The priority is based on the wishlist number.
########System###########
Added Xbox controller support. (Known bug, when using the right thumb to control mouse, it sometimes inverses if the thumb angle is too big. It's somewhere in the core of the engine that I'm afraid I can't go down there to totally fix.)
However, by the nature of this overflow, its behavior is inhuman. Thus, I have added code, trying to detect it and eliminate it from my side. Thus, I think I have made it much smoother.
As I only have an XBOX controller, I'm not sure if other controllers work.
Added functionality support to allow a language having a different display name than its file name.
Added functionality to allow different languages to use different default fonts.
The default font of English has been changed to Verdana. (Previously, it was a Chinese font shared with the Chinese language)
The default font before any language has been selected has also been changed to Verdana.
The goal is to make sure the text does not look too terrible in some systems. (However, my user data is very limited. It's depending on user feedback only.)
Added more default font types so that game will not crash in some systems without a certain font. (Although I still have not received any crash reports on this yet.)

20210426
English
########Content##########
Added supply boxes to the 3rd floor of the "Unfinished Building"
Made the 3rd floor of the "Unfinished Building"'s corridor area much wider so that it does not feel like need to fight those construction workers. (It's now much easier to avoid them.)
When you escape from police officers, they no longer disappear. Instead, they will be confused and stop chasing you for a few seconds. They will still be on the map, continue their duties when they recover.
When defeated by police officers and get a "game over", the tip about considering to reduce combat difficulty will display like other combat defeat scenarios.
Added new cheat code "Gain Level" to increase everyone's level by a certain amount. ( 隐世的疯子's suggestion)
A certain Illuminati senator will no longer call out Donald Trump directly anymore. Instead, he will call him by a nickname.
########Debug##########
Fixed an issue that police officers in combat does not have their name localized. (Thanks to 隐世的疯子's video)
Fixed an issue that the entire scenario of police forces are forced to retreat was not localized. (Thanks to 隐世的疯子's video)

20210427
English
########Content##########
Divided the English into English(US) and English(UK). The English(US) is currently set to the default English. This is based on the wishlist number. (Sorry, but, I have to be honest and transparent.)
After you escape from an enemy, they shall confuse a bit longer now (at least 50% longer than before, depending on their types)
Added a vengeful sprite on the 2nd floor of the Unfinished Building. (It only appears after the tutorial. It's intended. Think about it, it actually means something really terrible.)
Added the dead body of the person who turned into that vengeful sprite. (You can burn the body to make the vengeful sprite no longer appear there.)
Added a document to this dead body. (As a part of the story of the unfinished building.)
The door on the 3rd floor of the Unfinished Building can now be picked. And the hidden room can be entered.
Added new BGM for the Unfinished Building. (Only play after tutorial when you revisit this place. After all, It's a sad and dark place with all the abandoned cats, dogs, and crazed workers.)
When encounter the cats and dogs in the Unfinished Building, the popup shall now remind you they are abandoned cats and dogs in case you missed the story in the tutorial.
Made the 3rd floor of the Unfinished Building much darker than before. (When enter, it's dark. And then, your eyes will start to adapt. Thus, it feels slightly brighter after a bit.)
Thus, you may get ambushed by crased wokers -_-
########Debug###########
Fixed a bug that vengeful sprites may instantly attack you again right after you escape from them. (Added code in setup_starting_event function)
Fixed a bug that partially localized languages may sometimes not roll back to find the correct English localization text when that text is not localized in that language.

20210428
English
########Content##########
Made the combat in the Unfinished Building after the tutorial no longer switches bgm. The map's music will continue to play.
########System###########
Added a map option switch to allow maps to set up whether a combat happens on that map shall switch to battle bgm.

20210429
English
########Content##########
Added 1 new female character variation.(A girl with a hat.)
########System###########
Added audio when scrolling up and down of documents.
Added mouse clickable up and down button in document scene. Now the scene can allow the mouse alone to achieve all the functionalities.
Added "mouse_inrect" function to windows_base
Removed the auto mouse scrolling in the save/load screen.
Added mouse clickable up and down button in save/load screen to provide better control over it.

20210430
English
########Content##########
Added a computer in the office area of the 3rd floor of the "Unfinished Building".
You can find 3 emails on that computer.
You can also play minesweeper on that computer.

20210501
English
########Content##########
Added "Kaiserreich Pickelhaube", which is sold by the German vendor in the Bazaar. (German wishlist number just surpassed Russian for the first time, taking the 3rd place right now, only behind China and USA.)
Added worker dormitory area on the 3rd floor of the "Unfinished Building"
Added some loots in this area.
########DEBUG###########
Fixed the "Unfinished Building 3F" map name was not localized.
 

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Hey, I really like some of the features you have, being able to mod and stuff is amazing to find in an RPG Maker game. I wish I went to MV. I've not played your game just yet, but I will try it out and leave some comments.
 

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Thanks! Comments are always welcome. :kaojoy:
 

orochi2k

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This week's log:
20210502
English
########Content##########
"Kaiserreich Pickelhaube" can now be correctly melt into steels.
A new tileset "China Interior" has been added to the game. (Can be used in the pocket dimension to make a themed map.)
########System###########
Added a windows command bat to allow running the game with developer debug console.
An auto-mapping system that mimics the autotile system has been complete to solve the problem that our ancient RMXP lacks the number of autotiles that can be used on the same tileset.

20210503
English
########Content##########
Added "Football" (It's a ranged weapon. Can be melt into "Rubber")
Added the attack animation of the football weapon.
New Area "Dragon's Treasure" located in "The Ancient Stone Bridge". (It's basically a store.)
Added a vendor selling “normal” goods in this store. (Also, in memory of one of the best Hong Kong supporting actors who died on Feb.27. I got a 2-month delay to get this done because of the lack of art assets.)
The shop inventory may or may not have any references to the movie that he involved in.
Added a pet caretaker on the 2nd floor of this store.
Added a cat with guns on the 2nd floor of this store.
########DEBUG###########
Fixed a few small issues in "Old China Town" and "China Interior" tilesets.

20210504
English
####The Admin Privilege Problem############
The game will try to restart itself and request admin privileges if the system somehow stops the game from writing data. (It happens if the game is installed into a system folder such as "C:\Program Files (x86)\Steam\steamapps\common")
All the details will still appear in the error message. (I want you to know all the details about why the game requests admin privileges. You may also decide to not grant such privileges if you don't trust me. >.<)
The game will not automatically request admin privileges by default. As I consider that's just a terrible practice done by many others. So, everything is still up to you.
It may not be the best solution as people who are affected by this problem will still see 3 error messages pop up every time the game starts. But, it is a solution. Meanwhile, I do not want to do anything like any shady software(*cough* Tencent *cough*) to sneak in to "help you" to set up the admin privileges. That's just wrong.
I'd still recommend installing the game somewhere that is not in the system folders. (But, unfortunately, that's the default folder of steam to many people.)
########Content#######################
Added some big wood boxes on the 3rd floor of the "Unfinished Building" (Just there for collision testing.)
########System########################
Changed in-game generic popup window to be customizable in size
Modified in-game generic popup window so that it can be run even before the game is fully initialized.
Changed admin privileges error popup to use the in-game popup window instead of system popup so that the flow does not get interrupted for players who are using gamepads.
Set up some generic collison box templates.

20210505
English
########Content#######################
Added new furniture "Stack of Wooden Boxes" (Just for decoration.)
Added a color variation of "Stack of Wooden Boxes".

20210506
English
########Content#######################
Added new area "Unfinished Building 4F" (only a small part of it is currently accessible.)
Added story to currently accessible parts of "Unfinished Building 4F". (The antagonist is here, and he starts to tell you something.)
Added new "China Interior"'s default combat background.
The reward of "Mark of Dragon" for finish each run of the 3D printing store basement is now 3 (increased from 1)

20210507
English
#######Content#######################
More story and more rooms accessible on the 4th floor of the "Unfinished Building".
That includes a mini-game to simulate the experience of Chinese mortgage slaves.
You can give up during this mini-game.
Here also comes the answer of why the building is not finished.
You can now sell "Mark of Dragon" to the gambler in "This is a Bar" for $10000 each.
########Debug#######################
Fixed a typo in the Chinese localization of crazed worker's line.

20210508
English
########Content######################
The secret society's logistic department appeared! The safe house now receives supplies every day. (After tutorial.)
You can find the supply box near Captain Nameless.
########System#######################
Added mouse/controller clickable buttons on character creation screen for changing appearance.
########Debug#######################
Fixed a crash in Judy's daily mission "Keep the Light On". (All variables are now forced to_i before comparison)
Fixed selection rectangle display issues in left-right and up-down windows.
 

orochi2k

The Mad King of Neolithic
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Messages
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First Language
Chinese
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RMXP

This week's log:
20210509
English
##########Content######################
Added unlimited free water all over the world.
##########System#######################
Made the choice selection window of "STORY_M4_E1_C2" wider to nicely contain the long choice.
Changed all the arrow characters in all windows into standard English characters or sprites.
########Debug#######################
Fixed an issue that arrow characters in windows do not display correctly in some systems. They are eliminated.
Fixed a few English localization issues in main storyline.

20210510
Special thanks to Hawkzombie's video for letting me find many problems of the game.
English
##########Content######################
Moved the toilet in the medic room of the safehouse into a secret room with a DOOR to solve "an open toilet in a sanitary place" problem. (Yes, I care about your health. :p)
Turned the background during the conversation of the airport officer a bit darker while a small detail in the background can still be visible.
Changed a few words in the English localization of the tutorial part of the game to make Zhang Yin less aggressive in one scene.
Changed the Sidewalk tiles in Liu from chessboard to stones.
Added some decoration near Liu's hospital.
Added a defibrillator in a previously "you found nothing useful" location in the safehouse.
##########System######################
Drop money from the menu can now only happen if the mouse or gamepad clicks on the money window. Any confirmation keys from the keyboard will no longer trigger it anymore.
Disabled the mechanism of "untainted save" for now to avoid causing confusion. (It is also bugged in the current version.)
##########Debug#######################
Fixed the non-English characters display issue in the lockpicking screen when the game is running on an English system.
Fixed the bug that cats and dogs adopted in the Bazaar do not have their default skills.
Fixed a crash when dropping money from the menu's money window. The bug is likely caused by a previous fix in the "input.update" to solve another issue.
Fixed non-English ":" character display issues in many windows. Those non-English ":" are now turned into the English version of ":"
Fixed more typo and grammar problems found in the English localization.

20210511
English
##########Content######################
Added description on the weapon "a helping hand" about this item only drops when the blood/gore setting is on. (It does not show up in the game if blood is turned into flowers, kittens, or invisible)
Added more details in the mission description about reach a church in the year 1978.
Added a new kind of cat in the after-tutorial version of the "Unfinished Building". (Just appearance variation.)
Made it more clear that the "Dean" in the tutorial is an imposter.
##########System######################
Added a small description window to give a bit of detail of each attribution when allocating attribution points.
Set the default font before language selection to be "Microsoft YaHei" which may solve the white block problems in the English system.

20210512
English
##########System######################
The pocket dimension can now import RMXP maps. (Put any RMXP with default tileset into "sp/house/01" shall work. But, it must be 60*60 for now.)
Added 1 new map with RMXP format that can be imported into the pocket dimension.
The pocket dimension can now export the map in RMXP format.
Changed the default mouse icon to a pen
Added new game option to change mouse icon
Currently, there are 7 options on the menu. However, technically, you can use any icons in the game by changing the config file, including those added by mods.

20210513
English
##########Content#####################
Added something in a previously "you found nothing useful" spot in the safehouse.
Added something in a previously "you found nothing useful" spot in Worker Dormitory (Unfinished Building 3F)
##########System######################
Additional MaxHP previously provided by strength attribution is now from endurance.
Improved the way to catch game crash issues.
Crash logs will now be automatically generated in game's folder
Improved the map editor's "change style" workflow
##########Debug#######################
Fixed a bug that auto-tile does not refresh in the map editor after changing map style.
Fixed a bug that the map shows up in the tile selector screen after changing map style.

20210514
English
##########Content####################
Reduced the number of hostile crazed workers on the 4th floor of the "Unfinished Building."
The room on the right side of the 4th floor of the "Unfinished Building." is now accessible with another mini-game mechanism to process forward.
##########Debug#####################
Fixed an English localization error in the storyline of the "Unfinished Building"

20210515
English
##########System######################
Alternate art style "Dark Toon" versions are now available as Steam Beta branches. Players can use the "Steam Beta" feature to switch the game's art style.
 

orochi2k

The Mad King of Neolithic
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Joined
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Messages
234
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336
First Language
Chinese
Primarily Uses
RMXP

This week's log:
20210516
English
##########Content####################
Added new quest "An Ominous Message" (Mostly used to guide the player to revisit Liu after the tutorial.)
##########DEBUG#####################
Fixed a tile bug in the Ancient Stone Bridge
简体中文
########内容更新########################
加入了新任务《不祥的消息》(主要用于引导玩家重返教程后的疁城)
##########DEBUG#####################
修复了那座远古的石桥的一个图块错误

20210517
English
##########Content####################
A certain demon shall mock a certain captain for his plastic "Latin" during the tutorial. (Just in case people do not realize that's not real Latin.)
Added another solution to the 2nd mini-game on the 4th floor of the "Unfinished Building". (It's easier. But, someone will want to talk to you about Camus.)
Cars will use their horns if you stop them on the road and try to interact with them.
The 3rd room on the 4th floor of the "Unfinished Building" is now accessible. (This floor is likely done. The 5th floor will come soon.)
##########DEBUG#####################
Fixed a bug that a secret room on the 4th floor of the "Unfinished Building" was not correctly hidden.
简体中文
########内容更新########################
教程中某个恶魔现在会嘲讽某个队长的塑料拉丁文。(主要是解决有人没发现这个拉丁文是山寨的。)
加入了未完之建筑4楼第二个小游戏的另外一种解决方案。(相对更为简单,但是有人会找你谈谈关于加缪和哲学。)
车辆现在会在你堵住他们并与之交互的时候对你鸣笛
未完之建筑4楼的第三个房间现在可以进入。(该层剧情基本完结。不过5楼即将出现。)
##########DEBUG#####################
修复了未完之建筑4楼的一个隐藏房间未被正确隐藏的BUG

20210519
English
##########Content######################
Reduced the price of the antidote
Added new item "Essential Balm" in the hospital of Liu and Dragon's Treasure.
##########System######################
Added "Remove From Group" function in the character select menu. (Only works after the tutorial. It affects Alicia, the other currently available teammate, and pets)
It's a life of quality change as many people complained about Alicia keeps stopping them from committing crimes. >_<
Added a confirmation window before removing a teammate from the group just in case of misclicking.
Doubled the default time for generic pop-up windows appearing.
简体中文
########内容更新########################
降低了解毒药的价格
在龍之宝库和疁城医院中加入了新物品“风油精”。
########系统改进########################
在角色选择菜单加入了“移出队伍”的功能。(教程之后可用。可以对艾丽西亚,另外一个现在版本可以获得的队友,以及宠物使用。)
这主要是一个改善生活质量的变动。因为很多人抱怨了艾丽西亚整天在队伍里阻止大家犯罪。>_<
在正式移除队友前加入一个确认窗口以免误操作。
一般的提示弹窗的显示时长翻倍

20210522
English
##########Content######################
New area: Unfinished Building 5F
Added more story content of the Unfinished Building to progress into this floor. (The interactive after the cutscene is still working in progress)
Added a portal to fast travel between the 1st and 5th floor of the Unfinished Building. (After the cutscene)
##########System#######################
Added support to make certain items, such as the magical circle, always display underneath the characters.
Added support to allow character sprites to have customized y axis offset.
简体中文
########内容更新########################
开放区域:未完之建筑5F
未完之建筑的剧情延续到了这一层。(过程剧情之后的交互还在施工中。)
加入了一个可以快捷往返于未完之建筑1楼和5楼之间的传送阵。(在过长剧情之后。)
#########系统改进#######################
加入了让某些物体,比如魔法阵,永远在普通角色下方显示的功能。
加入了对角色图像自定义y轴偏移值的支持。
 

orochi2k

The Mad King of Neolithic
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Messages
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336
First Language
Chinese
Primarily Uses
RMXP

This week's log
20210523
English
##########Content######################
Added more story content to the "Unfinished Building"(There will be more to come.)
Added a "happy" ending of the game. (It's related to the side story of the Unfinished Building. )
Made a choice window with the Queensmouth Deputy wider.
Made the background special choice with her has a different color.
Made a choice window with the current 3D printing store owner wider.
Made the background special choice with him has a different color.
##########System#######################
Moved some functions previously in Window_Message to Window_Base
Changed the way to draw texts in generic choice windows.
They shall now resize themselves better if the width of the text exceeds the width of the window.
They shall also allow color changes sent in by the localized texts.
##########DEBUG#######################
Fixed a bug that unable to load save files from the title screen if the game only has auto-saves and quick-save in the save folder.
简体中文
########内容更新########################
在未完之建筑中加入了更多的故事内容(还会有更多内容。)
加入了一个游戏的"幸福"的结局。(和未完之建筑的支线有关。)
剧情中王后镇副警长的某个选项窗口的宽度增长。
该选项中由于特殊背景出现的选项现在会有另外一种颜色表示。
和3D打印店店主的某个选项窗口的宽度增长。
该选项中由于特殊背景出现的选项现在会有另外一种颜色表示。
########系统改进########################
将一些原本在Window_Message中的功能转移到了Window_Base中
重写了普通选项窗口的绘制文字方式。
它们现在可以更好地在文字长度超过选项窗口宽度时,自动改变文字大小。
它们现在可以接收改变文字颜色的控制字符。
##########DEBUG#######################
修复了当游戏只有自动存档和快速存档时,标题界面无法选择继续游戏的BUG

20210524
English
##########Content######################
New Area: The Old Man's House. (It's in the Bazzar. You can pick the lock to enter.)
New pet: Naja Desertus. (It's a kind of giant snake found in the old man's house. Thus, it can be quite dangerous there.)
Snakes are quite good at detecting and tracking potential prey.
简体中文
########内容更新########################
开放新区域:老爷爷的家(位于巴扎。可以撬锁进去。)
新宠物:纳加·迪瑟图斯。(一种很大的蛇,能在老爷爷的家里找到。所以,这地方很危险。)
蛇类生物很擅长于感知和追踪周围的潜在猎物。

20210525
English
##########Content######################
Added 1 new playable male character variation.
Added item: Tea (It's sold in the Dragon's Treasure)
Added someone who appears every 3pm in Liu, he will ask you to drink tea. (It's just another anti-996 content in this game. Can appear during tutorial. Only appear once everyday.)
Random citizens in Liu may now tell you the rumors about the Unfinished Building and the man who drinks tea.
##########System######################
Improved character animation development pipeline.
#########Debug#######################
Fixed a transition bug that happens in the secret rooms of No.181 River Road
简体中文
########内容更新########################
加入了一个新的男性角色造型。
加入了物品:茶
疁城每天下午3点会有个人出现叫你喝茶。(这只是游戏中又一个反对996的内容。可能在教程中出现。每天只出现一次)
疁城的随机市民的传闻中加入了关于未完之建筑和下午3点饮茶大叔的内容。
########系统改进#######################
改善了角色动画开发流水线。
#########Debug#######################
修复了清河路181号秘密房间中一个可以导致移动问题的BUG

20210525hotfix1
English
#########Debug#######################
Fixed mission window crash caused by a previous selection window function enhancement. (Thanks to 掐死你's bug report)
简体中文
#########Debug#######################
修复了任务窗口由于之前的选项强化更新导致的崩溃。(感谢掐死你提供的BUG报告)

20210526
English
##########Content#####################
At the very beginning of the tutorial, added information about switching art styles. (Link to developer dairy #16 on Steam news hub.)
Added 3D version of the portraits for: Alicia, Female_Character-48, Female_Character-35, Female_Character-33, Templar Knight, "Dean",Female_Character-40, Crazed Worker (This one is creepy.), Monk, Male_Character-42, Male_Character-21(The Old Man),Mannequin,Male_Character-1,Male_Character-3,Male_Character-6
##########System######################
Made the document selection window much wider to better display long document titles.
Added portrait preference setting in the game option. (It can be used to change 2D/3D portrait preference if a suitable portrait exists. The program side is almost done. Need a lot of art assets to be made.)
Added portrait preference setting at the start of new game.
简体中文
########内容更新########################
在教程的一开始部分,加入了关于改变美术风格的内容。(链接到Steam新闻页面的开发者日志#16)
为下列角色加入了3D风格的头像:艾丽西亚,女性角色-48, 女性角色-35, 女性角色-33, 圣殿骑士, "迪恩",女性角色-40, 发狂的工人(这个有点惊悚。), 和尚, 男性角色-42,男性角色-21(老爷爷),人体模型,男性角色-1,男性角色-3,男性角色-6
########系统改进#######################
将档案选择窗口大幅变宽以适应较长的文档标题
加入了肖像偏好设定的游戏选项。(可以用于切换2D/3D肖像的显示,如果该类型的肖像存在的话。程序侧的工作基本完成。需要装入大量美术资源。)
在新游戏开始时加入了肖像偏好设定。

20210526DT
English
Updated DarkToon to game version 20210526
简体中文
黑暗卡通风格的游戏版本更新到版本20210526

20210527
English
##########Content#####################
Added $10000 as mission reward after finish mission "Hello, Stranger" (Tutorial) so that you can actually buy something in the Bazaar at the beginning.
It also applies to the "skip tutorial" choice at the airport.
Added a computer and 2 documents in the old man's house in Bazaar. (Everybody has their own stories. After all, it's an old man with his house full of snakes.)
简体中文
########内容更新########################
追加了$10000作为完成“你好,陌生人”任务(也就是教程)的任务奖励,从而在一开始就前往巴扎的时候可以买些东西。
同样适用于在一开始的机场部分选择跳过教程的情况下。
在巴扎的老爷爷的家里加入了一台电脑和两份文档。(所有人都有着他们自己的人生和故事。毕竟,这还是一个家里养蛇的老人。)

20210528
English
##########Content#####################
Reduced the random traffic in the ancient stone bridge area.
Made "Male_Character_6" variation playable.
Added new life skill "Mining"
简体中文
########内容更新########################
远古石桥周边的交通流量降低.
“6号男性角色造型”现在可以在自定义角色中使用。
加入新的生活技能 "挖矿"

20210529
English
##########Content#####################
New area: Queensmouth Junkyard.
Using the "Mining" skill, you can dig some junk piles in this location.
Drop items/pets in a safe location such as the pocket dimension will no longer trigger the warning message.
Made Mark move faster in the tutorial to avoid him seems like still near the explosion area.
Added description about autosave and quicksave in tutorial's "Game Over" screen. (I saw some players manually save a lot in their videos. )
If you have violated the law in Liu, the police forces are now marked as "hostile" so that you can't set up a campfire and rest in front of them.
Added a Tangpingnist in Liu.
简体中文
########内容更新########################
新区域:王后镇垃圾场。
使用挖矿技能,你可以对一些垃圾堆进行挖掘。
在一个安全的地方(比如口袋空间)丢下物品和宠物将不会触发警告信息
将教程部分出现的迈克移动速度提高以防止他看上去还在爆炸范围内的问题。
在教程中“Game Over“的部分加入了关于自动存档和快速存档的描述。(我在一些视频中发现了某些同学经常手动存档)
如果你在疁城进行了违法活动,当地的警察会标记为敌对实体,因此你无法再在他们面前架其个野营工具然后休息了。
在疁城加入了一个躺平主义者。
 

orochi2k

The Mad King of Neolithic
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Jan 2, 2021
Messages
234
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336
First Language
Chinese
Primarily Uses
RMXP

Changelogs:
20210530
English
##########Content#####################
Added a line in the tutorial to describe why "Charlie" is near the explosion.
New area: The Legal Street in Liu (Accessible after the tutorial)
简体中文
########内容更新########################
在教程的故事中加了一行描述关于为什么“查理”在爆炸点附近。
新区域:疁城法治大道 (教程后可进入)

20210531
English
##########Content#####################
Added Steam Achievement "A Painless Ending" for testing. (Unfortunately, we have a Steam limitation here. It seems it can't work for the demo/public-beta version. It only works for current closed-beta players.)
##########System######################
Start to integrate the Steamwork's achievement system.
简体中文
########内容更新########################
加入了STEAM成就"毫无痛苦的结局"用于测试。(不过,由于STEAM的技术限制。公测和DEMO版本的玩家貌似无法解锁这个成就。目前只有内测玩家可以解锁成就)
########系统改进#######################
开始整合STEAM的成就系统。

20210601
English
##########Content#####################
New area: Public Security Bureau in Liu
New side story: True Detective (Unfortunately, I can't get much content into this update. Thus, To be continued...)
简体中文
########内容更新########################
新区域:疁城公安局
新的支线剧情:真探(本次更新只能稍微开一个头。未完待续...)

20210602
English
##########Content#####################
New Steam Achievement: The "Happy" Ending
Newly generated Vengeful Sprites now born with an increased Ballistic Dmg. Reduce special attribution. (A pistol like M1911 may no longer effectively damage them.)
When bind those Vengeful Sprites, the pet you get will also inherit this special attribution.
A'Ti will now appear during the tutorial with all his functionality. (Alicia will not stop you from interacting with him. But, she will remind you to finish the tutorial.)
Greatly reduced the hp of the ghost cat in the tutorial.
Installed some public toliet doors in Public Security Bureau
##########System#####################
Added a new dynamic script block on the enemy that can be triggered when they are bind. (It can potentially make more diverse pets in the future.)
##########Debug######################
Fixed a small issue in Steam Achievement integration. (It's good that almost nobody noticed it. :p)
简体中文
########内容更新########################
新的STEAM成就:“幸福”的结局
新生成的复仇怨灵现在将会天生拥有更高的子弹抗性。(M1911等手枪现在很难对他们有效地造成伤害。)
封印这些新的复仇怨灵产生的宠物将会继承这一属性。
阿提现在会在教程的时候就出现并提供他的所有功能。(艾丽西亚不会阻止你和他交互。但是,她会提醒你继续完成教程。)
大幅降低了教程中的幽灵猫猫的生命值。
在疁城公安局装上了一些公共厕所用的门
########系统改进#######################
在敌方角色身上加入了新的动态代码块,可在被封印时触发。(这将有助于在未来创建更多样化的宠物。)
##########Debug######################
修复了集成Steam成就时的一个小BUG。(基本没有人发现这个问题,所以还不错。 :p

20210604
English
##########System#####################
The generic left/right selection window now uses graphical arrows.
Made the book reading system can be an overlay above an existing scene.
##########Debug######################
Fixed a bug that you can stand on a certain flower.
Fixed a GC issue of generic up/down the window.
Fixed an overwrite issue of draw_text_ex. It has been renamed.
简体中文
########系统改进#######################
普通左右选择窗口现在改用图标显示箭头。
使书本阅读窗口可以作为一个现有场景的覆盖物。
##########Debug######################
修复了一个可以站在某一朵花上的BUG
修复了一个普通上下选择窗口的垃圾回收问题。
修复了draw_text_ex的重载BUG。该函数已被重命名。

20210605
English
##########Content#####################
More content to "True Detective" side story.
New item: Old Detective's Magnifier
New material: Glass
Added 5 documents about eerie stories accross China, most of them happened in 1995.
Localized "Item drop rate increases" attribution into English
##########System#####################
When using a gun to shoot an enemy, the enemy's initial location on the screen now has some randomization. (Thanks to TheHQ98's suggestion)
Added investigation board system.
简体中文
########内容更新########################
“真探”支线剧情加入了更多的内容。
新物品:老探长的放大镜
新的材料:玻璃
加入5份关于各种中国的灵异传说的文档,大部分发生在1995年。
加入了“物品掉落几率增加”的英文本地化
########系统改进#######################
现在进入开枪射击模式时,敌人的初始位置将会有一定的随机性。(感谢TheHQ98提出的建议。)
加入了线索调查版系统。
 

orochi2k

The Mad King of Neolithic
Veteran
Joined
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Messages
234
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336
First Language
Chinese
Primarily Uses
RMXP
20210610
English
##########Content#####################
The Graffiti Monster in Liu will now appear during the tutorial so that players from SAPC and SAPC++ may quickly find something familiar.
Rewrite the English description of the "binding" spell, using a different reference that is far more popular in western nations.
Reduced the amount of the pistol bullets you can gain in a self-refilling chest in Queensmouth pathway.
The tutorial battle in the virtural reality can no longer surrender.
##########System#####################
Added battle configuration to decide if a battle can surrender or not.
简体中文
########内容更新########################
疁城的涂鸦怪物现在会在教程中就出现。于是从石器时代1和石器时代2前来的玩家可以尽快发现这个熟悉的怪物。
重写了英文文本中“封印术”的说明,使用了在西方国家更容易被理解的梗。
降低了可以在王后镇通路一个自动填充的箱子中获得的手枪子弹的数量。
教程中在VR中进行的战斗无法再进行投降操作。
########系统改进#######################
加入了战斗是否允许投降的设置。

20210611
English
##########Content#####################
Changed quite a lot of English localization text base on moonrune's feedback.
Added the boombox music player. (Basically a porting and improved version from SAPC++ with a lot of bug fixes. It's likely you can use it to play musics or other audios in a nightcore/anti-nightcore style)
##########System#####################
Added new window size 960x720 (*1.5) (Thanks to moonrune's feedback)
Changed the minimap's on/off swith to F8, previously it's shift. (Thanks to moonrune's feedback)
##########Debug######################
Fixed a few name display bugs in tutorial
Fixed a visual glitch when using PgUp and PgDn in the equipment window. (Thanks to moonrune's feedback)
简体中文
########内容更新########################
基于moonrune提供的建议大幅修改了一些英语的本地化文本
加入了音乐播放器。(一个从石器时代2移植过来的强化版本,修复了一大堆BUG。理论上你可以用它把任何音频文件以NIGHTCORE或ANTINIGHTCORE的形式播放)
########系统改进#######################
加入了新的窗口大小 960x720(x1.5) (感谢moonrune提供的反馈)
将小地图的开关改为了F8,此前是shift。(感谢moonrune提供的反馈)
##########Debug######################
修复了几处教程中的名字显示错误
修复了在装备界面使用pgUP 和 pgDN 按键时会(感谢moonrune提供的反馈)

20210612
English
##########Content#####################
More English localization improvements based on moonrune's feedback.
##########System#####################
No longer write "Mission Update" in the window when the mission is updated.
I found a forgotten hotkey of F7 which seems can pause the game. It's now documented and localized. (The code is likely more than 10 years old. -_-)
New hotkey F6 that can be used to cover everything outside the game screen. It's a switch. (It's a few windows API system calls)
##########Debug######################
Fix a bug that boombox option can't be clicked by mouse in some cases.(The fix is ugly in code. A new flag is created.)
简体中文
########内容更新########################
更多的基于moonrune提供的反馈对英文本地化文本进行的改动
########系统改进#######################
不再在任务更新时在界面上写上“任务更新”
发现了一个被遗忘的快捷键F7,貌似可以暂停游戏。现已进行归档并本地化。(代码貌似有10年历史了 -_-)
新的快捷键F6用于开启或关闭游戏窗口外的屏幕的遮罩。(使用了一堆windows系统的API调用实现)
##########Debug######################
修复了音乐盒有时无法被鼠标选中的BUG(这个修复缺乏程序上的美感,还建立了一个新的标签)
 

orochi2k

The Mad King of Neolithic
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20210613
English
##########Content#####################
Added more content to the True Detective side story. It's now coming across the content of the Unfinished Building. (It shall also explain why "Dean" was there during the tutorial.)
The blueprint of the Old Detective's Magnifier can be acquired. (You can use a 3D printer to make more Old Detective's Magnifiers)
Glass materials are now sold in the 3D printing store in Liu.
The boombox is now also an in-game item. It can be used to change the background music of the game at any time. (Sold in Dragon's Treasure, Bazaar, and Bob's Grocery.)
It can also be melted into scraps.
Redo the equipment window, fix the alignment issue of the selection box. (Meanwhile, I'm 99.999% sure that Leonardo da Vinci will not sue me for using his artwork. -_-)
简体中文
########内容更新########################
开放了一段《真探》支线故事的后续剧情。和未完之建筑的剧情发生了一些交互。(这段剧情也会顺便解释为什么“迪恩”会在教程中出现在那里。)
老探长的放大镜的设计图现在可以被获取。随后可以在任何一台3D打印机上制作更多的这类放大镜。
疁城的3D打印店现在开始出售玻璃这种原料。
音乐播放器现在也是一种游戏内的物品,可以在任何时候改变游戏的背景音乐。(在龍之宝库,巴扎,以及鲍勃的杂货店贩卖。)
同时,它也能被熔化为废料。
重做了装备界面,修复了光标对齐问题。(同时,我有99.999%的把握,列奥纳多·达·芬奇不会因为我用了他的人体示意图而爬起来告我。 -_-)

20210614
English
##########Content#####################
Installed public toilet doors in Queensmouth Police Station.
Installed public toilet doors in the People's Hospital of Liu.
The restroom in the People's Hospital of Liu is now a secret room.
简体中文
########内容更新########################
在王后镇警局的厕所加入了公厕的门。
在疁城的人民医院的厕所里安装了公厕的门。
疁城的人民医院的厕所现在是一个隐藏的房间。

20210615
English
##########Content#####################
New Steam hidden achievement: The 17th Anniversary (It's likely only the closed beta will get this achievement legitly.)
New item: Befuddled Life & Dead Dream (a drink sold in "This is a bar". It's a way to reset attribution points.)
##########System#####################
Sealed all the achievement trigger code into a function that will serve as a media in case we will have achievement in any other platform than Steam in the future.
The game now holds a list of Steam achievement ids.
Added a function to quickly reset all achievements. It can be used in the console by using *eval* command. However, as it is quite dangerous for common players. Thus, no direct console cheat code for this.
The state distribution screen has been rewritten. It's cleaner and can use the keyboard to complete all the operations.
It will also try to darken whatever it's in the background when it's triggered.
Equipment can now make base states into negative numbers so that they may suppress the additional points allocated into a certain state to a minimum of 1.
简体中文
########内容更新########################
新的STEAM隐藏成就:17周年纪念成就 (预计只有内测人员可以使用正常手段获得这个成就。)
新物品:醉生梦死(在“这是间酒吧”贩卖的饮料,可以用于洗点。 “初六日,惊蛰。每年这个时候,都会有一个人来找我喝酒……”——《东邪西毒》)
########系统改进#######################
将成就的触发代码全部丢进了一个中间函数,以便在以后如果在其它平台发布并接入另一种成就系统的情况下可以非常方便地切换。
游戏现在在本地有一个Steam的成就清案。
加入了一个函数可以快速重置所有已经触发的成就。可以在控制台使用*eval*指令触发。但是,由于相对于普通的玩家而言相对较为危险。所以没有被做成控制台作弊码。
加点界面重置,更加干净,并且可以全程键盘完成操作。
同时,现在它会尝试在其被召唤时将背景变暗。
装备现在可能导致基础属性的计算值为负,从而需要对特定属性进行更多的属性点分配才会使该属性的值大于1.

20210616
English
#########Content#####################
New item: Booby Trap. (It's sold in the Bazaar)
It provides some very interesting strategic choices about how to solve certain situations in the game. For example, you no longer need to engage enemies into direct battle to clean an area in a certain mission.
It kills almost any common entities in the game that step onto it. The effect takes place directly on the map. (However, almost no effect to certain Boss or non-corporeal entities. Ghost will not even trigger it.)
You can also use it on citizens, cars, kittens, and many other NPCs in the game. (>_<)
Added 2 free booby traps in the Safehouse.
Added 1 free booby trap in the Janitor's Room (Liu)
Reduced the number of pistol bullets can be found in the daily supplies.
Added booby trap as a possible item that can be found in the daily supplies.
##########System#####################
Procedurally generated new NPCs from base templates shall now always use a deep copy of the template to avoid pollute the original data during the gameplay. (May have a very slight impact on game performance. Let me know if it's not slight.)
##########DEBUG#####################
Fixed an issue that footprints in Siberia sometimes do not disappear especially when you are using a scroll of speed.
Fixed an anomaly that the daily supplies have a ridiculous amount of defibrillators. It has been Secured, Contained, and Protected...oh, wait...
简体中文
########内容更新########################
新物品:诡雷(在巴扎贩卖)
该物品可以提供一些有趣的用于解决游戏内特定情况的战略性选择。比如:你在某个任务里可以用这东西达成完全不和任何敌人发生直接战斗的情况下清空某个区域。
基本上它能炸死大部分游戏中的常见生物。(但是对BOSS类和无形体实体基本无效。幽灵类实体甚至都不会触发它。)
你还能对普通市民,车辆,猫猫,以及很多其它的NPC使用这东西。(>_<)
在安全屋里加入了两个免费的诡雷。
疁城的清洁工的房间里加入了1个免费的诡雷。
降低了每日补给箱中可能出现的手枪子弹数量。
将诡雷加入到了每日补给箱中可能发现的物品中。
########系统改进#######################
过程生成的NPC现在都会使用原模板的一个深度拷贝作为基础进行生成,从而避免了对原有数据的污染可能。(会有极度轻微的对游戏运行效率的影响。如果并不是非常轻微的话,请作为BUG告诉我。)
##########DEBUG#####################
修复了在西伯利亚行走时脚印有时不消失的BUG,特别是在使用速度卷轴的情况下。
修复了每日补给箱里有统计学上异常数量的急救电击器。该异常现在已经被控制,收容,保护了...等等,这个好像是隔壁的剧本...


20210618
English
#########Content#####################
Added new skill: Vicious Bite (A pet skill can be learned in all generic pet store. Cause bleeding)
Reduced the MP cost for "Spirit of Mirror" skill (415 >>> 185)
Reduced the MP cost for "Berserk Attack" skill (175 >>> 155)
Increased the base damage of "Fireball" (100 >>> 110)
"Silence" skill now has a skill price so that it can be added into "skill shop" in the future or in a mod.
"Shade Touch" skill now has a skill price so that it can be added into "skill shop" in the future or in a mod.
Added "Citizen" tag on monks. Thus, they can now be killed by the booby traps.
"The man who drinks tea" can also be blown up by the booby traps. But, he can recover very quickly.
Added a new casting animation repalcing the old one for "Heal", "Cleansing", "Resurrect" skill
########System#######################
Slightly improved the mouse control over the "skill shop" window.
简体中文
########内容更新########################
新增技能: 凶残之咬 (宠物技能,可以在普通的宠物店获得。附带流血效果)
降低了镜之精灵技能的气力消耗。(从415降低到了185)
狂战士攻击技能气力消耗降低。(从175降低到155)
火球术基础伤害提高。(从100增加到了110)
安静技能现在有了一个技能价格,可以在以后或MOD中被加入到技能商店中。
暗影之触技能现在有了一个技能价格,可以在以后或MOD中被加入到技能商店中。
给随机生成的和尚们加入了“普通市民”的标签,于是他们现在可以被诡雷炸死了。
饮茶大叔现在也会被诡雷炸,但是他会很快恢复。
加入了一个新的施法动画替代之前的“治疗”,“净化”,“复活”的施法动画。
########系统改进#######################
略微提高了各种技能商店界面上的鼠标使用效果。

20210619
English
#########Content#####################
Added some English voice-over in the tutorial. (It's not done by a human. But, it's [redacted] instead.) Let me know if you like, dislike it, or have suggestions.
Added a sign for an upcoming location in Queensmouth.
简体中文
########内容更新########################
在教程中加入了一小部分的英文语音。(并非由人类进行配音而是[数据删除]。毕竟,在我们隐秘的世界里,确实拥有一些有趣的技术或魔法。) 欢迎对此项奇怪的实验提出好评、差评、或建议。
在一个未来将会开放的王后镇的区域加上了广告牌。
 

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Just about finished I reckon.
This could probably be an entire thread, but it’s really interesting how replaying a game several years later can change how you relate to a character. I think Tidus from FFX got such a bad rap. I getchu. Completely different reaction as an adult now.
As you see, I still enjoy writing tutorials. Is there anything specific you want to see? (I know mapping and editing/resource making is usually popular, but those are very broad topics)
Well, I wanted to expand player battlers visually and now have 3 sheets and counting for each of my players party.
1. Regular sheet
2. The character has turned stone sheet.
3. Using potions sheet.

Technically the main hero has 4 since he starts with a wooden sword, and I felt that the battler should reflect that until he gets a metal one.

Right back to the RM game dev grind in about 15 minutes. :LZSexcite:

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