RMXP [NEOLITHIC] To the End (In Early Access, Still Working In Progress)

orochi2k

The Mad King of Neolithic
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20220723
English
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New prefix: Urban-Explorer (+speed if in urban areas.)
New prefix: Spelunker's (+speed if in caves.)
They are generic prefixes that can appear on clothes, shoes, and other non-weapon equipment.
It's almost impossible for both of them to appear on the same item. However, we live in a supernatural world. The crazy thing happens. :)
Added more weights for the "fraudster's" prefix to appear on the business briefcases.
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It's now possible to have conditional effects on items.
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新词缀:都市探险家(在城市区域有额外的速度奖励)
新词缀:洞穴探险家(在洞穴中有额外的速度奖励)
它们均为通用词缀可能出现在各类衣服,鞋子,以及其它非武器的装备上。
尽管它们几乎不可能出现在同一件物品上。但是,因为我们生活在一个超自然世界中。疯狂的事情有时还是会发生。:)
增加了公文包上出现"诈骗犯"的词缀的权重。
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物品上的效果现在可以附带条件。

20220724
English
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Increased the base amount of insurance compensation in all insurance fraud activities so that it shall be less grinding. :)
Expanded the map of "The Tale of a Perfect World" dungeon so that the magic circle for exit does not overlap with the hotkey bar when a player tries to leave. (Thanks to Snownee's feedback.)
[Lockpicking]Added more helpful information when playing the lockpicking mini-game for the first time. (Thanks to Snownee's feedback.)
[Lockpicking]Added a function to open this help window during the lockpicking by pressing H.
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Fixed a bug that causes window size configuration not to load correctly when window size was set to 800x600, 960x720, or 1440x1080 (Thanks to Snownee's bug report.)
It's caused by incorrect conversion from string to int. It should be a string to float conversion.
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上调了各类保险诈骗活动中获得的保险金的基数,有助于保护大家的肝。 (✺ω✺)
扩展了完美世界副本的地图,从而让离开用的魔法阵不会在玩家想要离开时和快捷键栏发生鼠标输入的冲突。(感谢Snownee的反馈。)
【开锁】在首次进入开锁小游戏的时候现在会有更多的关于操作的提示信息。(感谢Snownee的反馈。)
【开锁】在开锁时现在可以按H显示这个提示信息窗口。
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修复了一个导致窗口大小设定为800x600, 960x720, 或1440x1080时配置文件未能正确被读取的BUG。(感谢Snownee的Bug报告。)
该错误由一个错误的字符串到整形的转换操作造成。正确的操作应当是转成浮点。


20220725
English
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[Sins of the Father]Story continues. (Final Boss. But, it only means the action part of this quest is concluded. The story is not ended yet. Variable changed from 555 to 600)
New item: Eye From Beyond. (The loot of the boss mentioned above.)
New prefix: Desert-Explorer (Not many areas are counted as deserts right now. But, we will have more in the future.)
Added tips when one of your group members is down in a battle for the first time, explaining they need to be revived and a lot of healing methods are not working on unconscious characters.
Added a new combat setting that allows all your fallen group members to auto-revive after each battle. (It makes everything a bit easier. Anyway, just play the game in the way you like. )
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【父辈的原罪】故事继续。(最终BOSS。但是,这只是这个任务的动作剧情和战斗暂告段落,故事仍然还没结束。剧情变量从555发展到了600)
新物品:异世界之眼。(上述BOSS的掉落物。)
新词缀:沙漠探险家 (当前并没有多少沙漠地区,但是以后会增加。)
在你有一名队友首次在战斗中进入失去意识的状态时现在会有提示,表明他们需要被复活并且常规的治疗手段已经对他们无效了。
追加了一个战斗选项允许在战斗中倒下的角色在战斗后自动复活。(这让很多事情变得更加简单了。总之,以你喜欢的方式来玩吧。)

20220726
English
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New battlefield environment tag: Forest.
Two areas in Siberia and two areas in Queensmouth have this tag.
New battlefield environment tag: Snowfield
Two areas in Siberia have this tag.
A new room is accessible in the Unlucky-13 Motel. (It's usually safe so that you can rest.)
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Added function support to check if a certain room has enemies.
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新的战场环境标签:树林
两个在西伯利亚的区域和两个在王后镇的区域目前拥有这个标签。
新的战场环境标签:雪原
两个在西伯利亚的区域目前拥有这个标签。
厄运13旅馆一处新的房间可以进入。(该房间相对安全,一般可用于休息。)
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加入了检测一个特定房间内是否有敌人的函数。

20220727
English
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The beds on the first floor of Ardham Hotel can now be interacted with.
If no enemy in the room, you can rest on them. (Just like the Unlucky-13 Motel, only enemies in the room count as threats to your rest.)
Kristin will stop you from using her bed if she is in the room and you don't have a good enough relationship with her. (Bonus funny dialog if she allows you to use her bed. :p)
The big beds in the Ardharm Hotel can now be purchased as furniture from the vendor in No.181 River Road. (They are 3x3 in size. Pretty good at blocking enemies as well.)
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Some changes have been made to make the outer title menu more mouse friendly. (Thanks to 训练有素的医生's feedback.)
Details are below:
1, The mouse does not auto-scroll the selection window.
2, Added 2 buttons that the mouse can click to change the options on the selection window.
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阿德汉姆旅店一楼的床现在可以交互。
如果房间内没有敌人,你可以在上面休息。(和厄运13汽车旅馆一样,只计算房间内的敌人。走廊里的敌人不会打扰你的休息。)
如果你准备使用克莉斯汀的床,而她在房间里,并且你们的关系还没有发展到她可以允许你用她的床的程度的话,她会阻止你。(如果她允许你用的话,可能会有欢乐的对话。:p
在阿德汉姆旅店中的那种大床现在可以作为家具从清河路181号的家具商人那里买到。(因为是3X3大小的大床,所以也可以用来堵住敌人。)
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对于外界面进行了使之对鼠标用户更友好的优化。(感谢训练有素的医生的建议。)
具体如下:
1,鼠标不会再自动滚动选项窗口。
2,加入了两个按钮用于鼠标进行点击,从而控制选项。

20220728
English
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The priest's bedroom is now isolated from the rest part of the priest's house. That means you can rest in there as long as no hostiles are directly present in this room. (Previously the safe-check is against the whole map.)
All soda items no longer send you back to the map to tell you that you just received an empty can, instead, you will stay in the item menu after using them.
The change includes sodas you get from anomaly UPEI2195. But, as the sodas from UPEI2195 are procedurally generated, the change does not apply to all old sodas generated previous to this version.
The same applies to all cola items. (Cola gives bottles instead of cans.)
The same applies to bottled alcoholic drinks.
The same applies to dirty water and chocolates. (They have scripted effects. Previously, they will return the player back to the map to execute those effects.)
The same applies to Fertilizers. (Procedurally generated. Thus, the change does not apply to old fertilizers generated previous to this version.)
The same applies to the Lost Wallets. (Again, they are procedurally generated items. Those generated in the previous version are unaffected)
Also, a bit generate code optimization for the Lost Wallets.
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Getting mouse position can now take a parameter to bypass the disable of the mouse. To make the code more readable, the parameters are sent in as an array of strings. (In old times, people use enum and bits to save memory usage.)
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Fixed a bug that when the mouse is disabled, the keyboard and controller can no longer aim enemy when firing a gun. (Thanks to PSK's video on Youtube: )
Fixed an input bug when a player presses down the left mouse button while also clicking on the disable-mouse hotkey.
Fixed a display issue when a life skill book is refunded because of unable to use on a character. Previously, the item window displays the number of the book you have incorrectly in such cases. You can now even see the item window displays the refund process. :)
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王后镇牧师的小屋中的牧师的卧室现在和该区域其它区域相互分割。只需要确保该房间内没有敌意实体,你就能在里面休息。(此前是对于整个地图的安全检测。)
所有的苏打水不再会在使用后把你送回地图告诉你获得了一个空罐子,而是会让你留在物品使用界面。
这个变化同样适用于从异常UPEI2195那里获得的苏打水。但是,由于UPEI2195那里的苏打水是动态生成的。因此,这个改变不会适用于这个版本之前已经从UPEI2195那里产生的苏打水。
上述变化对所有可乐同样适用。(可乐给的是瓶子而不是罐子。)
上述变化对瓶装酒精饮料同样适用。
上述变化对脏水和巧克力同样适用。(这些物品有脚本效果,此前的流程中它们会使玩家回到地图上运行脚本效果。)
上述变化对化肥同样适用。(由于是动态生成物品。改动是只适用于新生成的化肥。)
上述变化对遗失的钱包同样使用。(同样因为是动态生成物品。不影响此前版本中已经生成的那些。)
同时,对遗失的钱包进行了一些生成代码的优化。
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获得鼠标当前位置的函数现在可以接受参数来无视当前鼠标已经禁用的状态。为了让代码阅读起来更方便,这些参数是一个字符串数组传递的。(在古老的年代,人类使用枚举类型和位来节约内存。)
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修复了当鼠标被关闭后,在战斗中开枪射击时键盘也无法移动准星的BUG。(感谢PSK在Youtube上的影片:https://youtu.be/7u2WkvmFMDQ)
修复了一个在玩家按下鼠标左键同时关闭鼠标会导致的输入相关的Bug。
修复了当生活技能书对某个角色无法使用而被重新放回队伍物品栏时的显示错误。此前,在这种情况下,物品窗口中持有的书本数量显示不正确。你现在甚至可以看到物品窗口显示使用无效后放回物品栏的过程的细节。:)

20220729
English
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After the defeat of the Thing of Many Eyes, you can now fast travel between Queensmouth Church's Inner Chamber and the Priest's House.
You can now exchange Dust of History for Butterfly Wings in the Weird History Museum in Liu. (1 Dust of History = 3 Butterfly Wings)
Dust of History store now has a new window skin.
The cat in the Dragon's Treasure now also sells Zbroyar Z-15
You can now also exchange Mark of Dragon for Butterfly wings in the Dragon's Treasure. (1 Mark of Dragon = 3 Butterfly Wings)
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在击败不可名状的多眼之物后,你现在可以在王后镇教堂内部房间和牧师的屋子之间直接进行快速旅行。
你现在可以在疁城的奇异历史博物馆用历史的尘埃交换蝴蝶之翼。(1份历史的尘埃=3份蝴蝶之翼)
更换了历史的尘埃商店的窗口皮肤。
龍之宝库里的猫现在会贩卖Zbroyar Z-15
你现在可以在龍之宝库中用龍之印章交换蝴蝶之翼。(1份龍之印章=3份蝴蝶之翼)
 

orochi2k

The Mad King of Neolithic
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Messages
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Primarily Uses
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20220730
English
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[Sins of the Father]Added 4 dialogue options for possible solutions to the situation. (Three of them cannot solve the problem. One of them is working in progress. )
If you finished the quest "Internet Addicted Girl and Bunny," it will be mentioned in of the dialogue options.
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Fixed a map tile glitch in Queensmouth Church's Inner Chamber.
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【父辈的原罪】加入了4个对话选项关于针对当前情况的可能解决方案。(其中三个无法解决问题。还有一个还在施工。)
如果此前你完成了『网瘾少女与兔子』任务,那么会在其中一个对话选项中提到。
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修复了王后镇教堂内殿的一处图块错误。

20220731
English
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[Sins of the Father]We now have 1 solution that can lead to the last stage of this mission. (There will be more alternative solutions. There are 2 choices that can have long-term impacts on future stories.)
The room with a bed in Queensmouth Church's Inner Chamber is now isolated from the rest part of the map. Thus, you can rest in it without worrying about enemies from outside disrupting you.
Made the choice window in the dialogue with Captain Nameless wider.
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【父辈的原罪】一条通往任务下一阶段的路线。(还会有更多其它的解决方案。目前这里有两个会对之后剧情后长期影响的选择。)
王后镇教堂内殿的那个有床的房间现在和地图上其余部分隔离。你可以在里面休息而无需担心受到外面的敌人的干扰。
和无名队长对话时的选项窗口更宽了。

20220801
English
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New prefix: Forest-Explorer (Increase speed if in forests)
New item and document: <<Welcome to Queensmouth>>
Two copies of this book can be found in the modern day version of the Ardham Hotel. (It does not exist in the 1978 version because the manager of the hotel back then was [Data Redacted])
One copy of this book can be found in the Unlucky-13 Motel alongside with some text from holy books which may help fighting the possessed outside.
Recycling this item can gain paper.
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Fixed a typo on Desert Explorer. (Does not affect existing items.)
Fixed a bug that when recycling the item "A Letter to Mayor," you get the scraps. It now gives paper.
简体中文
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新词缀:巡林客的 (在树林时增加额外速度)
新的物品和文档:《欢迎来到王后镇》
两本这样的书籍可以在现代版本的阿德汉姆旅店找到。(不存在于1978年的版本,因为1978年版本的旅店经理是【数据删除】)
一本这样的书籍可以在厄运-13汽车旅馆找到,同时那个柜子里还有一些神圣典籍上的文字可以用于和门外那些被附体之人作战。
可以通过熔化这本书籍获得纸张。
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修正了沙漠探险家物品上一个英语语法错误。(不影响已经生成的物品。)
修复了熔化《给镇长的信》会获得废料而非纸张的BUG

20220802
English
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The dialogues of Captain Nameless will change after finishing the ritual in the Inner Chamber of Queensmouth Church.
[Sins of the Father]Added an alternative solution: You can now convince another character to be the seal. (We now have 2 paths that lead to the ending of this mission. Wiki has been updated with spoilers.)
It has an immediate effect for an obvious reason if you pick this choice.
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无名队长的对话内容现在会在完成王后镇教堂内殿的仪式后发生变化。
【父辈的原罪】加入了另一条路线:你现在可以说服另外一个角色来成为封印。(目前可供选择的路线有两条。维基上已经更新了有剧透的版本。)
这个选项因为一个明显的原因有一个显著的立即可见的效果。

20220803
English
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Expanded the desert town tileset with new art assets from RMMZ's Desert Town and Ruins Tiles DLC.
New location: Sanctuary Cave
It's in the Bazaar. It has fishing data. Furniture will move in later.
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扩展了沙漠小镇的图块,加入了从RMMZ的Desert Town and Ruins Tiles DLC中获取的新的美术资源。
新地点:庇护洞穴
位于巴扎。已加入钓鱼数据。家具将会在之后加入。

20220804
English
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New pet: Camel
They currently appear in the Sanctuary Cave near the Bazaar. Non-hostile. More details have been updated to the Wiki.
They may drop fur if killed. As large animals, they provide additional meat when butchered.
Added a small room and some jars in the Sanctuary Cave. (They are just for decoration.)
Added a set of alchemy devices in the Sanctuary Cave.
Expanded the Sanctuary Cave to make the entrance/exit less likely to have conflicts with the hotkey bar if playing with mouse.
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Fixed a bug that Zhao Sandao was not able to butch bats and wolves.
Fixed a typo in one of the monk's last words in the two Chinese languages.
Fixed a tilemap bug in the Sanctuary Cave.
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新宠物:骆驼
它们目前出现在巴扎附近的庇护洞穴内。非敌意生物。更多细节已经更新到了维基页面。
击杀可能掉落皮毛。 作为较大的动物,屠宰会掉落较多的肉。
在庇护洞穴加入了一间房间和一些空罐子。(仅用于装饰。)
在庇护洞穴加入了一组炼金设备。
扩展了庇护洞穴的地图,使在使用鼠标时,入口/出口与热键栏的输入冲突可能性降低。
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修复了赵三刀无法对蝙蝠和狼进行屠宰的BUG。
修复了和尚被击杀后的一句随机出现的对白中的中文错别字。
修复了庇护洞穴中一处图块错误。

20220805
English
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Special Attribution UI now shows more details on where different modifiers come from. (Once again, some crazy function pointer programming.)
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[Equipment UI] If an item's detailed description is too long (For example, Eye From Beyond), the item detail window show move up to avoid text being out of the window boundary.
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Fixed an English typo in <<Welcome to Queensmouth>>.
Fixed a bug that the healing power improvement effect has a localization key error when we check it in the special attribution UI.
Fixed a bug that life skill level modifiers do not show in special attribution UI.
Fixed a display issue in the item detailed window regarding state defense modifiers.
Fixed a bug that skills' base power increase modifiers do not use the skill's localized name in the special attribution UI.
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特殊属性界面现在会更详细地显示这些特殊属性的来源。(又是充满函数指针的凶残写法。)
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【装备界面】如果某件装备的细节内容太长。(比如说异次元之眼)那么物品细节窗口会适当上移,确保窗口始终在游戏窗口内。
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修复了英文文本中《欢迎来到王后镇》的一处错别字。
修复了治疗效果提升的特殊属性在特殊属性界面查看时存在一处本地化键值错误。
修复了生活技能等级修正不显示在特殊属性界面的BUG。
修复了在物品详细信息窗口中显示状态防御修正时的BUG。
修复了在特殊属性界面中增加特定技能基础伤害的效果未正确显示这个技能本地化后的名称的BUG。
 

orochi2k

The Mad King of Neolithic
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Joined
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Messages
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20220806
English
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Added a "door" in the Sanctuary Cave that connects to another cave in a distant land.
Added some bats and a new BGM in the new cave.
Added a Servant of Bazaar near the door to provide some basic information. (Not much right now.)
简体中文
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庇护洞穴中加入了一道门径通往另一个洞穴。
在这个新的洞穴中加入了一些蝙蝠和一个新的背景音乐。
在这个门径附近加入了一个巴扎的仆人提供一些关于这个门径的基本信息。(目前并没有多少。)

20220807
English
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After the operation in Queensmouth, Harold and Zhang Yin now reappear in the safehouse with new dialogs talking about their understanding of the shades.
[Sins of the Father]Story moves forward a bit. (Variable from 630 to 635)
Added a vendor in the new cave location. (Water is overpriced here for story reasons.)
The vendor also sells jars. (A new furniture item that perviously was just decoration.)
Jars can be used as containers.
You can also recycle them to get ceramic materials.
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The mission log menu is now more mouse-friendly. The mission log will automatically update when the mouse moves over to another mission.
The mission log menu now has its mission selection window expanded so that some missions with long mission names can be displayed correctly.
The change also applies to the completed mission list in the archive.
简体中文
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在王后镇的行动完毕后,张银和哈罗德现在会重新出现在安全屋内,有新的对话内容表达他们对暗影的观点。
【父辈的原罪】剧情小幅推进。(变量从630到达了635)
在昨天新加入的某洞穴里加入了一个商人。(剧情原因,当地的水很贵。)
此商人同时还出售罐子。(此前罐子只是装饰物,现在成为了家具。)
罐子可以作为容器使用。
你也可以熔化回收它们获得陶瓷原料。
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任务日志界面对鼠标更加友好,在通过鼠标更换选择的任务时,任务日志详情会自动刷新。
任务日志界面左侧的任务选单宽度增加,从而使一些有较长任务名的任务能正确显示。
该变动同样适用于已完成的归档的任务。

20220808
English
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New furniture: Sarcophagus (1x3 size. It functions just like coffins.)
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Major cleanup on all DLLs.
The following DLLs are now disabled on the code level:
1, SAPCNET my old Raknet-based 32bit online function library. It's not like we are going to have multiplayer of To the End anytime soon. (It's still working in SAPC++ if anyone wants to play.) Plus, Raknet has been acquired by Facebook(Meta) years ago.
2, SAPCPNG my old 32bit PNG library. It's no longer needed after we moved engine runtime from RMXP-ACE to RGD. It will also not likely be needed if operation [Data Redacted] is successful.
3, SAPCWINMESSAGE my old 32bit windows message library. Better methods than hacking windows messages to achieve some results have been implemented since 2013.
After the cleanup, we now only have three external non-Windows and non-RGSS DLL dependencies:
1, SAPCSTEAMBRIDGE for Steam interactive.
2, SAPCTIMER for time control. (And some weird functions.)
3, steam_api, this is Valve's DLL.
Added 64bit version of those 3 DLLs. (We will likely have all DLLs in the future to have 2 versions.)
Added a global flag: $IS_64BIT to check if we are releasing a 64bit-only build. (It's experimenting. We still support 32bit systems for now.)
Restored the function to directly call the windows command-line. (Require SAPCTIMER DLL, ruby code: sys_wincmd(char))
Set RGD flags correctly on RGD-only features. (Mostly in gamepads.)
Made a placeholder function for video play just to stop the game from crashing if the current environment is not RGD.
Added global tag $IS_MKXP to mark if the current environment is MKXP.
The first MKXP version of the game was successfully launched. But, a lot of functions are not running correctly. (I am just making a basic evaluation regarding how much needs to be done if we go this way.)
##########DEBUG##############
Fixed a bug that local achievement list has one less achievement than Steam.
简体中文
##########Content#############
新家具:石棺(1x3大小,基本上和棺材作用一致。)
##########System#############
对现有的动态链接库(DLL)进行了清理。
以下动态链接库在代码层面已经不再使用:
1,SAPCNET,那个古老的基于Raknet的32位网络库。貌似我们短时间内还不会有多人联机游戏功能。(在SAPC++中依然存在。)另外,Raknet已经在很多年前被Facebook(Meta)收购。
2,SAPCPNG,那个古老的32位PNG库。由于游戏运行文件已经从RMXP-ACE转移到了RGD,该功能已经不再需要。并且如果【数据删除】计划成功的话,未来也不会再需要。
3,SAPCWINMESSAGE,那个古老的32位的黑掉WINDOWS信息的库。在2013年之后显然已经有了更好的方法。
在清理完毕之后,我们游戏仅剩下3个外在的非WINDOWS,非RGSS的动态链接库以来:
1,SAPCSTEAMBRIDGE 用于游戏和Steam交互
2,SAPCTIMER 用于时间管理。(以及一些奇怪的功能)
3,steam_api, 这个是Valve家的库。
对上述三个动态链接库加入了64位的版本。(之后如果有新DLL的话,预计都会有两个版本。)
加入了全局标记:$IS_64BIT用于判断是否当前版本是仅限64位使用的版本。(实验中。目前我们依然支持32位系统。)
重新加入了直接调用Windows命令行的功能。(基于SAPCTIMER 内的代码,Ruby侧调用: sys_wincmd(char))
正确设置了一些RGD专用的标识符。(主要在于手柄方面。)
加入了一个占位用的函数,确保游戏不会在非RGD环境下崩溃。
加入了全局标签$IS_MKXP用于标记当前运行环境是否为MKXP。
游戏的第一个MKXP版本成功运行。但是,很多功能运行不正确。(我只是在初步评估如果部署一个这样的环境下的版本的工作量。)
##########DEBUG##############
修复了本地成就列表比STEAM少一个成就的BUG。

20220810
English
##########Content#############
Quest: "Sins of the Father" is now concluded.
Quest: "Lost in the Sand" starts.
##########System#############
[Map Editor]Added a warning message when saving map data under the RGD environment. As RGD is not using standard RPG Maker XP data format, the map data exported this way will not work on other environments such as MKXP.
However, export map data without event data shall not have this issue. (No problem found during my experimentations.)
It's a warning, not an error. It shall not stop people who know what they are doing.
But, anyway, I'd recommend saving dynamic data in the runtime only under the standard RMXP environment.
An MKXP releasable beta version will not come any time soon. Because a lot of modifications to the code will be needed. RGD is still the main game environment.
##########DEBUG##############
Fixed some color issues in the 1978 version of the Queensmouth Church. (Likely nbody even noticed that.)
简体中文
##########Content#############
任务【父辈的原罪】完结。
任务【迷失于沙之中】开始。
##########System#############
【地图编辑器】加入了一条警告信息,在RGD环境下保存地图数据时提示。因为RGD并非标准的RPG MAKER XP数据结构,所以输出的数据通用性上会存在问题。无法在某些环境下再次读取,比如MKXP。
但是,如果只是输出纯粹的地图数据而不包含事件数据,那么理论上应该安全。(实验过程中未发现问题。)
这是一条警告信息,而非报错。所以不会阻止那些知道他们在干什么的人进行操作。
但是,总之,我依然建议只在标准RMXP环境中保存动态生成数据。
由于存在大幅代码改动的需要,一个MKXP的可发布的测试版本预计不会很快出现。RGD依然是目前的主要环境。
##########DEBUG##############
修复了1978年版本的王后镇教堂的一些色调错误。(基本上貌似不会有人注意到。)

20220811
English
##########Content############
New game mechanic: Deal with the Devil.
When you leave the safe house for the first time after the Prologue, Mephisto will now talk to you.
He purposes you to sell a percentage of your soul to him in exchange for certain benefits that he can provide.
You will learn a new skill: Deal with the Devil. (Instant act, you can use this skill for an unlimited amount of time during each turn in a battle.)
You can use this skill at any time, during a battle, or from the menu.
You can ask him for more details and check what he offers.
However, if you lose 100% of your soul, it will be game over. (More details can be found in Mephisto's conversation with you.)
Current offer: Restore your HP at the cost of 1% of your soul.
Relationship with Mephisto can be improved when you sign a deal with him. However, it's not recommended.
New Steam Achievement: Not-So-Hostile Takeover
##########Wiki###############
Added the wiki page of Deal with the Devil: https://neolithia.fandom.com/wiki/Deal_With_the_Devil
##########System#############
Made a change to the windows message class so that dialog in combat can be configured to follow generic rules. (Details are in Window_Message -> reset_window)
Added a new system module: SoulManager
Made the skill category window a bit wider so that localization texts in some languages will not get scaled down.
简体中文
##########Content############
新游戏机制:魔鬼交易。
现在当你在结束序章后,首次离开安全屋的时候,梅菲斯特会和你有一段对话。
他提议你可以用你的部分灵魂换取他能为你提供的各种服务。
随后,你将学到一个新的技能:魔鬼交易。(瞬发技能,可以在战斗的一回合中使用无限次。)
你可以在任何时候使用这个技能,无论是战斗还是平时菜单中。
你可以在使用技能后询问他更多细节。
你可以检查他提供的服务内容和报价。
但是,如果你失去100%的灵魂,那么会导致游戏结束。(具体原因参照和梅菲斯特的对话。)
目前提供的服务:恢复你的全部生命,价格1%的灵魂。
每次和他签订契约都会增加和他的关系。但是,这并不是一种值得推荐的做法。
新的Steam成就:非恶意收购行为
##########Wiki###############
加入了魔鬼交易的维基页面: https://neolithia.fandom.com/wiki/Deal_With_the_Devil
##########System#############
改变了windows message类,使战斗中的对话可以被配置为遵循非战斗时的通用规则。(具体参照Window_Message的reset_window函数)
加入了新的系统模块:SoulManager
技能选择界面上的技能分类选单宽度增加,确保了某些语言本地化文本不会因为过长而被缩小。

20220812
English
##########Content############
[Sins of the Father]Added Deputy Judy's path to finish the story. (It will cause the quest <<Keep the Lights On>> invalid if not previously complete.)
[Sins of the Father]We now have 3 different paths to finish the story. The wiki has been updated.
[Queensmouth]Increased the width of Deputy Judy's dialog option window.
[Deal with the Devil]New offer: Restore full MP at the cost of 1% of your soul.
##########Wiki###############
[Sins of the Father]Added a walkthrough of this mission on the wiki. (Spoiler Alert!)
##########DEBUG##############
Fixed a bug that a character's battle image may not display if they start the battle in an unmovable state. (For example, Sleeping)
简体中文
##########Content############
【父辈的原罪】增加了朱迪副警长的路线。(该路线会导致任务《确保供电》在此前未完成的情况下无法完成。)
【父辈的原罪】可能的路线现在变成了三条。维基已经进行了相应的更新。
【王后镇】增加了朱迪副警长的的对话选项框宽度。
【魔鬼交易】新的交易内容:恢复所有的MP,价格:你1%的灵魂。
##########Wiki###############
【父辈的原罪】在维基页面上加入了该任务的攻略。(剧透警告!)
##########DEBUG##############
修复了角色如果在战斗开始时处于无法移动状态,比如昏睡时,可能无法正确显示角色图像的BUG。
 

orochi2k

The Mad King of Neolithic
Veteran
Joined
Jan 2, 2021
Messages
209
Reaction score
326
First Language
Chinese
Primarily Uses
RMXP

20220813
English
##########Content############
[Deal with the Devil]New offer: Spell Book: Darkness at the cost of 2% of your soul.
[Deal with the Devil]New offer: Skill Book: Devour Corpse at the cost of 2% of your soul.
[Devour Corpse]This skill can now be used outside a battle.
[Devour Corpse]Healing effect was reduced from 25% of MaxHP to 16% of MaxHP. (Eventually, we will face some enemies that have this skill as well. Thus, let's not make it too overpowered.)
[Deal with the Devil]New offer: Demonic Knowledge (+66% Mgi. until the end of the battle.)
简体中文
##########Content############
【魔鬼交易】新的交易内容:法术书:黑暗涌动,价格:你2%的灵魂。
【魔鬼交易】新的交易内容:技能书:食尸,价格:你2%的灵魂。
【食尸】这个技能现在可以在非战斗时使用。
【食尸】治疗效果从25%的最大生命值下调到了16%的最大生命值。(之后可能会出现拥有这个技能的敌人,所以先削弱一下。)
【魔鬼交易】新的交易内容:恶魔知识(+66%的魔力,直到战斗结束。)

20220814 Emergency Fix
English
##########Content############
New enemy & pet: Imp
They appear near the Unlucky-13 Motel.
They will attack with nearby possessed enemies.
##########DEBUG##############
[Critical Bug]Fixed a crash when starting combat without a full group. (It's a bug caused by a previous change made in version 20220812)
Fixed a crash if an enemy group is mixed with enemies that have customized initialization code and enemies that do not have that.
简体中文
##########Content############
新敌人和宠物:小恶魔
出现在厄运-13汽车旅馆附近。
会和附近的被附体之人一起发动攻击。
##########DEBUG##############
【重要BUG修复】修复了在队伍没有满员情况下开始战斗会报错的BUG。(该BUG由版本20220812的一个变动引发。)
修复了敌人队伍中如果存在有自定义初始化代码和没有自定义初始化代码的敌人时的崩溃。

20220814 - 2
English
##########Content############
[Deal with the Devil]New offer: Fire Imp Pet at the cost of 2% of your soul.
[Deal with the Devil]Added a dialog option to ask Mephisto if there is any way that you can get your soul back from him. He will reveal a more sinister agenda.
[Lost in the Sand]Added a dialog option to ask Saad about the missing professors.
[The Unlucky-13 Motel]The possessed now drop some money if you defeat them.
简体中文
##########Content############
【魔鬼交易】新的交易内容:火焰小恶魔宠物,价格:你5%的灵魂。
【魔鬼交易】加入了询问梅菲斯特是否可以拿回你的灵魂的选项。他会告诉你一个更为邪恶的计划。
【迷失于沙粒中】追加了一个萨阿德的对话选项,询问失踪的教授的事情。
【厄运13旅馆】被附体之人现在会在被击败后掉落现金。

20220815
English
##########Content############
New item: Human Soul (Nowhere to acquire at this moment except cheating. It's added first to ensure the further development of the Deal with the Devil.)
[Deal with the Devil]Added dialog option to trade your soul back by giving Mephisto the souls of others.
[Deal with the Devil]This action improves your relationship with Mephisto.
[Deal with the Devil]You can give Mephisto more souls than needed. That will improve the relationship more.
[Deal with the Devil]After making any contract that is outside a battle, you will now get back to the selection window instead of ending the conversation.
##########System#############
Item number selection window can now have customized width.
The game menu shall now display the current location name and map environment tags.
简体中文
##########Content############
新物品:人类灵魂(目前还无法获取,除非作弊。提前加入到了游戏中是为了确保【魔鬼交易】的后续内容开发。)
【魔鬼交易】增加了向梅菲斯特提供他人的灵魂换回你的灵魂的对话选项。
【魔鬼交易】这个行为会增加你和梅菲斯特之间的关系。
【魔鬼交易】你可以提供超过需要数量的灵魂,在这种情况下,增加的关系数值会更高。
【魔鬼交易】在非战斗状态下完成任何的交易后,你现在会回到选择窗口,而非结束对话。
##########System#############
物品数量选择窗口现在可以自定义宽度。
游戏菜单现在会显示当前地点名称和所有的环境标记。

20220816
English
##########Content############
[Deal with the Devil]Give Mephisto human souls will now have a negative impact on your karma.
[Item]Item that has environment immunity effects now displays that on its item detail window.
[Item]If an item provides a negative number of state resistance, the description color shall now be red.
[Item]New item: Icy Ring (It's sold in the Bazaar. It provides immunity to the hot environment.)
##########System#############
Increased the width of the game menu's exit window to avoid text scaling down in any localizations.
Added a function to check all equipment on a character and whether any of them meets certain conditions. (The good thing about scripting language is, that the code and the data are technically the same. The good thing about making an indie game is, that I have little concern if others cannot read those strange codes.)
Added a function that can get all current existing environment tags in the game.
简体中文
##########Content############
【魔鬼交易】向梅菲斯特提供人类的灵魂现在会对你的正恶值产生负面影响。
【物品】存在对环境效果免疫的物品,现在会在其物品的详细信息窗口中显示这个信息。
【物品】如果物品会提供的状态抗性为负数,那么描述会用红字。
【物品】新物品:冰冻指环 (在巴扎出售。提供对高温环境的免疫。)
##########System#############
增加了游戏菜单中的退出窗口的宽度,确保任何本地化语言都能正常显示其中的选项。
加入了一个函数检查一个角色身上所有装备中是否有符合特定条件的装备。(脚本语言的好处在于,指令和数据实际上并没有差别。制作独立游戏的好处在于,我不用在意别人是否能看懂这种奇怪的代码。)
加入了一个函数返回游戏中所有存在的环境标签。

20220817
English
##########Content############
[Unlucky-13 Motel]A new room is now accessible.
[Unlucky-13 Motel]A non-hostile succubus and some naked dead bodies can be found inside.
[Unlucky-13 Motel]Something silly if you bring Alicia.
简体中文
##########Content############
【厄运13旅馆】一间新的房间可以进入。
【厄运13旅馆】里面有一只非敌意的魅魔和一些全身赤裸的尸体。
【厄运13旅馆】带着艾丽西亚的话会有欢乐的剧情发生。

20220818
English
##########Content############
[Unlucky-13 Motel]Added a laptop with a message in the succubus' room.
[Unlucky-13 Motel]Added some empty beer bottles in this room. (They can be picked up.)
[Unlucky-13 Motel]Added a dialog option to ask the succubus what happened here. (No guarantee on whether she tells you the truth. :D)
[Unlucky-13 Motel]You can now pick up those naked dead bodies in the succubus' room as corpse items.
[Unlucky-13 Motel]Added a dialog option to ask the succubus about her victims.
简体中文
##########Content############
【厄运13旅馆】在魅魔的房间里加入了一台有一条信息的笔记本电脑。
【厄运13旅馆】在这间房间内加入了一些空的啤酒瓶。(可以被捡起。)
【厄运13旅馆】加入了新的对话选项询问魅魔这里到底发生了什么。(不保证她会说真话。:D
【厄运13旅馆】你现在可以捡起魅魔房间中那些赤裸的尸体,作为尸体道具。
【厄运13旅馆】加入了新的对话选项询问魅魔关于她的受害者的事情。

20220819
English
##########Content############
New item: Soul Sickle. (Details on Wiki: https://neolithia.fandom.com/wiki/Soul_Sickle)
The Skeleton Cultists in the Secret Tunnel of Queensmouth may drop this item.
A new type of merchant "Shady Dealer" may sell this item when they randomly appear in the Commodity Market of Liu. (Shady dealers also sell random potions that can cause poison and/or slow.)
The item can be used to harvest souls from certain human victims.
You can use it on random citizens in Liu. (New dialog option if you have this item in your inventory after you defeat them.)
You can use it on random police officers in Liu. (New dialog option if you have this item in your inventory after you kill them.)
You can use it on random monks in Liu. (New dialog option if you have this item in your inventory after you kill them.)
You can use it on random homeless people in Liu's Sewer. (New dialog option if you have this item in your inventory after you kill them. Negative impact on the relationship between you and the Beggar King.)
You now have the choice of whether to collect the corpse of a dead Queensmouth Survivor Scavenger.
You can also have the choice to harvest their souls if you have soul sickles. However, it will further damage your relationship with the Queensmouth survivors.
The same applies to the crazed survivors in the 1978 version of Queensmouth. (You can harvest their souls and collect their corpses. No impact on the relationship with any factions.)
The same applies to the crazed workers in the Unfinished Building. (You can harvest their souls and collect their corpses. No impact on the relationship with any factions.)
The same applies to the Illuminati Mercanries near Queensmouth airport. (You can harvest their souls and collect their corpses. No impact on the relationship with any factions. It only works when they are not corrupted and still hostile to you.)
The same applies to the targets of procedurally generated mission <<They Will "Suicide" for Their Crime>>. (You can harvest their souls and collect their corpses. No impact on the relationship with any factions.)
Harvesting Souls is an atrocity that has a negative impact on your karma.
简体中文
##########Content############
新物品:灵魂收割镰。(具体细节见维基: https://neolithia.fandom.com/wiki/Soul_Sickle)
王后镇秘密通道里的骷髅邪教徒现在可能掉落这件物品。
疁城小商品市场可能随机出现的一种新的商人贩卖这种物品。(这类商人顺便还会贩卖一些造成中毒或迟缓的药剂。)
这件物品可以对特定人类目标使用来收割他们的灵魂。
你可以对疁城的随机生成的市民使用该物品。(如果持有该物品,那么战斗结束后会出现的新的选项。)
你可以对疁城的随机生成的警察使用该物品。(如果持有该物品,那么在杀死他们后会出现的新的选项。)
你可以对疁城的随机生成的和尚使用该物品。(如果持有该物品,那么在杀死他们后会出现的新的选项。)
你可以对疁城下水道随机生成的流浪汉使用该物品。(如果持有该物品,那么在杀死他们后会出现的新的选项。会对你和乞丐王的关系产生负面影响。)
你现在可以选择是否收集被你打死的王后镇幸存者派出的物资回收人员。
如果你有灵魂收割镰的话,也可以收割他们的灵魂。但是会对你和王后镇幸存者的关系产生严重的负面影响。
上述适用于1978年版本的王后镇中的发疯的幸存者。(可以选择收集尸体和收割灵魂,对派系关系没有负面影响。)
上述适用于未完之建筑中的发疯的工人。(可以选择收集尸体和收割灵魂,对派系关系没有负面影响。)
上述适用于王后镇机场附近的光照派佣兵。(可以选择收集尸体和收割灵魂,对派系关系没有负面影响。仅在他们尚未被侵蚀并且还对你保持敌意时有效。)
上述适用于随机生成任务《他们都将畏罪自杀》的目标。(可以选择收集尸体和收割灵魂,对派系关系没有负面影响。)
收割灵魂会对你的正恶值产生负面影响。
 

orochi2k

The Mad King of Neolithic
Veteran
Joined
Jan 2, 2021
Messages
209
Reaction score
326
First Language
Chinese
Primarily Uses
RMXP

20220820
English
##########Content############
[Deal with the Devil]The game now tracks how many times you have made deal with Mephisto.
[Deal with the Devil]The game now tracks how many human souls you have given to Mephisto.
[Deal with the Devil]New offer: Stun Nearby Hostiles at the cost of 5% of your soul. (It may be useful when you want to get through the heavy police blockage in Liu after committing crimes.)
[Boombox]Added the new Egypt BGM to the playlist.
[The Commodity Market]The robes of the Shady Dealers are a bit darker.
简体中文
##########Content############
【魔鬼交易】游戏现在会追踪你和梅菲斯特完成交易的次数。
【魔鬼交易】游戏现在会追踪你给梅菲斯特的人类灵魂数量。
【魔鬼交易】新的契约:晕眩周围的敌意实体。价格:你5%的灵魂。(可能在想要突破疁城警方的层层包围的时候会比较有用。)
【音乐播放器】新的埃及场景背景音乐现在已经加入到了播放列表中。
【小商品市场】可疑的商人的长袍现在色调更加黑暗。

20220821
English
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[Item] New prefix: Cool. (Immune to hot environments.)
[Item] New prefix: Warm. (Immune to cold environments.)
[Item] New prefix: Foodie's (Increase healing from food.)
[Item] All those new prefixes are generic, they can appear on all kinds of different items.
[Item] Spoons have a higher chance to get the "Foodie's" prefix.
[Skill] "Devouring Corpse" is now considered an action that is similar to eating food.
##########WIKI###############
Updated information regarding those new prefixes. https://neolithia.fandom.com/wiki/Item_Prefixes
简体中文
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【物品】新词缀:凉爽的。(提供对高温环境的免疫。)
【物品】新词缀:温暖的。(提供对寒冷环境的免疫。)
【物品】新词缀:吃货的。(增加使用食物时的治疗量。)
【物品】上述均为通用词缀,可能出现在各种物品上。
【物品】调羹可能有更高的几率获得【吃货的】词缀。
【技能】食尸技能现在被认为是一种类似使用食物的行为。
##########WIKI###############
更新了相关页面加入了上述词缀的信息。https://neolithia.fandom.com/wiki/Item_Prefixes

20220822
English
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[Queensmouth Town Hall]New battle background for the 1F and 2F.
[Queensmouth Town Hall]New battle background for the shelter.
[Queensmouth Town Hall]New battle background for the mayor's office area.
[Wrong Side of the History]The story continues. (If you don't mind spoilers, it has been updated to the wiki: https://neolithia.fandom.com/wiki/Quest:_Wrong_Side_of_History)
##########System#############
A battle can now have more ways to help deliver story narratives.
An example appears in the latest story of [Wrong Side of the History].
##########DEBUG##############
Fixed several bugs that happen when an enemy group has no enemy at the moment.
简体中文
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【王后镇城镇大厅】1楼和2楼有了新的战斗背景。
【王后镇城镇大厅】地下掩体有了新的战斗背景。
【王后镇城镇大厅】镇长的办公室有了新的战斗背景。
【历史的错误一侧】故事继续。(如果你不介意剧透的话,维基已更新了新的内容:https://neolithia.fandom.com/wiki/Quest:_Wrong_Side_of_History)
##########System#############
战斗中现在可以加入更多的故事剧情的展开方式。
在最新的【历史的错误一侧】的剧情中包含这样一场战斗的例子。
##########DEBUG##############
修复了敌人队伍中暂时没有敌人时发生的一些BUG。

20220823
English
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[Wrong Side of the History]The story continues. (Starring: A certain former CIA director. Special mention: Nancy Pelosi. The Wiki has been updated respectively.)
[Junkyard House]Changed the battle background.
简体中文
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【历史的错误一侧】故事继续。(领衔主演:某个CIA的前主管。特别提及:南希·佩洛西。维基页面也已同步更新。)
【垃圾场小屋】更换了战斗背景。

20220824
English
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New spell: Create Vengeful Spirit
It turns a human soul(item) into a Vengeful Spirit(pet).
The spellbooks that teach this spell may drop from the skeleton cultist enemies.
The spellbooks that teach this spell are sold by the Shady Dealers in Liu's Commodity Market. (At a ridiculously high price.)
The spell has a negative impact on karma.
##########System#############
Expensive items will no longer use the yellow color in their names to avoid confusion regarding item qualities.
简体中文
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新法术:制造复仇怨灵
该法术会将一个人类灵魂(物品)转化成一个复仇怨灵(宠物)。
教授该法术的技能书可能由骷髅异教徒掉落。
教授该法术的技能树在疁城小商品市场随机出现的可疑的商人那里有售。(价格离谱)
使用该法术对正恶值有负面影响。
##########System#############
价格昂贵的物品现在不会用金色显示,防止对于物品品质的误解。

20220825
English
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[Wrong Side of the History]The story continues. (We finally get Trump to appear in the game.)
Wiki has been updated respectively with spoilers.
简体中文
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【历史的错误一侧】故事继续。(川普终于出现在了游戏中。)
维基已经更新了包含剧透的故事内容。

20220826
English
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[Wrong Side of the History]The story continues.
New recruitable team member: Trump
New skill: MAGA!
New skill modifier on Trump: Never Give Up! (It modifies the "Resurrect" skill into something new.)
##########System#############
Unified the non-pet teammate's control when they join the group. It shall check if they need to be initialized there.
##########DEBUG##############
Fixed bugs that cause skill modifiers not reflect modified skill MP cost and descriptions in windows.
简体中文
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【历史的错误一侧】故事继续。
新的可以招募的队友:川普。
新技能:MAGA!
川普自带一个技能修改器:永不放弃!(将复活技能修改为一个更强大的版本。)
##########System#############
统一管理了非宠物队友的加入控制,检查他们是否需要被初始化。
##########DEBUG##############
修复了一些技能修改器所修改的技能未正确将修正后的技能的气力消耗和说明正确显示在窗口中的BUG。
 

orochi2k

The Mad King of Neolithic
Veteran
Joined
Jan 2, 2021
Messages
209
Reaction score
326
First Language
Chinese
Primarily Uses
RMXP

20220827
English
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New Steam Achievement: BY GOD IT'S BERNIE SANDERS WITH A STEEL CHAIR! (It requires hitting Trump with a steel chair of Sanders.)
[Egypt]The entrance cave now has a better name.
[Egypt]Added a new area outside this cave.
##########System#############
Added a module to manage all the complex condition checks for some steam achievements.
##########WIKI###############
Added a wiki page about achievements (Warning! Spoilers!): https://neolithia.fandom.com/wiki/Achievements
简体中文
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新的STEAM成就:天呐!那是桑德斯和他的钢铁折凳!(解锁条件:用桑德斯的钢铁折凳殴打川普。)
【埃及】入口的洞穴有了一个更好的名字。
【埃及】一个新的区域在这个洞穴外开放。
##########System#############
加入了一个负责判断复杂的Steam成就解锁条件的模块。
##########WIKI###############
加入了关于成就的维基页面(有剧透!):https://neolithia.fandom.com/wiki/Achievements

20220828
English
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Added generic item templates for hats, daggers, and pickaxes. (They can all have prefixes.)
Added some new icons for those items.
Pickaxes also always improve mining skills a bit.
Added hats to the drop lists of the business people in Liu, shade creatures, zombies, random girls in Liu, the infected in the quarantined neighborhood, the possessed, crazed survivors, the homeless, the vampiric researchers
Added daggers to the drop lists of the business people in Liu, shade creatures, zombies, random girls in Liu, the infected in the quarantined neighborhood, Illuminati Mercenaries, the Police Force of Liu, the possessed, crazed survivors, the homeless
Added pickaxes to the drop lists of crazed workers, firefighters, shade creatures,
When Trump uses the "Never Give Up!" skill on a fallen team member during a battle, he now says a related line from one of his speeches. (Existing Trump from the previous version will need to be removed from the group and rejoin to get this effect.)
##########System#############
A bit of optimization on the end-battle result window. When a battle is concluded, enemy character graphics will now no longer be updated on every frame.
The graphics update for the player group members and the enemies are now in different phases during the battle. (It's good for profiling and we can now temporarily turn off the enemy graphics update if necessary.)
简体中文
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加入了这些物品的通用物品生成模板:帽子、匕首、十字镐。(均可带有前缀。)
对上述物品加入了一些新的图标。
十字镐有一个固有属性,会提升挖矿等级。
将帽子加入到了这些角色的物品掉落列表中:打工人,暗影生物,僵尸,疁城随机出现的女子,疁城被隔离的小区里的被感染者,被附体之人,发狂的幸存者,流浪汉,嗜血的研究员
将匕首加入到了这些角色的物品掉落列表中:打工人,暗影生物,僵尸,疁城随机出现的女子,疁城被隔离的小区里的被感染者,光照派雇佣兵,疁城的警方人员,被附体之人,发狂的幸存者,流浪汉
将十字镐加入到了这些角色的物品掉落列表中:发狂的工人,消防员,暗影生物
当川普在战斗中用【永不放弃!】复活一名队友的时候,他现在会说一句他演讲时说的话。(此前版本中已经加入队伍的川普需要移出队伍重新加入后,才能看到这个效果。)
##########System#############
对战斗结果界面略微优化。现在当战斗结束后,敌人角色的图像不会再每帧更新。
在战斗中对玩家一方的团队成员的图像刷新和对敌人角色的图像刷新现在会在不同的阶段进行。(有助于做性能分析,并且还能在必要时关掉敌人的角色图像刷新。)

20220829
English
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[The Commodity Market]The Shady Dealers now sell poisonous daggers. (A bit higher price, a bit lower quality, compared to those you can get from random drops of enemies.)
[Items]Shortened the description text for special attribution that increase special statue success chance in English.
[The Unfinished Building]The hardhat from Shiro may now have prefixes. (The chance is based on how many people you convinced to seek this angel's "salvation." The number resets every time you get a hardhat.)
[The Unfinished Building]If you have convinced more than 20 people before talking to Shiro to get another hardhat, it's guaranteed you will have a hardhat that has an additional prefix. (It's not required. It's just a guarantee in case someone is really unlucky.)
[Queensmouth]New location: Abandoned Mine. (It only exists in the current timeline.)
简体中文
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【小商品市场】可疑的商人现在贩卖淬毒的匕首。(相对于从敌人身上掉落的版本,价格略高,质量略低。)
【物品】在英文本地化中缩短了物品上增加状态成功率的特殊属性的描述文本的长度。
【未完之建筑】烯罗给你的安全帽现在可以带有各种词缀。(概率取决于你为他说服的,前来寻找【救赎】的市民数量。该数值会在每次你获得一个安全帽之后重置。)
【未完之建筑】在你和烯罗对话并获得一个新的安全帽前如果说服了至少20人,那么将会确保获得的安全帽肯定带有一个额外的词缀。(并不是必要的。只是对于特别脸黑的同学们的保底措施。)
【王后镇】新地点:废弃矿洞。(只存在于当前时间线。)

20220830
English
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New enemy/pet: Black Scorpion (It has nothing to do with an old TV series from 20 years ago. The black color is just good for covering up my bad texturing skill. :p )
They appear in Egypt's Deserts.
They have high resistance to poison while they also have reduced poison attack costs which makes them good at causing poison on others.
New skill: Paralysis Attack (Some pets can learn it from the Caretaker's pet skill trainers.)
The Black Scorpion drops a new item: Scorpion Stinger
Scorpion Stingers are alchemy materials that can be used to make poison and paralysis potions.
The procedurally generated quests in the Bazaar may now ask for this item.
##########DEBUG##############
Fixed a bug that alchemy devices have their names displayed incorrectly.
简体中文
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新的敌人/宠物:黑蝎子 (这和一部20年前的电视剧没有任何关系。黑色只是便于掩盖我悲剧的贴图绘制能力。:p
它们出现在埃及的沙漠区域。
自身拥有较高毒抗性的同时,拥有降低毒攻击气力消耗的属性,从而使它们更便于对敌人造成中毒状态。
新技能:麻痹攻击(部分宠物可以在看护者的宠物技能训练师那里学习该技能。)
黑蝎子掉落一种新的物品:蝎子毒刺
蝎子毒刺可以用于炼金,可以制造造成中毒和麻痹的药剂。
巴扎随机出现的任务中现在可能会出现有人收购这种物品的情况。
##########DEBUG##############
修复了炼金设备的名称显示不正确的bug。

20220831
English
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Butterfly Wings can now be used in Egypt to return you to the Saint's Refuge.
Butterfly Wings can now be used in the Abandoned Mine in Queensmouth, returning you to the cave's entrance.
Butterfly Wings can now be used in the Old Man's House in Bazaar, returning you to the entrance of the house.
##########System#############
Added the crafting recipe item generate template.
##########DEBUG##############
Fixed a bug that some instantly used items with no target may not update the item window correctly.
简体中文
##########Content############
蝴蝶之翼现在可以在埃及区域使用,让你返回贤者洞穴。
蝴蝶之翼现在可以在王后镇的废弃矿洞使用,让你回到洞穴的入口处。
蝴蝶之翼现在可以在巴扎的老人的房子中使用,让你回到该建筑的入口处。
##########System#############
加入了物品制造设计图物品的生成模板。
##########DEBUG##############
修复了在物品菜单中直接使用的快速物品有时未能刷新物品窗口的bug。

20220901
English
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The 3D printing store in Liu now sells more types of crafting materials. Details are below:
Added plastic to the store inventory at 3.5 times of normal price. (Plastics drop a lot in the basement of this 3D printing store. This is just in case you need some quick plastics for crafting.)
Added stone to the store inventory at 3.5 times of normal price. (Stones can be mined from different sources with almost no cost. This is just in case you need some quick stones for crafting.)
Added paper to the store inventory at 2 times of normal price. (The book store nearby sells paper at normal price.)
##########System#############
The crafting recipe item template may now take customized item description as a parameter. (Technically, it shall link to a localization key. But, modders shall have the freedom to use just any strings even hardcoded ones if they don't care about localization.)
Add a new module that may put weight dynamically on items in item drop lists. (Need to fill in some callback functions to make it work.)
简体中文
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疁城3D打印店开始贩卖更多种类的物品制造原料。具体如下:
在疁城3D打印店的出售物品中加入了3.5倍于常规价格的塑料。(塑料实际上在这个打印店出现的敌人中几乎到处都在掉落。这里出售的目的只是为了方面有钱但是偷懒的同学们。)
在疁城3D打印店的出售物品中加入了3.5倍于常规价格的石料。(石头在很多地方都能通过挖矿技能挖到。这里出售的目的只是为了方面有钱但是偷懒的同学们。)
在疁城3D打印店的出售物品中加入了2倍于常规价格的纸张。(隔壁不远处的书店更便宜。)
##########System#############
物品设计图模板现在可以将自定义的物品描述作为参数传入。(技术上来说这是链接到一个本地化字符串的KEY。但是,MOD开发者有把它链接到任何字符串的自由。)
加入了一个程序模块可能用于给物品掉落列表中的物品加入动态的权重。(需要加入一下回调函数来发挥作用。)

20220902
English
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New item: ECT glove. (It can have different prefixes. It always modifies the "Heavy Punch" skill. It always increases the power of thunder skills.)
Dr. Yang now drops ECT gloves.
Human characters can now learn the "Heavy Punch" skill.
Butterfly wings now work in the Jackel's Neste to return you to the Bazaar.
##########DEBUG##############
Fixed a bug that can cause the animation sequence plays incorrectly if the sequence both has an attack animation and more than one skill animation.
Fixed some misplacement of some traditional Chinese localization keys. (It does not affect gameplay. But, it's fixed to ensure the project is well organized.)
简体中文
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新物品:电疗手套。(可能带有不同的前缀。总是改变【重拳出击】技能。总是增加雷电系技能的威力。)
杨教授现在掉落电疗手套。
人类角色现在可以学习【重拳出击】技能。
蝴蝶之翼现在可以在豺狼的巢穴中使用,让你返回巴扎。
##########DEBUG##############
修复了一个动画序列在同时有角色攻击动画和超过1个的技能动画时的播放问题。
修复了繁体中文的一些本地化key的放置错误。(不影响游戏内的内容。只是为了让文件更整齐地放置。)
 

orochi2k

The Mad King of Neolithic
Veteran
Joined
Jan 2, 2021
Messages
209
Reaction score
326
First Language
Chinese
Primarily Uses
RMXP

20220903
English
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New 3D Printing Blueprints: Plastic Shirt
New 3D Printing Blueprints: Plastic Pants
The "Previous Owner of the 3D Printing Store" now sometimes drops the recipes of those two new blueprints.
The Infinite Machine now sometimes drops the recipes of those two new blueprints.
##########System#############
Each 3D Printing Blueprint can now have its customized success message.
If no such message is assigned, it will display the old default one.
All existing blueprints have been upgraded to have new messages containing the product from 3D printing.
简体中文
##########Content############
新的3D打印蓝图:塑料衬衫
新的3D打印蓝图:塑料裤子
3D打印店的"前店主"现在可能会掉落上面两份蓝图的图纸。
无尽机器现在可能会掉落上面两份蓝图的图纸。
##########System#############
每份3D打印蓝图现在可以自带一个制造成功的自定义信息。
如果没有设定这个信息,则会用之前的默认的成功信息。
所有现有的蓝图均已更新并获得了一个显示制造出的产品的成功信息窗口。

20220904
English
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New material: Gunpowder
New 3D Printing Blueprints: Gunpowder
New 3D Printing Blueprints: Recycle Aluminum From Empty Cans
The crazed survivors, the homeless, and the Queensmouth scavagers may now drop the recipe of those two blueprints.
The Aluminum Recycling blueprint is also sold by random junk vendors in the Commodity Market of Liu.
The Aluminum Recycling blueprint is also sold by someone in the Beggar Gang's Camp.
###########WIKI##############
Added the locations page: https://neolithia.fandom.com/wiki/Locations
简体中文
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新原料:火药
新的3D打印蓝图:火药
新的3D打印蓝图:从空罐子中回收铝
发狂的幸存者、无家可归者、王后镇的拾荒者可能掉落上面那种蓝图的图纸。
回收铝的设计图同样可以在疁城小商品市场随机出现的废品商人那里买到。
回收铝的设计图同样可以在丐帮营地某个商人那里买到。
###########WIKI##############
加入了游戏内地点的页面: https://neolithia.fandom.com/wiki/Locations

20220905
English
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New 3D Printing Blueprints: Pistol Ammo
New 3D Printing Blueprints: Assault Rifle Ammo
The recipe of the above blueprints can be dropped from police officers, zombie police officers, mercenaries, and shade-infected mercenaries.
The game system will prioritize the blueprint that you currently have not learned to drop first.
##########System#############
Added parameter manager module serves as a database to manage all the parameters to procedurally generate certain items.
##########DEBUG##############
Fixed a bug that causes dynamic recipes to drop weight incorrectly.
简体中文
##########Content############
新的3D打印蓝图:手枪弹药
新的3D打印蓝图:突击步枪弹药
以上的蓝图的图纸可以通过击败警察、僵尸警察、佣兵、被暗影感染的佣兵获得。
游戏系统会优先掉落你尚未学会的蓝图的设计图。
##########System#############
加入了一个参数管理器模块作为一个常量数据库统一管理部分物品生成时使用的参数。
##########DEBUG##############
修复了一个造成设计图掉落的动态权重错误的BUG。

20220906
English
##########Content############
New 3D Printing Blueprints: Sniper Rifle Ammo
New 3D Printing Blueprints: Machine Gun Ammo
The recipe of the above blueprints can be dropped from police officers, zombie police officers, mercenaries, and shade-infected mercenaries.
[Junkyard House]Bill no longer stops you from searching his cabinets after you raid Mayor's Office during the Wrong Side of the History mission.
[Junkyard House]Added a copy of the Gunpowder recipe in the Junkyard House. (It's in one of Bill's cabinets.)
[Junkyard House]Added a Desert Eagle in the other cabinet of Bill.
##########System#############
When 3D printing certain items, the currently owned number of the final products will now be displayed on the UI.
It's mostly for mass production items such as ammo.
简体中文
##########Content############
新的3D打印蓝图:狙击枪弹药
新的3D打印蓝图:机枪弹药
以上的蓝图的图纸可以通过击败警察、僵尸警察、佣兵、被暗影感染的佣兵获得。
【垃圾场小屋】当完成历史的错误一侧中关于洗劫镇长办公室取得重要信息的部分后,比尔不会在阻止你搜查他的柜子。
【垃圾场小屋】在垃圾场小屋中加入了一份制造火药的设计图。(在比尔的一个柜子中。)
【垃圾场小屋】在比尔的另外一个柜子里加入了一把沙漠之鹰。
##########System#############
现在使用3D打印机制造某些物品时,那些物品的当前持有量现在会显示在界面上。
主要用于那些大规模生产的物品,比如弹药。

20220907
English
##########Content############
New item: Stone Axe (Can have prefixes)
New 3D Printing Blueprints: Stone Axe (The materials to make this item is relatively cheap and easy to get. Thus, it may be good for gambling for prefixes.)
The crazed survivors, the homeless, and the Queensmouth scavagers may now drop the recipe of stone axes.
Added one new playable male character variation.
New enemies in Egypt: Bandits. (They have guns.)
They may drop all ammo recipes.
You can collect their corpses and harvest their souls just like other human enemies in the game if you so wish.
简体中文
##########Content############
新的物品:石斧(可以带有词缀)
新的3D打印蓝图:石斧 (用于制造该物品的原料非常容易获取并且价格也相对便宜。因此,适合用于大量生产直到获得满意的词缀。)
发狂的幸存者、无家可归者、王后镇的拾荒者可能掉落石斧的设计图。
新增了一个新的可以使用的男性角色造型。
埃及区域加入新的敌人种类:强盗。(他们有枪)
他们可能掉落各种子弹的设计图。
如果你想要的话,可以收集他们的尸体,收割他们的灵魂,就像游戏中遇到的其他人类敌人一样。

20220908
English
##########Content############
New weapon: Big Cotton Swab (Can have prefixes. Can recycle for cottons. A meme weapon for all the COVID nucleic acid tests.)
The infected people in the Quarantined Neighborhood of Liu may now drop Big Cotton Swabs.
Changed the battle background of the Committee Office of the Quarantined Neighborhood.
简体中文
##########Content############
新武器:大型棉签(可以有各种前缀。可以回收获得棉花。这是一件关于核酸检测梗的武器。)
在疁城被隔离的小区的被感染者身上可能掉落这种棉签。
改变了被隔离的小区的居委会办公室的战斗背景。

20220909
English
##########Content############
You can now intimidate the bandits in Egypt to make them run away from you without a fight. (Intimidation/Speech skill check.)
You can now pay some money to the bandits in Egypt to make them leave you alone.
Both of those actions may fail, and result in a battle.
Big Cotton Swabs can now be found in the supply boxes in the Committee Office of the Quarantined Neighborhood.
Slightly increased the number of the supply boxes that may spawn in the Committee Office of the Quarantined Neighborhood.
New 3D printing blueprints: Apologies Letter
Business people and zombies in business suits may drop this recipe.
Zombie dogs may now drop bones.
##########System#############
Added script support to allow attaching a window that displays currently owned money when selecting a customized number to pay for something.
Adjusted the text-drawing area of the money window so that the number of money currently owned will be less likely to be scaled down.
##########DEBUG##############
Fixed a bug that makes the Stone Axes recipe not generated correctly.
Fixed a bug that some certain ammo recipes are not generated correctly.
简体中文
##########Content############
你现在可以通过威胁的手段让在埃及地区的强盗逃离你。(威胁/说服技能检定。)
你现在可以支付金钱让埃及地区的强盗暂时离开你。
上述两个行为均可能失败,并引发战斗。
大型棉签现在可能在疁城被隔离的小区的居委会中出现的随机补给箱中出现。
疁城被隔离的小区的居委会中可能出现的补给箱的数量略微增加。
新的3D打印蓝图:道歉信
打工人,穿着西装的僵尸可能掉落这个设计图。
僵尸犬现在可能掉落骨头。
##########System#############
提供了允许在自定义输入数值时的窗口上粘上一个当前持有金钱数量的窗口的代码支持。
调整了金钱窗口的文字绘制,持有大额现金时会发生文字压缩的情况会更少发生。
##########DEBUG##############
修正了一个造成石斧的设计图无法生成的bug。
修复了一个造成部分弹药的设计图无法生成的bug。
在整个流水线中的一部分没有正确配置。在相关代码附近加入了提示性的注释。
 

orochi2k

The Mad King of Neolithic
Veteran
Joined
Jan 2, 2021
Messages
209
Reaction score
326
First Language
Chinese
Primarily Uses
RMXP

20220910
English
##########Content############
New enemy/pet: Skeleton Miner
They have a few levels of mining skills.
They appear in the Abandoned Mine of Queensmouth
They have their own item drop list. (It contains pickaxes.)
Replaced the WIP board in the Abandoned Mine is a story-related warning board.
##########System#############
Added a new system module to manage shared enemy group generate code.
Optimized the recipe generation code to make them easier to maintain.
##########DEBUG##############
Fixed a bug that the Skeleton Cultists may sometimes not have cultists gears in their drop lists.
简体中文
##########Content############
新的敌人/宠物:骷髅矿工
它们自带一定等级的挖矿技能。
它们会出现在王后镇的废弃的矿洞内。
它们有自己的物品掉落清单。(包含十字镐。)
替换了被废弃的矿洞中的施工中的告示板,改为了一个和故事剧情有关的警告板。
##########System#############
加入了一个新的系统模组来管理一些共用的敌方队伍生成代码。
优化了设计图生成代码,使它们更容易维护。
##########DEBUG##############
修复了一个造成骷髅邪教徒的掉落清单里有时不会出现邪教徒装备的bug。

20220911
English
##########Content############
[Raisin]New food: Raisin. (Some good news came from the city of Izyum, Ukraine yesterday. And the city's name means raisin. :D)
[Raisin]The bar in Liu starts to sell raisins.
[Raisin]You can now also make raisins from grapes with any cooking device that has a "heat" component.
[Raisin]Information on Wiki has been updated accordingly.
[Abandoned Mine]Expanded the Abandoned Mine area a bit to the north. (Removed previous roadblocks in this cave.)
[Abandoned Mine]Added a smelter in the Abandoned Mine
[Abandoned Mine]Changed the supply boxes in the Abandoned Mine. They are less likely to be locked. They are more likely to have stones.
[Abandoned Mine]Decreased the chasing speed of skeleton miners on the map.
简体中文
##########Content############
【葡萄干】新的食物:葡萄干。(昨天乌克兰的伊久姆传来了好消息。而这座城市的名字是葡萄干的意思。:D
【葡萄干】疁城的酒吧开始贩卖葡萄干。
【葡萄干】你现在也可以用任何一种具有【加热】功能的厨具,用葡萄制造葡萄干。
【葡萄干】维基上的信息已经进行了相应更新。
【废弃矿洞】向北略微扩展了被遗弃的矿洞。(去除了这个区域此前的路障)
【废弃矿洞】在废弃的矿洞中加入了一个熔炉。
【废弃矿洞】改变了废弃的矿洞中的补给箱的生成规则,上锁的概率降低,更可能找到石料矿。
【废弃矿洞】降低了洞中的骷髅矿工在地图上的追赶速度。

20220911-2
English
##########System#############
Changed the way that the bleeding effect works. It now triggers when an affected character starts to use a skill or attack in a separate function instead of previously calculated when the skill or attack has landed.
If a character dies because of bleeding out, their action shall stop immediately.
##########DEBUG##############
Fixed a crash that happens when Trump is using MAGA while also bleeding. (Thanks to 客官不可以's bug report.)
Added damage type check in all related battle scripts to see if damage number is numeric instead of only checking if they are nil to avoid any similar crashes.
Fixed a bug that bleeding damage takes place multiple times during one action in some cases.
Fixed a bug that the number of bleeding damage may sometimes be incorrect.
简体中文
##########System#############
改变了流血状态的计算方式。此前是在技能或攻击生效时计算。现在新加了一个函数,在技能或攻击启动时进行判定。
如此一来,当一个角色因为流血而死亡时,他们原本打算进行的攻击和技能将会直接停止。
##########DEBUG##############
修复了川普在流血状态下使用MAGA会导致游戏崩溃的BUG。(感谢客官不可以的BUG报告)
在所有的战斗代码中加入了额外的伤害类型检查,判断数据类型是一个数字,而非仅仅检查数据类型非空的情况,从而防止类似的崩溃发生。
修复了流血伤害可能在某些情况下在一个动作过程中多次触发的BUG。
修复了流血伤害有时伤害数字显示不正确的BUG。

20220912
English
##########Content############
[Abandoned Mine]Added another part of the abandoned mine.
[Abandoned Mine]Added Butterfly Wings support to this area.
[Abandoned Mine]Added a few sources to mine stones in this area.
[Abandoned Mine]Modified the tileset to add some tables.
[Abandoned Mine]Added a very attractive hiring advertisement at the entrance of the mine. That may explain why we have so many skeleton miners here.
[Abandoned Mine]Skeleton Miners and Crazed workers may now drop the mundane version hardhats.
##########System#############
Added a new map parameter that allows setting the graphics tone of battle different from the map's tone.
简体中文
##########Content############
【废弃矿洞】加入了一个新的区域
【废弃矿洞】对这个区域加入了蝴蝶之翼的支持。
【废弃矿洞】在这个区域加入了一些可以采集石料矿的位置。
【废弃矿洞】修改了图块以便加入一些桌子。
【废弃矿洞】在矿洞的入口处加入了一个具有吸引力的招聘广告。可能可以解释为什么这里有这么多骷髅矿工。
【废弃矿洞】骷髅矿工和发狂的工人现在可能掉落普通的安全帽。
##########System#############
新增了一个地图变量可以允许在该地图上的战斗画面色调不同于地图本身的画面色调。

20220913
English
##########Content############
[Abandoned Mine]Changed the background music in this location.
[Abandoned Mine]Added 3 documents in the 2nd part of this location.
[Furniture]Added a new purchasable table. (Size: 3x1)
##########System#############
Optimized the performance of the equipment menu. (Added a cache to the entire equipment window on the right side. A bit crazy. But it seems to work.)
简体中文
##########Content############
【废弃矿洞】改变了这个区域的背景音乐。
【废弃矿洞】在这个区域的第二部分加入了三份文档。
【家具】加入了一张新的可以购买的桌子。(大小:3x1)
##########System#############
优化了装备界面的运行效率。(会把右面整个窗口都丢到缓存里用来加速。有点疯狂。但是,貌似有效。)

20220914
English
##########Content############
[Abandoned Mine]Added a roadblock in the 1st part of this location to avoid confusion in a certain part of the map.
[Unlucky-13 Motel]Added a new interactive option with Andarufira. It's asked by some of the most naughty players in our community. :D
[Unlucky-13 Motel]Warning: it leads to a bad ending.
[Unlucky-13 Motel]Added teammates' reactions to this action.
[Unlucky-13 Motel]Added a cutscene for this interactive. (Censorship included. But, Una has updated her mod in the workshop.)
[Unlucky-13 Motel]Added the cutscene into the Gallery of Memories
[Unlucky-13 Motel]Added a new achievement to celebrate this new silly way to die.
##########System#############
Further optimized the equipment menu. Halved the draw calls of the right window. But, as it's not something that happens on every frame, the improvement is not as significant as yesterday's optimization.
Technically speaking, the window on the right side now has 2 layers. One for the icons and one for the texts. The icon layer is now basically static unless an equipment change happens.
简体中文
##########Content############
【废弃矿洞】在第一个区域加入了一个路障防止地图上某个特定区域引发的错觉。
【厄运十三旅馆】加入了一个新的和安达露菲拉的交互选项。(是我们之中最色色的玩家提出来的。(✺ω✺))
【厄运十三旅馆】警告:这会导致一个悲伤的结局。
【厄运十三旅馆】加入了队友对这个行为的反应。
【厄运十三旅馆】给这个交互加入了过场动画。(当然,和谐了部分画面。但是,Una已经在工坊里更新了反和谐Mod。)
【厄运十三旅馆】这个过场动画包含在了记忆的画廊中。
【厄运十三旅馆】加入了一个新的成就来纪念这种蠢蠢的死法。
##########System#############
进一步优化了装备界面。使右侧窗口的绘制操作减半。但是,由于不是每帧都会发生的事情,所以提升效果没有昨天那个夸张的优化那么显著。
技术上来讲右侧窗口现在有两个不同的图层。一个绘制图标,一个绘制文字。图标图层现在基本处于静止状态,除非发生装备的变化。

20220915
English
##########Content############
[Abandoned Mine]Added the 3rd area of this mine. Most part of this area is currently still not accessible.
##########System#############
Localized the error message of "System Error 160." It's an operation system-related error. It's rare. But there are no proper ways to totally prevent it. Instead, the game will automatically recover from it in case it does happen. Thus, it will not cause any big problems.
Technically, it's possible to prevent it. But, I don't want to ask for a lot of system privileges just for this one rare problem.
简体中文
##########Content############
【废弃矿洞】加入了这个矿洞的第三个区域。该区域的大部分地区目前还无法进入。
##########System#############
本地化了【系统错误160】的报错信息。这个是一个罕见的报错。和操作系统有关。目前没有较为可行的办法完全阻止其发生。但是,游戏会自动从这个错误中恢复过来。因此,不会造成太大的问题。
技术上,是有可能阻止其发生的。不过,我不打算为了这么一个罕见的系统错误要求大量的操作系统权限。


20220916
English
##########Content############
[Abandoned Mine]Most parts of the 3rd area is now accessible. (Still need a lot of decorations.)
[Abandoned Mine]New enemy: Pukwuwablin (Fully animated.)
[Abandoned Mine]Added a junk pile that can be mined in the 3rd area.
[Abandoned Mine]Added 2 new documents in the 3rd area.
Added new element type: VS Goblin.
You can now ask non-hostile bats to go away. (The goal of this change is to solve some traffic problems in some narrow caves like the Abandoned Mine.)
##########DEBUG##############
Fixed a bug that causes the special battle mechanics of raiding the mayor's office during the [Wrong Side of the History] mission remains after that battle. (Thanks to Lawer's bug report.)
简体中文
##########Content############
【废弃矿洞】第三个区域的大部分地区可以进入了。(还需要大量装饰品。)
【废弃矿洞】新敌人:普库瓦哥布林 (包含全套动画。)
【废弃矿洞】在第三个区域加入了一个可以挖矿的垃圾堆。
【废弃矿洞】在第三个区域加入两份文档。
加入了新的元素类型:对 哥布林。
你现在可以让非敌意的蝙蝠离开。(这个变动的目的是为了解决一些在狭窄的洞穴中的交通堵塞问题,比如废弃矿洞。)
##########DEBUG##############
修复了【历史的错误一边】任务中去镇长办公室获取情报的特殊战斗机制在那场战斗后依然后保留在其它的战斗中的BUG。(感谢Lawer的BUG报告。)
 

orochi2k

The Mad King of Neolithic
Veteran
Joined
Jan 2, 2021
Messages
209
Reaction score
326
First Language
Chinese
Primarily Uses
RMXP

20220917
English
##########Content############
[Abandoned Mine]Added item drop list for Pukwuwablin
[Abandoned Mine]Depending on the main story progress, the cave-in in the north part of the 3rd area may or may not be cleaned.
[Abandoned Mine]Added more junk piles in the 3rd area.
[Abandoned Mine]Added more decorations in the 3rd area.
[Abandoned Mine]Adjusted the spawn areas of Pukwuwablins. They are now a bit far away from junk piles.
##########Steam##############
Upgraded the free demo version's Steam cloud space to match the main game version's cloud space size.
But, I have no idea why anyone will need that much space as Steam does not allow the demo version to use the Steam Workshop.
简体中文
##########Content############
【废弃矿洞】普库瓦哥布林的物品掉落列表
【废弃矿洞】第三个区域北部的塌方区域会根据主线剧情决定其是否已经被清理干净了。
【废弃矿洞】在第三个区域加入了更多可以挖掘的垃圾堆。
【废弃矿洞】在第三个区域加入了更多的装饰物。
【废弃矿洞】调整了普库瓦哥布林的生成位置。它们现在会和垃圾堆保持有一定的距离。
##########Steam##############
升级了免费试用版的Steam云端存储空间,现在它和正式版的空间一样大了。
但是,我并不知道为什么有人会用那么大的空间。毕竟Steam并不允许免费试用版使用创意工坊。

20220918
English
##########Content############
[Abandoned Mine]Added the 4th area of the Abandoned Mine. It's only accessible after the "Sins of the Father" has progressed to a certain stage.
[Abandoned Mine]The Abandoned Mine finally reached its destination, providing answers to two unanswered questions during the main story.
[Abandoned Mine]Basically, you can now find out how the other group gets into a sealed location and what the real purpose of the miners is.
[Abandoned Mine]As the 4th area is connected to another place. Using Butterfly Wings here can lead you to the safe locations of both.
[Abandoned Mine]Added the 6th document of a miner in the 4th area. You can also find the fate of the author of those documents nearby.
##########System#############
Butterfly Wings can now support an area that belongs to multiple location tags.
When using Butterfly Wings in the Secret Tunnel of Queensmouth, you will now get the location "the Preist's House" instead of "the Dungeon Entrance." (Just a text change to make it clearer.)
简体中文
##########Content############
【废弃矿洞】加入了第四个区域。这个区域需要当主线剧情【父辈的原罪】到达某一个特定的位置之后才能进入。
【废弃矿洞】废弃的矿洞终于链接到了挖掘的终点。从而可能提供两个此前剧情中未解之谜的答案。
【废弃矿洞】基本上你可以知道为什么另外两个人可以进入被封印的某个区域,以及那些矿工挖掘一个已经废弃的矿洞的真实目的。
【废弃矿洞】由于第四个区域连接到另外一个地点,所以在此处使用蝴蝶之翼能让你选择前往任何属于两个地点之一的安全区域。
【废弃矿洞】在第四个区域加入了第六篇矿工的文档。在附近能发现所有这些文档的作者的最终命运。
##########System#############
蝴蝶之翼现在可以支持一个同时属于多个地点的场景。
在王后镇的秘密通道中使用蝴蝶之翼时,你现在会得到的地点是【牧师的屋子】而不再是【危险区域入口】(只是文字变化,让目的地更加清楚。)

20220919
English
##########Content############
[Abandoned Mine]After the main story of Queensmouth finishes, you can now ask Zhang Yin and Harold in the safehouse about how they got into the church. The answer shall be quite obvious by now.
[Abandoned Mine]"Mr. Evans" now spawns in the 4th area of the abandoned mine. He will attack along side with other shades.
[Abandoned Mine]New document: <<The Last Gambling of Johnny Evans>> (It's dropped by "Mr. Evans" after you defeat him.)
[Battle]Guarding can now reduce enemy's firearm damage by half.
##########System#############
Unified shade creature dynamic enemy group generation code into one function in the Enemy Troop Manager, to reduce duplicated code.
Added a generic readable book template to generate different readable books.
简体中文
##########Content############
【废弃矿洞】在王后镇的主线剧情完毕后,你现在可以在安全屋询问张银和哈罗德他们是如何进入教堂的。答案应该已经很明显了。
【废弃矿洞】【埃文斯先生】现在会在废弃矿洞的第四个区域出现。他会和周围的暗影生物一起发动攻击。
【废弃矿洞】新的文档:《约翰·埃文斯的最后一搏》(在击败【埃文斯先生】后掉落。)
【战斗】防御现在可以让敌人的枪械攻击伤害减半。
##########System#############
将暗影生物的动态队伍生成代码集中到了敌人队伍管理器中的一个统一的函数中,从而降低重复的代码数量。
加入了一个可以生成各类可以阅读的图书的物品模板。

20220920
English
##########Content############
[Abandoned Mine] "Mr. Evans" now looks a bit different from generic shade-infected characters.
[Abandoned Mine] Added "Traffic Sign: Stop" to Pukwuwablin's item drop list.
[Pet Management]You can now directly teleport your pet to storage at a small cost of money. This option only appears if you have enough money and still have space in the pet store. It cannot be used during either of the two prologues.
[Pet Management]Added sound effect when successfully storing/withdrawing pets from caretaker services.
[Pet Management]Added 4 more free pet storage slots.
##########System#############
Added a constant manager.
简体中文
##########Content############
【废弃矿洞】改变了【埃文斯先生】的外观,现在他和普通的被暗影感染的人员略有不同。
【废弃矿洞】在普库瓦哥布林的物品掉落列表中加入了【交通牌:停止】
【宠物管理】你现在可以直接将队伍中的队伍传送到宠物仓库进行保存,只需要花费一笔较小的费用。该选项只会在你持有足够的金钱并且宠物储存空间未满时出现。并且在任何两个序章的过程中无法使用。
【宠物管理】当成功使用看护者服务存放或提取宠物时,现在会播放一个音效。
【宠物管理】增加了4个免费的宠物储存栏位。
##########System#############
加入了一个常量管理模块。

20220921
English
##########Content############
New weapon and blueprint: Stone Spear (Can have prefixes)
New weapon and blueprint: Bone Spear (Can have prefixes)
Added Stone Spear and Bone Spear to Pukwuwablin's item drop list.
Added the blueprints of Stone Spears and Bone Spears to Pukwuwablin's item drop list. (The system will prioritize to drop a blueprint you have not known first.)
##########DEBUG##############
Fixed item tag missing on Stone Axes. The fix does not apply to existing items.
简体中文
##########Content############
新武器和设计图:石矛(可以带词缀)
新武器和设计图:骨矛(可以带词缀)
在普库瓦哥布林的物品掉落列表里加入了石矛和骨矛
在普库瓦哥布林的物品掉落列表里加入了石矛和骨矛的设计图。(系统会优先掉落你还没学会的设计图。)
##########DEBUG##############
修复了石斧上没有物品标签的Bug。

20220922
English
##########Content############
[Abandoned Mine] "Mr. Evans" now has his own item drop list that contains all ammo blueprints and gunpowder blueprints. He may also drop pistol ammos. He is also a bit less likely to drop low-value items.
[Abandoned Mine] "Mr. Evans" may now drop two items in addition to his document.
##########System#############
Optimized recipe generate pipeline. It's now more flexible. Duplicated code is reduced.
简体中文
##########Content############
【废弃矿洞】【埃文斯先生】现在有了自己的物品掉落清单,包含各类子弹的设计图和火药的设计图。同时也可能掉落手枪子弹。同时,降低了他掉落低价值物品的概率。
【废弃矿洞】【埃文斯先生】现在可能每次掉落两件物品(不包括他的那份剧情文档。)
##########System#############
优化了设计图生成流水线。更加灵活。同时重复的代码量减少。

20220922
English
##########Content############
[Abandoned Mine] New enemy: Shade-Tainted Pukwuwablin (They appear in the 3rd and 4th areas of the Abandoned Mine)
[Abandoned Mine] Added item drop list for Shade-Tainted Pukwuwablin. They drop shaded versions of things on Pukwuwablin's drop list. In addition to that, they may drop shade fragments.
[Abandoned Mine] They will attack alongside other shade creatures, including "Mr. Evans."
[Gardening]Added new item: Wheat Seed, Wheat. (Wheat Seeds are sold by random gardening merchants in the Commodity Market of Liu. The cooking recipes for wheat will be added later.)
##########System#############
Changed the randomly generated item recycle behavior. Previously the system only marks a space that contains an item that is recycled as "dirty" so that other items may overwrite it. Now, the system actively frees that space as well during recycling.
##########DEBUG##############
Fixed a bug that the list of furniture in a store's inventory may be incorrect.
简体中文
##########Content############
【废弃矿洞】新敌人:被暗影侵蚀的普库瓦哥布林(他们会出现在第三和第四个区域。)
【废弃矿洞】加入了被暗影侵蚀的普库瓦哥布林的物品掉落清单。它们会掉落普通的普库瓦哥布林的物品掉落清单上的所有物品的暗影侵蚀版本。此外,它们还可能掉落暗影碎片。
【废弃矿洞】它们会和周围的其它暗影生物一起发动攻击,包括【埃文斯先生】。
【种植系统】新物品:小麦种子,小麦。(小麦种子在疁城小商品市场出售。和小麦有关的料理食谱会在此后添加。)
##########System#############
改变了系统回收动态生成的物品的方式。此前,系统只是把一个被回收的物品的内存空间设置未【脏】,从而允许其它物品生成时对其覆盖。现在,系统会进一步释放这个空间。
##########DEBUG##############
修复了一个造成部分情况下商店中的家具列表显示不正确的Bug。
 

orochi2k

The Mad King of Neolithic
Veteran
Joined
Jan 2, 2021
Messages
209
Reaction score
326
First Language
Chinese
Primarily Uses
RMXP

20220924
English
##########Content############
[Cooking]New food recipe: Bland Frumenty
[Cooking]New items: Flour, Yeast, Baozi Wrapper
[Cooking]You can now turn wheat into flour on any cookie device that has a "grinder" component.
[Cooking]You can now "use" flour to make Baozi Wrapper. (Baozi recipes will be added later.)
[Commodity Market]New type of random merchant: Food Ingredient Merchant. (You can get yeast from them.)
[Commodity Market]The insurance salespeople will not try to actively start a conversation with you to sell you insurance contracts.
##########DEBUG##############
Fixed a bug that system-recycled procedurally generated items may still incorrectly display on the hotkey bar.
简体中文
##########Content############
【料理】新的食谱:清淡小麦粥
【料理】新物品:面粉, 酵母,包子皮
【料理】你现在可以在任何一个有研磨功能的料理设备上将小麦转化成面粉。
【料理】你现在可以通过【使用】面粉来制作包子皮。(包子的料理配方等待后续添加。)
【小商品市场】新的商人种类:食材商。(你能从他们那里购买到酵母。)
【小商品市场】保险推销员现在会试图主动发起对话来向你贩卖保险合同。
##########DEBUG##############
修复了一个导致已经被系统回收的动态生成物品会仍然显示在热键栏的bug。

20220925
English
##########Content############
[Cooking]New item: Salt
[Cooking]New food recipe: Bread (Flour+Yeast+Salt+Water in any cooking device that has a "heat" component)
[Cooking]New food recipe: Rou Baozi (Baozi Wrapper + Ground Meat in any cooking device that has a "heat" component)
[Cooking]Added a variation of Rou Baozi, if you use "Strange Ground Meat" to cook.
[Cooking]Depending on your cooking skills, the Rou Baozi you make will likely have better attributions than the ones you can buy from food vendors.
[Commodity Market]The Food Ingredient Merchants now sell pre-made Baozi Wrappers. (The cost is higher than making it yourself.)
[Commodity Market]The Food Ingredient Merchants now sell pre-grounded meat. ( The cost is higher than making it yourself.)
[Commodity Market]The Food Ingredient Merchants now sell flour. (The cost is higher than making it yourself.)
[Commodity Market]The Food Ingredient Merchants now sell salt.
[Alchemy]Added alchemy data for salt so that it can be used for alchemy.
[Wiki] All changes mentioned above have been updated to the Wiki.
简体中文
##########Content############
【料理】新物品:盐
【料理】新食谱:面包(面粉+酵母+盐+水,使用任何可以【加热】的烹饪设备)
【料理】新食谱:肉包子(包子皮+肉末,使用任何可以【加热】的烹饪设备)
【料理】加入了使用奇怪的肉末制作的肉包子的变种。
【料理】基于你的料理技能,制作出的肉包子的效果一般会高于那些在商店里购买到的版本。
【小商品市场】食材商人现在会出售预先做好的包子皮。(价格比你自行制作高。)
【小商品市场】食材商人现在会出售预先制作好的肉末。(价格比你自行制作高。)
【小商品市场】食材商人现在会出售预先制作好的面粉。(价格比你自行制作高。)
【小商品市场】食材商人现在会出售盐
【炼金术】加入了盐的炼金数据,使之可以用于炼金术。
【维基】以上所有提及的内容已经同步更新到了维基。

20220926
English
##########Content############
[Cooking]Raisins can now be used as food ingredients.
[Cooking]Added exp gain from making bread.
[Cooking]New food recipe: Small Fruit Cake.
[Gardening]New items: Pumpkin Seed, Pumpkin
[Cooking]Pumpkins are considered fruit for cooking purposes.
[Commodity Market]The gardening merchants now sell Pumpkin Seeds.
简体中文
##########Content############
【料理】葡萄干现在可以作为料理原料。
【料理】加入了制作面包获得的经验数量。
【料理】新食谱:水果小蛋糕。
【种植】新物品:南瓜种子,南瓜
【料理】在料理时南瓜被认为是一种水果。
【小商品市场】种植商人现在会贩卖南瓜种子。

20220927
English
##########Content############
[Gardening]Increased the base value of pumpkins as they take relatively longer to grow.
[Commodity Market]The food ingredient vendor will start to sell pumpkins a week before Halloween, based on local system time.
[3D Printing]New crafting recipe: Pumpkin Head (The furniture sold by the ghost vendor in Ardham Hotel.)
The recipe may randomly drop from some human enemies.
[Ardham Hotel]The ghost vendor now sells pumpkins.
[Ardham Hotel]The ghost vendor now sells the crafting recipe of Pumpkin Heads.
##########System#############
Added Halloween-related information to the season manager.
##########DEBUG##############
Fixed a bug that caused crafted stone axes, stone spears, and bone spears not to be added to the inventory.
简体中文
##########Content############
【种植】增加了南瓜的基本价格,因为生长时间较长。
【小商品市场】食材商人会在万圣节开始前的一周内贩卖南瓜。
【3D打印】新的物品制造设计图:装饰用南瓜头 (阿德汉姆旅店里的幽灵商人贩卖的那种)
一些人类敌人会掉落该设计图。
【阿德汉姆旅店】这里的幽灵商人现在会贩卖南瓜。
【阿德汉姆旅店】这里的幽灵商人现在会贩卖装饰用南瓜头的设计图。
##########System#############
在季节管理器中加入了关于万圣节有关的信息。
##########DEBUG##############
修复了一个造成物品铸造获得的石斧、石矛、骨矛不出现在物品栏中的Bug。

20220928
English
##########Content############
[Cooking]If you add at least 4 slime goos into a cooking device that does not have a "heat" component, you may get some surprise.
[Cooking]Even more surprising if you use a cooking device that does have a "heat" component. :D
New enemy/pet: Fire Slime (They have some very interesting unique attributions. I will make them display in the special attribution window later. You can make some guesses or check all the details on the wiki for now.)
New skill: Fire Attack.
##########System#############
Disabled the cancel key when selecting a character to do the speech/mining/3D printing/cooking/alchemy check.
Character select window can now accept a hash table as parameters.
Added an overwrite parameter to block escape for battles that normally allow escaping.
Added code support to allow the cooking system to spawn monsters. (Just how bad you can cook. XD)
Slimes now use a unified enemy group generation code.
##########DEBUG##############
Fixed a bug that slime cannot learn the skill "water ball".
简体中文
##########Content############
【料理】如果你在一个没有【加热】功能的厨具中加入至少4份史莱姆粘液进行料理,可能会发生有趣的事情。
【料理】如果使用一个有【加热】功能的厨具的话可能事情会更有趣。
新敌人/宠物:火焰史莱姆。(它们有一些非常独特的特殊属性。在之后的版本中我会让它们显示在对应的界面上。而现在,你可以尝试并猜测,或者到维基上查看具体的细节。)
新技能:火焰攻击
##########System#############
在选择角色进行说服、挖矿、3D打印、料理、炼金能力检定时取消了界面的取消按键效果。
角色选择窗口现在可以接受一个哈希表作为参数。
加入了一个重载变量允许在通常情况下允许逃跑的战斗中阻止逃跑。
加入了允许料理系统产生怪物的代码支持。(你要料理水平有多糟糕才会发生这种事呢?XD)
史莱姆现在使用统一的队伍生成代码。
##########DEBUG##############
修复了史莱姆无法学习水球术的Bug。

20220929
English
##########Content############
Water, dirty water, and fire extinguisher can now cause damage to fire slimes.
Changed the way of fire extinguisher works, it's now built-in scripts, not events.
An item that can both cause damage and have fire element attribution now heal fire slimes instead of harming them.
A skill that can both cause damage and have fire element attribution now heal fire slimes instead of harming them.
Fire slimes are now immune to burning.
Special attribution that applies effects on close-range attackers is now displayed in a character's special attribution UI. (Fire Slimes retaliate with burning effects on attackers.)
Special attribution UI now displays a list of effects the character can apply during their attack. (Some may be from weapons, and some may be from the character themselves. For example, Fire Slimes can cause burning even without a special weapon.)
##########System#############
Reverted the change that stops updating enemies when the battle is concluded.
##########DEBUG##############
Fixed a typo in the English text of the business person's background description.
Fixed a bug that long-range physical attackers can get burned when attacking fire slimes.
Fixed a bug that fire slimes may "pollute" a weapon's plus_state_set list.
简体中文
##########Content############
水、脏水、灭火器现在会对火焰史莱姆造成伤害。
改变了灭火器的机制,现在是依靠脚本触发而非事件。
具有火属性的会造成伤害的物品现在会治疗火焰史莱姆而非对其造成伤害。
具有火属性的会造成伤害的技能现在会治疗火焰史莱姆而非对其造成伤害。
火焰史莱姆现在免疫燃烧状态。
对近战攻击者施加负面状态的特殊属性现在会显示在角色的特殊属性列表中。(火焰史莱姆对于攻击其的近战攻击者会施加烧伤效果。)
特殊属性界面现在会显示一个角色攻击时可以造成的效果。(部分来自武器,部分来自角色本身。比如,火焰史莱姆自身具有攻击时让目标燃烧的效果。)
##########System#############
撤销了在战斗结束后不更新敌人角色的变动。
##########DEBUG##############
修复了英文文本中打工人主角背景中的一处错别字。
修复了远程物理攻击者攻击火焰史莱姆时也会被烧伤的Bug。
修复了火焰史莱姆可能污染一件武器的plus_state_set列表的Bug。

20220930
English
##########Content############
[Alchemy]Added the alchemy data for wheat.
[Sewer]The homeless people in the Sewer of Liu may now sometimes talk about the cat-faced ladies in one of their random dialogs. The dialog trees of them are also optimized a bit.
[This is a bar]Add more random dialogs on Zhao Sandao. He may mention not adding a lot of slime goos when cooking. (We know what will happen. :D)
##########System#############
Items dropped from inventory now shall have the correct hue data to display on the map.
Items dropped from inventory now shall have the correct tone mask data to display on the map. (Mostly just for the shaded items.)
简体中文
##########Content############
【炼金术】加入了小麦的炼金术数据。
【下水道】疁城下水道的流浪汉现在可能在他们的随机对话中提到猫脸老太太。同时,他们的对话树也进行了一些优化。
【这是间酒吧】给赵三刀加入了更多的随机对白。他现在可能会提到不要在料理时加入大量的史莱姆粘液块。(我们知道会发生什么。:D
##########System#############
从物品栏中丢出的物品现在会有正确的色调数据显示在地图上。
从物品栏中丢出的物品现在会有正确的颜色调整滤镜数据显示在地图上。(基本上目前只有暗影侵蚀的物品会有这个参数。)
 

orochi2k

The Mad King of Neolithic
Veteran
Joined
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Messages
209
Reaction score
326
First Language
Chinese
Primarily Uses
RMXP

20221002
English
##########Content############
New furniture: Washing Machine. (They only have the function of containers and something for meme right now.)
Added another bed furniture variation.
Both of the new furniture is sold by the furniture vendor at No.181 River Road.
Fire slimes can now learn the skill: House Destroyer. (They can effectively be a mobile smelter.)
简体中文
##########Content############
新家具:洗衣机。(目前只有作为容器的功能,同时还顺便玩了一下梗。)
加入了一种新的床
上述两种家具均在清河路181号的家具商人那里出售。
火焰史莱姆现在可以学习技能:拆家。(于是,它们基本上可以作为移动熔炉来使用。)

20221004
English
##########Content############
[Commodity Market]Added furniture vendors.
[Commodity Market]Food ingredient vendors now have more character graphics variations.
More washing machine memes. :D
简体中文
##########Content############
【小商品市场】加入了家具商人。
【小商品市场】食材商人的外观上有了更大的随机性。
更多的洗衣机的梗。:D

20221006
English
##########Content############
[Furniture]Added 2 new cabinets and 2 new bookshelves.
[Commodity Market]The cabinets that come with the furniture vendors now have some variations in their appearance.
简体中文
##########Content############
【家具】新增了2种新的柜子和2种新的书架。
【小商品市场】和家具商人一起出现的柜子现在有了一些外观上的随机化。

20221007
English
##########Content############
[Furniture]Added 2 new partition screens. (They are both 3x1 in size, and can be used to block enemy paths.)
简体中文
##########Content############
【家具】新增了两种屏风。(大小3x1,可以用来挡住敌人的路径。)
 

orochi2k

The Mad King of Neolithic
Veteran
Joined
Jan 2, 2021
Messages
209
Reaction score
326
First Language
Chinese
Primarily Uses
RMXP

20221008
English
##########Content############
[Furniture]When recycling an iron cabinet, you shall now get steel instead of wood. (It does not affect already generated items.)
[Furniture]Your coffins can now be used as containers. (Previously deployed coffins need to pick up and redeploy again to have this feature.)
New item: Curse Stone. (It has returned from SAPC++. The functionality has been changed to actually cause unfortunate events on its victim.)
Curse stones are currently not acquirable during normal gameplay in the current version. But, the functionality has been implemented. You can use the cheat console to get them.
##########System#############
Item retrieving UI now can have customized tooltips.
##########DEBUG##############
Fixed a bug that when retrieving items from a container, the wrong localization text key was used.
简体中文
##########Content############
【家具】熔化回收一个铁制的柜子的时候,现在你会得到钢铁而非木头。(不影响此版本之前生成的物品。)
【家具】你的棺材可以作为容器使用了。(此前已经部署的棺材需要捡起来再次部署后才有这个特性。)
新物品:诅咒石。(从石器时代2中回归的物品。功能有较大变化,会让【不幸】的事情发生在目标身上。)
诅咒石在目前版本暂时还无法用常规手段获取。但是,功能已经实现。可以通过控制台输入作弊码获得。
##########System#############
物品取回界面现在允许使用自定义的提示信息。
##########DEBUG##############
修复了在从一个容器中回收物品时,错误的本地化字符串被使用的Bug。

20221009
English
##########Content############
[Abandoned Mine]Added a curse stone deposit in the 4th area of the Abandoned Mine. (It requires lv 10 mining skills to mine. Nearby skeleton miners start with lv9 mining skills, and can get +1 from pickaxes.)
[Abandoned Mine]Expanded the 4th area of the Abandoned Mine a bit.
[Mining]Reduced MP cost to all mining activities so that this feature shall be more friendly to low-level characters.
[Mining]There is one exception. Dr. Klein's concrete that sealed the front gate of the Queensmouth church is still quite hard to mine.
[Mining]As a balance, reduced the mining level factor that reduces the MP cost when mining. (Previously, each mining level reduces by 2 MP. Now, each mining level reduces by about 1.5 MP.)
##########Wiki###############
Added a wiki page about mining, containing all current major mining deposits locations: https://neolithia.fandom.com/wiki/Mining
Added a wiki page about the curse stones, listing a few of their calamity effects: https://neolithia.fandom.com/wiki/Curse_Stone
##########System#############
[Mining]Mining deposits can now set the minimum level required to mine.
[Mining]If a character's mining skill level does not meet the requirement, their mining skill level shall be displayed in red in the UI.
简体中文
##########Content############
【废弃矿洞】在废弃矿洞的第四个区域加入了一个诅咒石的矿床可供挖掘。(需要等级10的挖矿技能。附近的骷髅矿工在捕捉后自带9级挖矿技能,可以装备一个十字镐获得额外的1级。)
【废弃矿洞】略微扩展了废弃矿洞第四个区域的地图。
【挖矿】降低了所有挖矿行为的气力消耗。从而让这项功能对低等级的角色更加友好。
【挖矿】有一个例外,克莱因教授用来封锁王后镇教堂前门的那堆混凝土依然很难挖掘。
【挖矿】作为平衡,降低了挖矿等级对于气力消耗降低的影响。(此前,每个挖矿等级降低2点气力消耗,现在大约是1.5点气力消耗。)
##########Wiki###############
在维基上加入了一个页面,目前包含主要的可以挖矿的地点:https://neolithia.fandom.com/wiki/Mining
在维基上加入了诅咒石的页面,例举了一些其可能导致的灾厄效果:https://neolithia.fandom.com/wiki/Curse_Stone
##########System#############
【挖矿】矿床现在可以设置一个最低的挖矿等级要求。
【挖矿】如果角色未达到一个矿床的最低挖矿等级,那么会在界面上用红字显示。

20221010
English
##########Content############
[Curse Stones]In desert areas, the chance to get sand into the eyes is increased.
[Egypt]New location: Baldat'Aten'Almaleuna (Still quite empty at the moment. The Butterfly works in this area.)
[Egypt]New location: Oasis Teahouse (Also quite empty.)
Added new BGM for those 2 locations.
简体中文
##########Content############
【诅咒石】在沙漠地区发生眼睛里进沙子的灾厄事件可能性增加。
【埃及】新地点:巴达图'阿腾'阿玛拉乌那图 (当前相对空旷,等待加入更多内容。蝴蝶之翼在这个区域可用。)
【埃及】新地点:绿洲茶馆(同样空旷。)
加入了上述两处地点的新的背景音乐。

20221011
English
##########Content############
[Egypt]A small amount of shade may appear inside Baldat'Aten'Almaleuna (Only if you can see them.)
[Egypt]Added dialogs for the bartender of the teahouse.
[Egypt]Added some drinks that the bartender sells so that it actually looks like a normal teahouse. :)
[Furniture]Improved the partition screens' description after they have been deployed. (Mostly only matters in Chinese languages. Previously deployed screens need to redeploy to see this change.)
简体中文
##########Content############
【埃及】巴达图'阿腾'阿玛拉乌那图城内现在会存在少量暗影。(前提是你能看见它们。)
【埃及】为茶馆的酒保增加了对话内容。
【埃及】茶馆的酒保现在会贩卖一些饮料,所以,这里看上去是个很普通的茶馆了。:)
【家具】优化了部署后的屏风的描述文字。(基本上只影响两种中文语言。此前已经部署好的家具需要重新部署后才能看到这个更新效果。)

20221012
English
##########Content############
[Furniture]Made all the interact options on the beds you can deploy dynamic so that they may have more than 4 options in the future. (Beds deployed in previous versions require redeploying to see this update.)
[Oasis Teahouse]Added a room on the left, with a bed inside. You can use this room after hacking the electronic lock.
[Oasis Teahouse]You can also rent this room from the bartender.
Added one more playable male character variation. (It's the cultists that you will soon find in Egypt.)
##########System#############
Added function to swap events. (Useful when placing a mark in the editor while replacing it with the actual events during the gameplay.)
简体中文
##########Content############
【家具】所有可以部署的床上的交互选项现在变成动态的,从而允许未来有超过4个选项的可能性。(此前版本已经部署的床需要重新部署来看到这次更新的内容。)
【绿洲茶馆】在左侧加入了一个房间,内部有一张床。你可以在黑掉门上的电子锁之后使用这间房间。
【绿洲茶馆】你也可以从酒保那里租用这个房间。
加入了一个新的可用男性角色外形。(这是之后你很快就会在埃及发现的邪教徒。)
##########System#############
加入了替换事件的功能。(在地图上部署标记后,在游戏运行过程中动态从数据库调取实际的事件时可能较为有用。)

20221013
English
##########Content############
[Egypt]The Cultists of Aten now walk on the streets of Baldat'Aten'Almaleuna.
[Egypt]They are not hostile for now. They are mostly just busy worshiping and sunbathing.
[Egypt]You can talk to them, pick their pocket, attack them, or just leave them alone. Booby traps can kill them as well.
##########Debug#############
Fixed a dynamic code block issue on randomly generated citizens of Liu. The issue only affects mods.
简体中文
##########Content############
【埃及】阿腾邪教徒现在会在巴达图'阿腾'阿玛拉乌那图城内的大街上出现。
【埃及】他们目前并没有主动的敌意。基本上只是在进行各种崇拜活动和享受日光浴。
【埃及】你可以和他们对话,偷他们的钱包,攻击他们,或者不去理睬他们。诡雷对他们也有效。
##########Debug#############
修复了疁城随机生成的市民的一处动态代码块编号bug。这是一个只会影响mod的bug。

20221014
English
##########Content############
[Egypt]The entire Cult of Aten may now turn hostile if you have taken too many hostile actions against their followers.
[Egypt]When they turn hostile, they will actively chase and attack you on sight.
[Egypt]When they turn hostile, they may coordinate their attack together.
[Egypt]On the good side, you can collect their corpses or harvest their souls together after defeating them.
[Egypt]Killing the Cultists of Aten is no longer considered killing innocent citizens.
[Egypt]Even before the entire cultist faction starts to attack you, some cultists may now try to help their fellow cult members when they are attacked. (OK, that means you can also collect their corpses and harvest their souls in one go.)
[Egypt]Those cultists who were attacked by you before and somehow survived will now remember you. They will certainly want to kill you. That's just personal, no matter if the entire cult is hostile to you or not. (And, nearby cultists will join in as well.)
##########System#############
Added a new function that allows NPC behavior to switch between their normal actives and their hostile actives.
简体中文
##########Content############
【埃及】阿腾邪教徒现在会在你对他们采取了过多的敌对行动之后转化成敌对实体。
【埃及】当他们对你具有敌意之后,他们会追踪并主动攻击你。
【埃及】当他们对你具有敌意之后,可能会一起向你发动攻击。
【埃及】好的一面是,在这种情况下你可以一次性收割他们的灵魂或收集他们的尸体。
【埃及】杀死阿腾邪教徒现在不在被系统认为是杀害普通市民
【埃及】就算整个阿腾教团没有对你完全产生敌意,你在攻击他们的成员时,周围的其他成员现在也可能会参战帮忙。(当然,这又是一个一次性收集他们的尸体和灵魂的机会。)
【埃及】那些曾经被你攻击过的阿腾教徒,如果他们活下来了的话,会找你报仇。这是私人恩怨,和整个教团是否和你敌对无关。(然后,当然周围的阿腾教徒也会加入进来帮忙。)
##########System#############
加入了一个函数允许NPC的行为在普通和敌意之间转化。
 

orochi2k

The Mad King of Neolithic
Veteran
Joined
Jan 2, 2021
Messages
209
Reaction score
326
First Language
Chinese
Primarily Uses
RMXP

20221015
English
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[Egypt]Added the item drop list of Aten Cultists. (They will drop items again if you attack them more than once in a short session.)
[Egypt]It's no longer possible to farm money and exp from the same group of cultists over and over again.
[Egypt]Added 4 more random dialogs on Aten Cultists
[Egypt]Some Aten Cultists may now use the skill of Holy Smite.
[Egypt]Added some trees in Baldat'Aten'Almaleuna. (You can chop them for wood.)
[Oasis Teahouse]Added Caretaker Pet Service in this location.
##########Wiki###############
Updated the location information of Baldat'Aten'Almaleuna.
简体中文
##########Content############
【埃及】加入了阿腾邪教徒的物品掉落列表。(他们不会在此前被击败后短时间内再次掉落物品。)
【埃及】现在无法对着同一组的阿腾邪教徒反复刷经验和钱了。
【埃及】增加了4句阿腾邪教徒的随机台词。
【埃及】某些阿腾邪教徒现在可以使用神圣惩戒技能。
【埃及】在巴达图'阿腾'阿玛拉乌那图城内加入了一些可以砍伐的树木。
【绿洲茶馆】加入了看护者宠物服务人员。
##########Wiki###############
加入了巴达图'阿腾'阿玛拉乌那图城的位置信息。

20221016
English
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[Oasis Teahouse]Random adventurers may now visit this location.
[Lost in the Sand]You can now ask the bartender of Oasis Teahouse about the missing professors.
[Egypt]Added the spell book of fire ball in the item drop list of Aten Cultists.
简体中文
##########Content############
【绿洲茶馆】随机的冒险者可能出现在这个区域。
【迷失于沙之中】你现在可以询问绿洲茶馆的酒保关于失踪的教授的事情。
【埃及】在阿腾邪教徒的物品掉落列表里加入了火球术的法术书。

20221017
English
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[Site Demeter]Expanded the research sector. Added a new room.
[Site Demeter]Added the document of anomaly UPEI0633 (The Curse Stones) in this room.
[Site Demeter]Added some free curse stones in a nearby chest.
[Halloween]Added a new character for the upcoming Halloween.
##########DEBUG#############
Fixed a typo in the English file of anomaly UPEI0728. (The Elf King's Bow)
简体中文
##########Content############
【德米特站点】扩展了研究层。加入了一间新的房间。
【德米特站点】在这间房间加入了异常物品UPEI0633(诅咒石)的基金会文档。
【德米特站点】在上述文档旁边的一个箱子里加入了一些诅咒石。
【万圣节】为即将到来的万圣节加入了一个新的角色。
##########DEBUG#############
修复了异常物品UPEI0728 (精灵王之弓)的英文文档中的一处拼写错误。

20221018
English
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[Site Demeter]New Enemy: Some Pumpkin Men now appear in the research sector. (The same room with the document of UPEI0633 )
[Pumpkin Men]Pumpkin Men can be captured and turned into pets. (Please check the wiki page to discover their special attributions: https://neolithia.fandom.com/wiki/Pets )
[Pumpkin Men]Added an item drop list for Pumpkin Men. (They mostly drop pumpkin seeds. But, there is also something else.)
[Art Assets]Improved the demon skill icon with some interesting AI-based technology. (Just an experiment)
[Pet]Newly captured pets now always have the max amount of sanity.
##########DEBUG#############
Removed a debug popup in a character's special attribution menu.
简体中文
##########Content############
【德米特基地】新的的敌人:一些南瓜人现在会在基地的实验区出现。(和UPEI0633的文档在同一个区域)
【南瓜人】南瓜人可以被捕获并成为宠物。(维基页面已经更新并记录了该生物的特殊属性:https://neolithia.fandom.com/wiki/Pets)
【南瓜人】加入了南瓜人的物品掉落列表。(较大概率是掉落南瓜种子。但是还有一些别的东西。)
【艺术资源】优化了恶魔技能的图标,基于某些有趣的AI技术。(这只是个实验。)
【宠物】新捕捉到的宠物现在会在被捕捉到的时候有最大的San值。
##########DEBUG#############
干掉了一个用于Debug的在角色特殊属性界面的弹窗

20221019
English
##########Content############
[Site Demeter]Added a video record (cut scene) in the research sector which may fill in the story about why there are pumpkin men in this area.
[Site Demeter]Added the transcripts of the video record.
[Gallery of Memories]Added the selection of Foundation.
[Gallery of Memories]Added the cut scene of Incident UPEI0633-2022-A
简体中文
##########Content############
【德米特基地】在研究区域加入了一段录像记录(过场动画)可能可以在故事上说明为什么这里有南瓜人。
【德米特基地】加入了录像记录的文字转录文本。
【记忆的画廊】加入了基金会的选项。
【记忆的画廊】加入了事故UPEI0633-2022-A的动画。

20221020
English
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[3D Printing]Added new blueprint: Cursed Pumpkin Seed.
[Gardening]You can now plant Cursed Pumpkin Seed to get even more Pumpkin Men outside the Foundation's lab. (They all grow into Pumpkin Men right now. But they may grow into something more horrible in the future.)
[Site Demeter]Added a copy of Cursed Pumpkin Seed Recipe near the computer that has the footage of Incident UPEI0633-2022-A.
The wiki pages have been updated accordingly.
##########System#############
Added code support to allow seeds to grow into something abnormal.
3D printing UI shall now display the number of a potentially dynamic generated material correctly if it does not yet exist. (It sounds like a paradox. :p)
简体中文
##########Content############
【3D打印】加入了新的蓝图:被诅咒的南瓜种子。
【种植】你现在可以种下被诅咒的南瓜种子让它们生长成南瓜人从而扩散到基金会的实验室以外的区域。(当前他们都会生长成南瓜人。不过以后可能会加入更可怕的变体。)
【德米特基地】在包含事故UPEI0633-2022-A的录像的电脑旁边加入了一份被诅咒的南瓜种子的配方。
维基页面已经进行了相应更新。
##########System#############
加入了允许种子生长成某些异常物体的代码支持。
3D打印界面现在会正确显示一个在游戏过程中可能动态生成但是当前不存在的原料。(听起来像是一个悖论。:p

20221021
English
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[Site Demeter]Added an experiment log of curse stones with a recent British politic meme. :D
[Site Demeter]Added a chair and changed the floor tile in the room where you can find the video footage of Incident UPEI0633-2022-A to better match what's shown in the video.
[Oasis Teahouse]Added the 2nd floor of this building with a smelter.
简体中文
##########Content############
【德米特基地】加入了一份诅咒石的研究日志,包含了近期不列颠的一个政治梗。:D
【德米特基地】在能够找到事故UPEI0633-2022-A的录像的房间内加入了一把椅子,改变了地板的颜色,从而使环境和录像中的更加接近。
【绿洲茶馆】加入了这栋建筑的2楼,有一个熔炉。
 

orochi2k

The Mad King of Neolithic
Veteran
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Jan 2, 2021
Messages
209
Reaction score
326
First Language
Chinese
Primarily Uses
RMXP

20221022
English
##########Content############
[TTS] During the dialog, you can now click the "S" key to let your computer read the dialog text for you.
[TTS] There is an issue regarding the traditional Chinese language. As I have no idea if you are using a computer in HK or TW region. Thus, it's currently set to TW.
[TTS] The TTS settings are exposed to the localization file: language_configure.loc. If the setting does not work, you may want to change LLC_CONFIGURE_TTS_SPEAKER to a different one.
[TTS] For example, players in HK may likely need to change it to "Name=Microsoft Tracy Desktop" (Hanhan is for TW.) You can find all the TTS voices on your computer in your registry path: HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Speech\Voices\Tokens\
[TTS] The English language has the best quality. I blame Microsoft for that.
[TTS] Added TTS-related information to the tips menu and at the very start of the game.
[3D Printing]Missing materials shall now display as red on the crafting UI.
##########System#############
Added some faith-related classes. (Still quite early working-in-progress.)
Added TTS functions using windows system SAPI. (I stole this idea from Paradox's Stellaris team while also making some improvements to make it a bit more flexible.)
简体中文
##########Content############
【对话语音播放功能】在游戏中的对话出现时,你现在可以按下"S"键,让系统的语音帮你朗读游戏的对话内容。
【对话语音播放功能】对于繁体中文目前有一个小问题。因为我无法确定用户是在香港还是台湾地区。因此,当前默认设置的是台湾。
【对话语音播放功能】所有的语音播放的设置均已经被输出到了各个本地化文本的 language_configure.loc文件内。如果游戏中没有声音,可以尝试更换LLC_CONFIGURE_TTS_SPEAKER到另外一个语音。
【对话语音播放功能】比如,香港的玩家可能需要把这个设置更改为 "Name=Microsoft Tracy Desktop"(默认的Hanhan为台湾地区语音库)所有在本地安装过的语音库可以在注册表的这个位置找到: HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Speech\Voices\Tokens\
【对话语音播放功能】当前似乎英语的效果最好,这显然是微软的错。(✺ω✺)
【对话语音播放功能】把对话语音播放功能加入到了游戏的帮助菜单中,同时在游戏一开始的时候也会提及。
【3D打印】缺失的原料现在会用红字显示在制造界面上。
##########System#############
加入了一些和信仰有关的类。(早期施工中。)
加入了利用Windows操作系统的SAPI进行游戏中的文字转语音播放的功能。(对,我是从P社的群星组那边偷来的想法,顺便做了点改进。)

20221023
English
##########Content############
[TTS]You can now interrupt the TTS and make the reading stop before it ends.
##########System#############
[TTS]TTS will now ignore all the escape characters.
[TTS]Made TTS perform better when reading a sentence that occupies multiple lines in the game.
[TTS]Changed the way to play TTS, they are now using async methods. Thus, the game no longer hangs up till it's done. (Hopefully no memory leaks/deadlocks in multi-threads.)
[TTS]Exported more TTS-related functions from the C++ side to the Ruby script for better flow control.
[TTS]When the system is unable to read a text, it will now time out after 0.5 seconds instead of making the game no longer respond indefinitely.
##########DEBUG#############
[Egypt]]Fixed 3 tile bugs that allow players to move onto some roofs of the buildings in Baldat'Aten'Almaleuna
[Oasis Teahouse]Fixed a bug that the option to rent a room misses its Chinese localization text.
简体中文
##########Content############
【对话语音播放功能】你现在可以打断语音的播放,在其阅读完成之前就终结掉播放的过程。
##########System#############
【对话语音播放功能】在播放语音时现在会自动过滤掉游戏中一些不会显示的转义字符。
【对话语音播放功能】使朗读一句位于多行上的句子时更加顺畅。
【对话语音播放功能】语音朗读现在使用异步方式进行。游戏不会再在播放完语音前被挂起。(希望在多个线程之间不会发生死锁和内存泄露。)
【对话语音播放功能】将更多的C++侧的函数暴露给了RUBY侧的脚本,用于更好的进行流程控制。
【对话语音播放功能】当系统长期无法解析要阅读的文本,会在0.5秒后触发超时而非使游戏永远没有响应。
##########DEBUG#############
【埃及】修复了三处导致玩家可以移动到巴达图'阿腾'阿玛拉乌那图城内一些房顶的bug
【绿洲茶馆】修复了租用房间的选项没有中文本地化的Bug。

20221024
English
##########Content############
[TTS]Added reading speed setting to the game setting menu.
[TTS]The game's voice-over volume setting now affects the TTS reading volume.
[TTS]Added default volume value to each language's localization setting.
[Furniture]New Cooking Device: "Free Villager" Stove.
[Oasis Teahouse]Added a new room on the 2nd floor. Added a "Free Villager" Stove in this room.
##########System#############
[TTS]The C++ side further exported the voice reading speed parameter to the Ruby script for the game to control.
[TTS]The C++ side further exported the voice reading volume parameter to the Ruby script for the game to control.
简体中文
##########Content############
【对话语音播放功能】在游戏的设置菜单中加入了改变阅读语速的选项。
【对话语音播放功能】游戏的语音音量设置现在会影响朗读的语音的音量。
【对话语音播放功能】在各语言的本地化文本配置文件中加入了一个默认的朗读音量数值。
【家具】新的烹饪设备:『乡野村夫』灶台。
【绿洲茶馆】在2楼新加入了一个房间,房间中有一个『乡野村夫』灶台
##########System#############
【对话语音播放功能】 C++侧进一步提供了可以控制阅读语速的函数供游戏的Ruby脚本使用。
【对话语音播放功能】C++侧进一步提供了可以控制阅读音量的函数供游戏的Ruby脚本使用。

20221025
English
##########Content############
[TTS]Moved the reading speed setting to the audio configuration window.
[Audio Config Window]Made the background no longer has any transparency.
[Piano]New furniture: Piano. (You can actually play them with your keyboard. :D)
[Piano]Added a piano in Liu's bar.
##########System#############
[Piano]Added code support to implement the functions of pianos.
##########DEBUG#############
Fixed a bug that causes the battle environment parameters are not set correctly on the first floor of No.181 River Road, Liu.
简体中文
##########Content############
【对话语音播放功能】将改变阅读语速的设置移动到了声音设置的窗口。
【声音设置窗口】背景不再有任何透明度。
【钢琴】新家具:钢琴(这是一种你真的可以用键盘进行演奏的家具。:D
【钢琴】在疁城的酒吧里加入了一台钢琴。
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【钢琴】加入了对钢琴功能的代码支持。
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修复了一个导致疁城清河路181号1楼的战场环境未被正确设置的Bug。

20221027
English
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[Faith]Countinue to work on the faith system. Data structures and design done.
[Faith]Added some test data entries and their art assets.
简体中文
##########System#############
【信仰】继续在信仰系统中施工。数据结构和设计完成。
【信仰】加入了一些测试用的数据已经对应的美术资源。

20221028
English
##########Content############
[Faith]New Faith: Aten
[Faith]New Center of Belief: Aten
[Faith]New Tenet: Prophecy of the Black Sun
[Faith]New Tenet: Sun Worship (+2% ice resistance)
[Aten Cultists]All Aten Cultists now have Aten faith.
##########Wiki###############
Added wiki page: Center of Belief: https://neolithia.fandom.com/wiki/Faith:_Center_of_Belief
Added wiki page: Tenet: https://neolithia.fandom.com/wiki/Faith:_Tenet
##########System#############
[Item Detail Window] Unified the special attribution drawing function between weapons and equipment, and reduced duplicated code.
[Faith]New faith system is now attached to all characters. (Both your allies and foes.)
[Faith]Tenets can now provide special attributions to characters.
[Faith Scene]Added a very basic version of the faith scene. The visible content is quite limited.
[Status Window]Character status window now draws faith information based on the new faith system. (Notably, some teammates now have their faiths set to WIP as those will be added later.)
[Status Window]You can now click on a character's faith to visit the faith scene.
[Status Window]Added hotkey: F to open the faith scene.
简体中文
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【信仰】新信仰:阿腾
【信仰】新的信仰核心:阿腾
【信仰】新的信仰信条:黑日的预言
【信仰】新的信仰信条:太阳崇拜 (+2%冰属性抗性)
【阿腾邪教徒】所有的阿腾邪教徒现在有了阿腾信仰。
##########Wiki###############
加入了维基页面:信仰核心:https://neolithia.fandom.com/wiki/Faith:_Center_of_Belief
加入了维基页面:信条: https://neolithia.fandom.com/wiki/Faith:_Tenet
##########System#############
【物品细节窗口】统一了特殊属性的绘制方式,减少了重复的代码。
【信仰】新的信仰系统现在被装备到了所有角色身上。(包括队友和敌人。)
【信仰】信条将会给角色带来特殊属性加成。
【信仰界面】加入了一个非常基础的信仰界面。仍然有大量信息没有显示在其中。
【人物属性界面】人物属性界面中的信仰信息现在会从新的信仰系统中获取。(其中最显著的变化是部分队友的信仰现在变成了施工中,在之后的更新中会加入。)
【人物属性界面】你现在可以通过点击一个角色的信仰前往信仰界面。
【人物属性界面】加入了快捷键F来打开信仰界面。
 

orochi2k

The Mad King of Neolithic
Veteran
Joined
Jan 2, 2021
Messages
209
Reaction score
326
First Language
Chinese
Primarily Uses
RMXP

20221029
English
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[Faith]Each character now has a devotion value. (It affects both your allies and foes.)
[Faith]Added a command window in the Faith scene, providing various functions. (Some are still WIP.)
[Faith]You can now rename your faith as the first step to making your own customized faith.
[Faith]You are currently unable to customize other team members' faith for now.
[Faith]You can now change the Center of Belief of the faith you created. It costs devotion.
[Faith]You can hover your mouse over the cost to see how it is calculated.
[Faith]You can also use the "A" key to turn off the help window when you pick a new Center of Belief.
[Faith]There are five very common Center-of-Beliefs you can choose right now. More will be added. Some will need to be unlocked.
[Faith]New Center-of-Beliefs: Judaism, Buddhism
[Faith]All Center-of-Beliefs from Abrahamic religions now have a +5% fear resistance.
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[Status Window]Rearranged the input message flow of the command window to make it more flexible.
[Status Window]Rearranged the position of the command window and the information displayed in this window.
[Status Window]Added the faith option to the command window.
简体中文
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【信仰】所有角色现在有一个虔诚值的数值。(同时影响你的队友和敌人。)
【信仰】在信仰界面加入了一个指令窗口,提供各类功能。(有些功能仍然在施工)
【信仰】你现在可以修改你的信仰的名称,作为创作自己的自定义信仰的第一步。
【信仰】你目前暂时还无法自定义队友的信仰。
【信仰】你现在可以通过消耗虔诚来改变你创建的信仰的核心。
【信仰】你可以将鼠标移动到消耗上查看具体的消耗计算方式。
【信仰】在选择一个新的信仰核心的时候你可以按"A"键开关帮助。
【信仰】当前有五种不同的可供选择的信仰核心。更多会在此后添加。部分需要游戏中解锁。
【信仰】新的信仰核心:犹太教,佛教。
【信仰】所有基于亚伯拉罕宗教的信仰核心现在提供+5%的恐惧抗性。
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【人物属性界面】调整了指令输入控制流程,使之更加灵活。
【人物属性界面】调整了指令窗口的位置和显示的内容的布局。
【人物属性界面】在指令窗口中加入了进入信仰界面的选项。

20221030
English
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[Egypt]New location: Desert of the Trapped (Not sure how many people still remember the shape of this map. It's from more than 10 years ago.)
[Wiki]Information on this location has been updated to wiki: https://neolithia.fandom.com/wiki/Locations
[Bazaar]Added some shadows on the map.
[Tilemap]Changed the desert map tile to better support shadows.
[Faith]Rewrote the descriptions of some Center-of-Beliefs.
[Faith]New Center-of-Belief: Taoism
[Faith]Taoism and Buddhism Center-of-Beliefs now provide +5% Emotional Damage Resistance. (I am just making this Asian Joke as an Asian. :D)
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[Faith]Added functions to allow dynamic requirements of tenets. (Still working in progress.)
[Faith]Added an item detail window when checking tenets. (Can turn on/off by clicking the "A" key.)
##########DEBUG#############
[Detail Window]Fixed a bug that causes some elemental-related special attributions to be not displayed.
[Faith]Fixed a bug that tenets are drawn way too close to each other. (A math problem.)
简体中文
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【埃及】新区域:被困者的沙漠。(不知道还有多少人记得这张地图的来源,那已经是10多年前的事情了。)
【维基】关于这个区域的信息已经更新到维基:https://neolithia.fandom.com/wiki/Locations
【巴扎】加入了一些地图上的阴影。
【图块】修改了沙漠图块,增强了对阴影的支持。
【信仰】重写了部分信仰核心的描述。
【信仰】新信仰核心:道教
【信仰】道教和佛教的信仰核心现在提供+5%的情感伤害抗性。(对,我这是在向西方世界的小朋友们解释我们亚洲人就靠这个在各种内卷的社会里活命了。 (✺ω✺))
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【信仰】加入了信条的要求的动态代码块。(仍然在施工中。)
【信仰】加入了查阅信条时的详细信息窗口。(可以按A键开关。)
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【细节窗口】修复了一个导致部分和某些元素有关的特殊属性未正确显示的Bug。
【信仰】修复了信仰绘制时过于靠在一起的Bug。(一个数学问题。)

20221031
English
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[Faith]A customized faith can now see an add tenet option in the tenet window. It costs devotion. (Still working in progress.)
简体中文
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【信仰】自定义的信仰现在可以在信条窗口中找到添加信条的选项。消耗虔诚值。(功能仍然在施工。)

20221101
English
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[Cheat]New console cheat code: Devotion (+10000 devotion to your character. The goal is to ensure everyone's freedom of playing this game however everyone likes. Also, that shall allow people to play with the faith system before I get everything done.)
[Faith]New tenet: The Authority of Papacy (Require: The faith must have a Christianity CoB)
[Faith]New tenet: The Light is Holy (Require: Not worshiping darkness. Not Atheist.)
[Faith]Function to add new tenets to your customized faith has been implemented. (However, the way to gain devotion is still on my to-do list to design and implement.)
##########System#############
[Faith]All the Center-of-Beliefs and Tenets shall be modable now. (They are in open data structures from the very beginning of the design.)
[Faith]New tenets can now only be added after the faith's CoB has been selected.
[Faith]Rearranged the loading order of the script to ensure the Faith database loads after localization data.
[Detail Window]The window can now have escape characters to control font color.
[Faith]The detail window of each tenet shall display all the requirements that you do not meet in red.
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[Faith]Fixed a missing localization key in Traditional Chinese.
[Faith]Fixed a bug that when CoB changed, the tenets remain.
简体中文
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【作弊码】新的作弊码:Devotion (给主角加1万虔诚值。目标是继续贯彻玩家的最大自由度的思想。同时,也能确保就算我把所有的信仰系统的内容做完之前,想做实验玩这个信仰设计器的同学们也可以开始动手了。)
【信仰】新信条:教皇的权威 (要求:信仰具有一种基督教的信仰核心)
【信仰】新信条:光明既是神圣(要求:非黑暗信仰。非无神论者。)
【信仰】对自定义的信仰加入新的信条的功能已经实装。(但是,获得虔诚值的方式还需要进一步的规划并实现。)
##########System#############
【信仰】加入了对所有的信仰核心和信条的Mod支持。(从设计的一开始,它们就是非常开放的数据结构。)
【信仰】新的信条现在只能在已经选定信仰核心后才能加入。
【信仰】调整了脚本载入顺序,确保了信仰数据库在本地化数据库初始化后才载入。
【细节窗口】该窗口现在可以用控制符改变文字颜色。
【信仰】信条的细节窗口会用红字显示当前所有不符合条件的情况。
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【信仰】修复了繁体中文中一处缺失的本地化键值。
【信仰】修复了信仰核心改变后,信条依然被保留的Bug.

20221102
English
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[Faith]You can now modify or delete existing tenets of your customized faith. (Both actions cost devotion.)
[Perk]New special attribution: Money From Battle
[Faith]New Tenet: Sanctioned Raider
[Item]New item: Religious Book (A quite cheap way to get your devotion by reading those books.)
[Loot]The following enemies will now drop Religious Books: Aten Culsits, Buddist Monks, Skeleton Cultists, The Possessed, Zombies, Shade
[Loot]The devotion from each of those books may vary. For example, the Religious Books dropped by Aten Cultists can usually give higher devotion value.
##########System#############
[Faith]Optimized the tenet add/modify cost calculation, reduced the number of duplicated code.
简体中文
##########Content############
【信仰】你现在可以对你的自定义信仰中的已有信条进行改变或删除。(两者均消耗虔诚值。)
【特殊属性】新的特殊属性:通过战斗获得金钱的数量
【信仰】新的信条:正当掠夺者
【物品】新物品:宗教书籍 (一种非常简单的让你通过阅读这些书籍获得虔诚值的方式。)
【掉落物】以下敌人现在会掉落宗教书籍:阿腾邪教徒,佛教和尚,骷髅邪教徒,被附体之人,僵尸,暗影
【掉落物】这些宗教书籍提供的虔诚值会有所不同。比如,阿腾邪教徒掉落的书籍一般会有提供较高的虔诚值。
##########System#############
【信仰】优化了新增和改变信条的消耗计算方式,降低了重复的代码数量。

20221103
English
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[Faith]A character whose faith has Buddhism Center-of-Belief can now gain devotion by making donations to the monks in Liu.
[Faith]Unified the way to display the text when a character gains devotion.
[Faith]Added a function that shall display text when a character gains devotion because of having a certain tenet.
[Faith]Added a function that shall display text when a character gains devotion because of having a certain CoB.
[Faith]Added functions to unlock tenets and faith cores.
[Monk]The monks will no longer thank you for donating $0 money.
##########System#############
Removed a legacy code from SAPC++ that triggers when loading a save file every day. (In TtE, we now have the daily supply box that basically does the same thing.)
[Detail Window]Made it smarter to handle English text. It's much more unlikely to break a word when moving to the next line.
[Detail Window]Made it remove the whitespace if it exists at the very beginning of a new line. Another improvement to the English localization.
[Detail Window]The description text of items and equipment is now drawn by a unified function.
简体中文
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【信仰】有佛教信仰核心的角色,现在可以通过对疁城的那些和尚布施来获得虔诚值。
【信仰】统一了角色获得虔诚值时的文本显示方式。
【信仰】加入了一个函数,用于在角色因为拥有特定信条而获得虔诚值时显示对应的文本。
【信仰】加入了一个函数,用于在角色因为拥有特定信仰核心而获得虔诚值时显示对应的文本。
【信仰】加入了可以解锁信条和信仰核心的函数。
【和尚】那些和尚不会在你捐款0元的时候对你感谢了。
##########System#############
去除了一段来自SAPC++的史前代码。(在TtE中,我们现在有每日补给箱基本干同样的事情了。)
【细节窗口】优化了对英语的处理,换行的时候造成把单词切断的情况更为稀有。
【细节窗口】如果新的一行的出现空格,则会跳过这个空格。主要是对英语的优化。
【细节窗口】物品和武器的描述文字现在使用统一的函数描绘。

20221104
English
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[Procedurally Generated Missions]All those types of missions shall now reward you at least 1 reputation point if successfully completed.
[Faith]Religious Book template can now allow overwriting their names and descriptions.
[Faith]Religious Book templates can have the function to unlock tenets.
[Faith]New Tenet: Seek for Heaven (It requires: Not Atheism. )
[Faith]New Tenet: Obey Your Superior (It's unlocked by talking to the One-Eyed Officer in Liu's PSB)
[One-Eyed Officer]He got a new dialog option, talking about his view on his actions.
[Faith]Faith can now set up mutually-exclusive lists and get requirement tooltips automatically displayed.
[Skill]New skill: Pray. (If the user of the skill is not an atheist or does not decide on their faith, this skill will provide a small amount of devotion. It can also be used as an instant action in battles. More functions will add to this skill later.)
##########DEBUG#############
[Faith]Fixed an English localization typo in the description of Atheism Center-of-Belief.
简体中文
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【随机生成任务】所以此类任务在顺利完成时,现在会提供给你至少1点的声望奖励。
【信仰】宗教书籍模板现在可以覆盖其名字和描述。
【信仰】宗教书籍模板现在可以带有解锁信条的功能。
【信仰】新信条:追寻天堂 (需要:不是无神论者。)
【信仰】新信条:无条件的服从 (通过和疁城公安局某个独眼警官对话解锁)
【独眼警官】他获得了一个新的对话选项,他会告诉你他对于他所做的事情的观点。
【信仰】信仰现在可以设置互斥列表并且会自动在需求的提示中显示。
【技能】新技能:祈祷。(对于一个非无神论的并且已经确立自己信仰的使用者,该技能会每次使用时提供少量的虔诚。可以在战斗中作为快速动作使用。更多关于这个技能的功能会继续添加。)
##########DEBUG#############
【信仰】修复了无神论信仰核心中的一处英语错误。
 

orochi2k

The Mad King of Neolithic
Veteran
Joined
Jan 2, 2021
Messages
209
Reaction score
326
First Language
Chinese
Primarily Uses
RMXP

20221105
English
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[Faith]New Center-of-Belief: Hinduism (+5% Emotional Damage Resistance. I need to study more on its real-life beliefs.)
[Faith]New Center-of-Belief: Shinto (+3 Binding Level. I know some may think it shall be a war-like belief. But, that is not true. So, we get pokemon instead.)
[Faith]New Center-of-Belief: Lucifer (+10% Dark Skill Effects. -5% Light Skill Effects. See below to find the unlock condition.)
[Faith]All Abrahamic Center-of-Beliefs now get +50% devotion from pray.
[Special Attribution]Shortened the text of several special attributions.
[Special Attribution]Added a new special attribution that modifies the Critical Rate.
[Special Attribution]Added a new special attribution that modifies the amount of devotion from pray.
[Skill]Skill menu now lists "pray" in the active life skill category.
[Deal With the Devil]You can now ask Mephisto about Lucifer to unlock the Center-of-Belief of Lucifer.
##########WIKI###############
New wiki page of faith: https://neolithia.fandom.com/wiki/Faith
##########DEBUG#############
[Special Attribution]Fixed a bug that in an edge case the elemental effect modifier may cause a damage spell to become a healing spell or vice versa.
简体中文
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【信仰】新信仰核心:印度教(+5%情感伤害抗性。对这个宗教,还需要进一步的研究。)
【信仰】新信仰核心:神道教 (+3封印等级。我知道有些人觉得这应该是一个战斗为主的信仰。但是,这貌似是一种误解。所以,我还是设定成抓宠物的好了。)
【信仰】新信仰核心:路西法 (+10%暗属性技能效果 -5%光属性技能效果。解锁方法请参照下方。)
【信仰】所有亚伯拉罕信仰核心现在+50%的从祈祷中获得的虔诚。
【特殊属性】缩短了部分特殊属性的描述文字。
【特殊属性】加入了一个新的影响致命一击率的特殊属性。
【特殊属性】加入了一个新的特殊属性可以影响祈祷获得的虔诚值的百分比。
【技能】技能菜单现在会把祈祷列入主动生活技能的目录中。
【恶魔交易】你现在可以向梅菲斯特询问关于路西法的事情从而解锁路西法的信仰核心。
##########WIKI###############
新的关于信仰的维基页面:https://neolithia.fandom.com/wiki/Faith
##########DEBUG#############
【特殊属性】修正了一个元素效果调整器可能在极端情况下让一个伤害技能反转成治疗技能(或反之亦然)的情况。

20221106
English
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[Mummy]New Enemy: Mummy. (You can bind them and turn them into pets.)
[Mummy]They have a quite nasty passive special attribution. (The good news is, you may find that useful when they are your allies.)
[Mummy]You can find them in the Desert of the Trapped.
[Mummy]Added an item drop list for Mummy enemies, including a lot of bandages.
[Special Attribution]The special attribution window now reports the source of special attribution from the character themselves.
[Prefix]New prefix: Prayer's (Gain more “Devotion from Pray.")
##########DEBUG#############
[Special Attribution]Fixed a typo in the English localization text of the special attribution that modifies the state's success chance.
[Special Attribution]Fixed a display error on the detailed report of the "Devotion from Pray" modifier.
简体中文
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【木乃伊】新的敌人:木乃伊。(可以封印为宠物。)
【木乃伊】它们有一种很烦人的被动特殊属性。(往好的一面看,在作为你的队友的时候,也许会很有用。)
【木乃伊】你可以在被困者的沙漠中找到它们。
【木乃伊】给木乃伊敌人加入了物品掉落列表,包含了很多绷带。
【特殊属性】特殊属性界面现在会在列出的来源清单中列出来自角色自身的数值。
【词缀】新词缀:祈祷者的 (增加祈祷获得的虔诚值数量)
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【特殊属性】修正了一处英文本地化文本中对于能够影响状态施加成功率的特殊属性的描述中的拼写错误。
【特殊属性】修复了【从祈祷中获得虔诚】的修正属性的详细报告中的一处显示错误。

20221107
English
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[Faith]Faith customization options now only display when you are checking your main character's faith.
[Faith]You can now copy your faith to the faith of your pets when inspecting their faith. (When you change your faith again, theirs will not automatically update.)
[Faith]New tenet: Tangpingism. (+15% Emotional Damage resistance. Mutually Exclusive with "Obey Your Superior." Half the cost if the character is following Taoism.)
[Faith]Talking to the man who lies down in Liu can now unlock Tangpingism.
[Skill]New skill: Foul Speech. (Cause emotional damage and hatred based on the user's speech skills. So, your tank character with high speech skills, such as Trump, can make enemies focus on them while still doing some damage. However, as the damage type is emotional damage, you can hardly talk a zombie to death.)
[Skill]Very few types of pets can learn Foul Speech as it is very rude. -_-
[Enemy]Cat-Faced Old Ladies are no longer immune to emotional damage as part of them are still human.
[Enemy]Normal citizens in Liu may now use the Foul Speech skill when attacked. (Kinda normal human reaction.)
[Enemy]Businessperson-type citizens in Liu are now a bit less likely to try to escape.
[Enemy]The bandits in Egypt learned to use Foul Speech.
[Enemy]The Aten Cultists learned to use Foul Speech.
[Enemy]The Possessed learned to use Foul Speech.
[Enemy]The Homeless in the sewer learned to use Foul Speech.
[Enemy]The Crazed Survivors learned to use Foul Speech.
[Enemy]Those enemies may have different speech skills and thus possess a different level of threat. They are not quite smart. Thus, they may still use Foul Speech on a creature in your group that is immune to emotional damage, such as zombies.
[Queensmouth]Changed the code of selling bandages to the doctor in the police station, bypassing a hard driver I/O that may cause problems on some computers. The price no longer directly modifies the value number. (Thanks to 18920059268's bug report.)
##########DEBUG#############
Fixed a crash bug caused by a map's environment being totally void. (Such as the shade's dream.) (Thanks to 18920059268's bug report.)
From now on, the game system will automatically correct the nil to an array.
简体中文
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【信仰】自定义信仰的选项现在只会在你检查你的主角的信仰的时候显示。
【信仰】你现在可以在检查你的宠物的信仰的时候,把你当前的信仰复制给你的宠物。(当你再次改变信仰时,他们的信仰不会自动改变。)
【信仰】新信条:躺平主义。(+15%情感伤害抗性。和"无条件服从"信条互斥。如果是道教信仰,则增加该信条的消耗减半。)
【信仰】现在和某个在疁城躺平的男子对话可以解锁躺平主义的信条。
【技能】新技能:污言秽语。(基于使用者的说服力水平,对目标造成感情伤害和制造仇恨。适合高说服力的坦克角色吸引仇恨的同时稳定输出。可能适合川普使用。但是,由于伤害类型是感情伤害,所以估计你没法直接嘴炮干掉一只僵尸。)
【技能】只有少部分的宠物可以学习污言秽语。因为这非常祖安。-_- (其余人员可以在这是间酒吧里学习这个技能。)
【敌人】猫脸老太太不再免疫感情伤害,因为她们还保持一定的人性。
【敌人】疁城的市民被攻击时现在可能会使用污言秽语。(貌似属于正常的人类反应)
【敌人】疁城打工人遭到攻击时每回合选择逃跑的概率略微降低。
【敌人】埃及的强盗学会了使用污言秽语。
【敌人】阿腾邪教徒学会了使用污言秽语。
【敌人】被附体之人学会了使用污言秽语。
【敌人】下水道里流浪汉学会了使用污言秽语。
【敌人】发疯的幸存者学会了使用污言秽语
【敌人】以上敌人的说服力水平不同,因此使用污言秽语时对你的威胁也不同。并且,他们并不是非常聪明,会对你队伍中那些免疫感情伤害的生物(比如僵尸)使用这个技能。
【王后镇】修改了向某个在警察局的医生贩卖绷带的代码。跳过了一次可能导致问题的硬盘读写。并且价格变动不再是直接修改物品上的数值了。(感谢18920059268的Bug报告。)
##########DEBUG#############
修复了一个因为某些地图的环境是空时导致的游戏崩溃bug。(比如在暗影的梦境里的时候)(感谢18920059268的Bug报告。)
从现在开始,游戏的系统会自动把空值设置成一个可读的数组。

20221108
English
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[Faith]The religious books dropped by Aten Cultists now also unlock the "Sun Worship" tenet. Thus, this tenet is now available to your main character and allies. (The change does not affect the religious books generated previous to this version.)
[Skill]New skill: All of You, Are Just Garbage! (AoE version of the Foul Speech skill. Eric Ocelot in This Is a Bar teaches this skill but the price is ridiculously high.)
[Enemy]Aten Cultists now use "All of You, Are Just Garbage!" instead of Foul Speech.
[Enemy]The Possessed now use "All of You, Are Just Garbage!" instead of Foul Speech.
[Battle]When a character uses a skill, the skill name window will now last a bit longer.
##########System#############
[Faith]Added more generic functions to check if any character in your group has a faith CoB or tenet with a certain tag and then do something.
[Faith]Changed the code of all devotion from certain activities to this new generic function.
##########DEBUG#############
[Faith]Fixed tenet: Sanctioned Raider's incorrect requirement.
简体中文
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【信仰】阿腾邪教徒掉落的宗教书籍现在会解锁【太阳崇拜】信条。从而使这个信条可以被主角团使用。(该变动不影响这个版本之前生成的宗教书籍。)
【技能】新技能:在座诸位,皆是垃圾。(污言秽语的全体版本。可以在这是间酒吧里找艾瑞克·奥斯罗特学习这个技能,但是,他的开价高得离谱。)
【敌人】阿腾邪教徒现在使用【在座诸位,皆是垃圾】而非【污言秽语】
【敌人】被附体之人现在使用【在座诸位,皆是垃圾】而非【污言秽语】
【战斗】当一个角色使用一个技能时,技能名称显示的窗口的存在时间略微增长了一点。
##########System#############
【信仰】加入了一些更泛用的函数在判断队伍中是否有任何角色存在某个带有某种特征的信仰核心或信条,随后进行某操作。
【信仰】所有的基于某种活动而获得虔诚的行为被更新到了这些新的泛用函数上。
##########DEBUG#############
【信仰】修复了信条【正当掠夺者】的错误要求。

20221109
English
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[Egypt]New location: Breached Ancient Tomb
[Egypt]Added a document in this tomb with information about the last days of the ancient Aten Cultists.
[Skill]Spirit of Mirror and Spirit of Guardian can now be used from the menu before engaging enemies in battle.
[Enemy]Grand Inquisitor Aaron's MaxHP, Endurance, and Physical Defense is reduced.
[Enemy]Further reduced Grand Inquisitor Aaron's all status on his first encounter. (A well-placed AWP shot may put him back to his slumber.)
##########System#############
[TTS]Text-to-Speech system no longer stops the message window from updating when reading.
[TTS]Text-to-Speech system can now read big books.
[TTS]When reading, background music will be temporarily muted.
##########DEBUG#############
[TTS]Fixed a bug that when reading the large text message popups the logical flow gets broken. (It shall use "next" in the loop instead of "return")
简体中文
##########Content############
【埃及】新地点:被闯入的古墓
【埃及】在这个墓穴中加入了一篇文档,关于那些上古时代的阿腾邪教徒们所经历的最后时光。
【技能】守护精灵和镜之精灵现在可以在菜单中直接使用,可以在开始战斗前提前准备好。
【敌人】降低了异端大审判官安隆·卡斯提罗的最大生命值、耐力、和物理防御力。
【敌人】进一步降低了首次遭遇异端大审判官安隆·卡斯提罗时他的各项属性。(基本上AWP一枪能击毙。)
##########System#############
【对话语音播放功能】在系统阅读语音时不会再打断信息窗口的刷新。
【对话语音播放功能】该系统现在可以阅读打断的书籍文字。
【对话语音播放功能】在阅读时背景音乐会暂时静音。
##########DEBUG#############
【对话语音播放功能】修正了在对于大型的文字提示框使用语音阅读时发生了程序逻辑错误BUG的问题。(应该在循环中使用"next"而非"return")

20221110
English
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[Enemy]Grand Inquisitor Aaron is no longer immune to fear, sleep, and blind.
[Enemy]Bandits in Egypt now drop more money.
[Faith]Queensmouth Scavengers have about a 65% chance to be following Christianity. (Based on Religion in the United States data from Wiki.)
[Faith]Grand Inquisitor Aaron and his assistants get their faith set to Christianity.
[Faith]The Buddhism Monks in Liu now have their faith set to Buddhism.
[Art Assets]Added a non-playable character's art assets, designating SA96.
[Lost in the Sand]A tent will appear in the Desert of the Trapped. (Only after this mission has started.)
简体中文
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【敌人】大审判官安隆·卡斯提罗不再对恐惧、睡眠和失明免疫。
【敌人】埃及的强盗现在会掉落更多的金钱。
【信仰】王后镇的拾荒者现在有65%的概率有基督教信仰。(基于维基百科上美国当前宗教数据的信息。)
【信仰】大审判官安隆·卡斯提罗以及他的助手的信仰被设定为了基督教。
【信仰】疁城的和尚们现在在数据中遵循佛教信仰。
【美术资源】加入了一个新的不可使用的角色的美术资源,编号SA96
【迷失于沙之中】在这个任务开始后被困者的沙漠会出现一个帐篷。(这个帐篷在该任务开始前不会存在。)

20221111
English
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[Butterfly]Butterfly Wings now work in the Desert of the Trapped.
[Butterfly]Butterfly Wings now work in the Breached Ancient Tomb
[Egypt]New location: Expedition Team's Tent
[Lost in the Sand]The story continues. (Variable changes from 700 to 705)
[Lost in the Sand]Added a document in the Expedition Team's Tent
简体中文
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【蝴蝶】蝴蝶之翼现在可以在被困者的沙漠使用。
【蝴蝶】蝴蝶之翼现在可以在被闯入的古墓中使用。
【埃及】新地点:探险队的帐篷
【迷失于沙粒中】剧情略微推进至705
【迷失于沙粒中】在探险队的帐篷中加入了 一份文档。
 

orochi2k

The Mad King of Neolithic
Veteran
Joined
Jan 2, 2021
Messages
209
Reaction score
326
First Language
Chinese
Primarily Uses
RMXP

20221112
English
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[Furniture]New Furniture: Altar. (You can use it to check a team member's faith with fewer clicks than doing that from menus. There will be more functions in future updates.)
[Item]New item: Holy Water (Damage the undead, demons, and the wicked while healing and cleansing others. You can also use it when cooking. But it does not provide other effects than normal water.)
[Bazaar]Nemetz now sells Holy Water.
##########System#############
[Character Selection Window]Added function support to display a character's qualification based on a customized script block.
[Faith]It's now possible for a faith's Center-of-Belief or tenets to provide skills.
简体中文
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【家具】新家具:祭坛。(你可以用它检查队友的信仰,比从菜单中检查少几步操作。在此后的更新中会加入更多的功能。)
【物品】新物品:圣水。(会对不死生物、恶魔、以及被谴责之人造成伤害,对其他角色进行治疗并净化特定负面属性。你也能用它烧菜,只是不会有除了普通的水之外的额外效果。)
【巴扎】内梅茨现在贩卖圣水。
##########System#############
【角色选择窗口】加入了基于自定义代码段显示角色是否符合某种条件的功能。
【信仰】信仰核心和信条现在可以提供技能了。

20221113
English
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[Lost in the Sand]The story continues. (Variable changes from 705 to 710)
[Faith]New tenet: Holy Water (Requirement: Not Atheist. It allows a character who follows this faith to create holy water on any altars. 5 devotion + 1 water = 1 Holy Water)
[Faith]In theory, if you have a lot of devotion and water, you can make a fortune by selling the holy water you make. (Seriously, I find people sell holy water on Amazon in real-life.)
##########DEBUG#############
[Faith]Fixed a bug that the cheat code "Devotion" gives a double amount of devotion.
简体中文
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【迷失于沙粒中】剧情推进至710
【信仰】新信条:神圣之水(需要:非无神论者。允许相信这种信仰的人员在任何的祭坛上制造圣水。 5点虔诚+1份水=1份圣水)
【信仰】理论上,如果你有大量的虔诚值和水,你可以通过卖圣水发家致富。(现实中确实有人在亚马逊上高价贩卖圣水。)
##########DEBUG#############
【信仰】修复了作弊码"Devotion"会提供双倍的虔诚值的Bug。

20221114
English
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[Queensmouth]Added an altar in the church of Queensmouth. (You can use its functionalities but cannot steal it.)
[Faith]New Tenet: Tsethar (Gain devotion when releasing the bind of a pet. Devotion amount is scaled with the pet's level. Half the tenet cost if following Buddhism.)
[Faith]Tsethar is likely going to be a tenet that can be abused mechanism-width. Just like in real life, the animals released by pious Buddhists sometimes just got captured again soon after. But, it's not my place to question their rituals of goodwill.
[Faith]New Tenet: Law and Order (+10% resistance to confusion and daze)
[Faith]"Sun Worship" tenet now also gives +3% Fire Effects
[Lost in the Sand]Bandits may eventually start to inhabit the Expedition Team's Tent after all investigation groups left.
[Lost in the Sand]Those bandits in the Expedition Team's Tent will complain there is nothing valuable in the tent.
##########System#############
[Lost in the Sand]Added a function in the story manager to quick-check a decision you made in the Tea House.
简体中文
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【王后镇】在王后镇的教堂里加入了一个祭坛。(你可以使用它的功能,但是你无法将其偷走。)
【信仰】新信条:放生(将宠物放生时会获得虔诚。虔诚的数量基于宠物的等级。如果核心信仰是佛教,则加入这个信条的开销减半。)
【信仰】放生信条非常可能在机制上是可以被滥用的。就像在现实生活中,上游放生下游捕捞的情况一样。但是,我并不会去过多评价这种貌似不实用但是出于善念的举动。
【信仰】新信条:法律与秩序(+10%混乱抗性和幻惑抗性)
【信仰】太阳崇拜信条现在会同时提供+3%的火属性效果。
【迷失于沙粒中】当地的强盗会在所有调查人员离开探险队的帐篷后的某个时间点开始在这个帐篷里出现。
【迷失于沙粒中】这些在帐篷里出现的强盗会抱怨里面没有任何值钱的东西。
##########System#############
【迷失于沙粒中】在剧情管理器中加入了一个函数来快速检测你在茶馆中作出的一个决定。

20221115
English
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[Egypt]New location: Outside the Library
[Enemy]New Enemy: Long-Dead Rome Soldier (They can be turned into pets. They start with a few levels of blade weapon proficiency.)
简体中文
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【埃及】新区域:图书馆外
【敌人】新敌人:逝去千年的罗马士兵(可以被转化为宠物。初始具有一定等级的刀剑类武器熟练度。)

20221116
English
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[The Euclid Calendar]The Euclid Calendar can now calculate interest based on the LRP interest rate of China. (This is a small tool I wrote to make my lawyer life a bit lazy. I'm tired of some other so-called lawyers sell such easy program and service for money. So, I am giving you this for free.)
[Item]New Weapon: Rome Gladius (Can have prefixes)
[Enemy]Added item drop list for Long-Dead Rome Soldiers (The list includes Rome Gladius)
[Prefix]New prefix: Rude (Increase the base power of foul speech and "All of you, are just garbage!")
##########System#############
[Item Generator]Added a function to automatically test syntax error in scripts.
简体中文
##########Content############
【欧几里得日历】欧几里得日历现在可以帮你计算天朝的央行LRP利率计算出的利息。(主要是在我的律师业务上进行偷懒的功能。我发现了很多其他律师把这么简单的东西都当成收费项目。于是,我来给你们免费使用好了。)
【物品】新武器:罗马短剑(可以带有各种前缀)
【敌人】对逝去千年的罗马士兵加入了物品掉落列表。(列表中包括了罗马短剑。)
【前缀】新前缀:粗鲁的 (增加技能污言秽语和【在场诸位,皆是垃圾】的技能威力基础值)
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【物品生成】加入了一个函数去自动检测脚本中是否有语法错误。

20221117
English
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[Faith]New tenet: Human Sacrifice (Sacrifice corpses on altars to gain devotion)
[Item]New item: Aztec Religious Book (Unlock Human Sacrifice Tenet)
[Queensmouth]Added an Aztec Religious Book somewhere. (It's in the Queen's Chamber)
[Egypt]New location: The Grand Library (Only a very small part of it. We need more furniture.)
[Butterfly]Butterfly Wings now work in the "Outside the Library" area.
[Butterfly]Butterfly Wings now work in the Grand Library.
简体中文
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【信仰】新信条:人祭 (在祭坛上献祭尸体获得虔诚)
【物品】新物品:阿兹特克宗教书籍 (可以解锁人祭信条)
【王后镇】在王后镇某处加入了一本阿兹特克宗教书籍 (在女王的房间里)
【埃及】新区域:大图书馆(只开放了一小部分。需要往里面塞更多家具。)
【蝴蝶】蝴蝶之翼现在可以在图书馆外使用。
【蝴蝶】蝴蝶之翼现在可以在图书馆内使用。

20221118
English
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[Environment]New Battlefield environment: Anti-Fire Barrier (All fire-based skills/items may not work here.)
[The Grand Library]Added a lot of bookshelves in the library. (That makes this place even more dangerous as enemies may hide behind the bookshelves)
[The Grand Library]Added a secret room in the library. (It's safe inside to rest.)
[The Grand Library]The library is under the effect of an Anti-Fire Barrier.
[Quest]New Side Quest: A Library on Fire (A small part starts in the secret room in the Grand Library. Still working in progress. It also has some connections with the main quest "Lost in the Sand." But, the order does not matter.)
##########System#############
[Environment]Added functions to allow the battlefield environment directly affect certain types of skills/items.
简体中文
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【环境】新的战场环境:防火结界 (所有火属性的技能和物品在这里可能无效。)
【大图书馆】在图书馆中加入了大量的书架。(导致了这个场景更加危险,因为敌人可能躲在书架后面。)
【大图书馆】在图书馆内加入了一个秘密房间。(房间内视为安全区域,可以休息。)
【大图书馆】图书馆现在在一个防火结界的覆盖下。
【任务】新支线任务:燃烧的图书馆 (一小部分开始于大图书馆的秘密房间。目前仍然在施工。和主线剧情任务【迷失于沙粒中】有关联。但是任务顺序随意。)
##########System#############
【环境】加入了让战场环境可以直接影响某些种类的技能和物品的功能。
 

orochi2k

The Mad King of Neolithic
Veteran
Joined
Jan 2, 2021
Messages
209
Reaction score
326
First Language
Chinese
Primarily Uses
RMXP

20221119
English
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[Faith]New tenet: Freedom of Speech. (Silence resistance +15%, Silence offense -15%)
[Faith]The first tenet now costs only half devotion to be added.
[Faith]Additional cost to add a tenet caused existing tenets now starts at the 3rd tenet. (Previously, it was at the 2nd tenet.)
[Item]Reduced the base price of campfire toolkits. (From 2000 to 700. Otherwise, people will just throw a portable bed to use. :D)
[The Grand Library]Added the dialog of one of the librarians. He now also sells supplies to you. (He sells Butterfly Wings much cheaper than the witchcraft vendor in Liu's Commodity Market)
##########WIKI###############
Updated the wiki document of Butterfly Wings, added information about the Abandoned Mine, locations in the Bazaar, and locations in Egypt. https://neolithia.fandom.com/wiki/Butterfly_Wings
##########System#############
[Special Attribution] a negative number of state offenses now display as red in the item detail window.
简体中文
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【信仰】新信条:言论自由。(沉默抗性+15%,施加沉默成功率-15%)
【信仰】在一个信仰上加入首个信条现在有一个50%的折扣。
【信仰】因为存在现有信条导致的额外开销现在会在第三个信条才开始出现。(此前是在第二个信条的时候。)
【物品】降低了野营工具的基础价格。(从2000降低到了700。不然的话,大家基本上都是随身带张床随时丢出来休息的。:D
【大图书馆】加入了一个图书管理员的对话。并且,他现在会向你贩卖补给品。(他贩卖蝴蝶翅膀的价格比疁城小商品市场的巫术商人便宜得多。)
##########WIKI###############
更新了维基的蝴蝶之翼页面,加入了关于废弃矿洞、巴扎区域、埃及区域各个场景的信息。https://neolithia.fandom.com/wiki/Butterfly_Wings
##########System#############
【特殊属性】当状态施加成功率为负数时,现在会在物品细节窗口中用红色显示。

20221120
English
##########Content############
[The Grand Library]Added the dialog of one of the librarians, revealing part of the historical background of this library.
[The Grand Library]Librarian Carsen will now tell you there are other librarians trapped deep in the library.
[Quest]New Side Quest: Preserve the Knowledge. (It's repeatable. The quest starts in the Bookstore of Liu. The Grand Library is involved. More details can be found on its new wiki page.)
[Liu]Li Muyu in the bookstore can now tell you how to go to the Grand Library after you accept the quest "Preserve the Knowledge." (It can happen very early in the game, no need to progress main story quests.)
##########WIKI###############
Added the wiki page of the quest: Preserve the Knowledge: https://neolithia.fandom.com/wiki/Quest:_Preserve_the_Knowledge
简体中文
##########Content############
【大图书馆】加入了一名图书管理员的对话内容,包含图书馆的一些历史信息。
【大图书馆】图书管理员卡森现在会告诉你还有别的图书管理员被困在图书馆的深处。
【任务】新的支线任务:保存知识。(可重复进行。从疁城的书店开始。大图书馆也参与在了其中。 更多细节可以参考这个任务的专属维基页面。)
【疁城】书店的李幕语现在可以在你接受了【保存知识】任务之后告诉你如何前往大图书馆。
##########WIKI###############
加入了任务【保存知识】的专属维基页面: https://neolithia.fandom.com/wiki/Quest:_Preserve_the_Knowledge

20221121
English
##########Content############
[The Grand Library]Added 2 doors to the deeper areas of the library.
[A Library on Fire]Story continued a slightly bit. (Need to construct the other parts of the library maps.)
[Skill]Your canine friends can now bark outside the battle.
[Skill]Stoneskin can now be used outside the battle.
[Skill]MAGA can now be used outside the battle.
[State]New effect: Condemned (Characters under this effect are considered "wicked," and thus can be harmed by items such as Holy Water. How to apply this effect is currently working in progress.)
##########System#############
Added code support to allow overwriting a character's base elemental attribution.
##########DEBUG#############
[The Euclid Calendar]Fixed a typo in the LPR calculation. It does not affect functions.
简体中文
##########Content############
【大图书馆】加入了两道通往图书馆更深处的门。
【燃烧的图书馆】剧情略微推进。(需要首先制作图书馆其余部分的地图。)
【技能】汪星人现在可以在非战斗时使用【汪汪汪】技能。
【技能】石肤术现在可以在非战斗时使用。
【技能】MAGA现在可以在非战斗时使用。
【状态】新状态效果:指名恶人(角色在此状态下会被认为是【恶人】,因此会受到圣水等物品的伤害效果。施加这种状态效果的方式目前还在施工。)
##########System#############
加入了可以对一个角色的基础元素属性重载的代码。
##########DEBUG#############
【欧几里得日历】修正了一个单词拼写错误。不影响功能。

20221122
English
##########Content############
[Faith]New tenet: Sleep Is for the Weak. (+7% Sleep Resistance)
##########System#############
[Faith]Added up/down buttons when changing Center-of-Beliefs or Tenets so that the interface is a bit more mouse-user friendly.
简体中文
##########Content############
【信仰】新信条:弱者才睡觉。(+7%睡眠抗性)
##########System#############
【信仰】在改变信仰核心和信条的界面加入了上下按钮,从而使界面对于鼠标用户更加友好。

20221123
English
##########Content############
[A Library on Fire]Story continues. (Variable 10 -> 15)
[The Grand Library]The Identification Department is now accessible. (Content is still working in progress.)
[The Grand Library]Added a dialog option on Abdul-Haleem. You can ask him more about the Identification Department.
[The Grand Library]Added a dead body in the Identification Department. Added another new dialog option on Abdul-Haleem after you discover this body. You can also pick up this corpse.
[The Grand Library]Added some scrolls in the Identification Department as loots.
[The Grand Library]The Teleport Circle Room is now accessible. (But there is nowhere to teleport to right now. Need to finish the other floors first.)
[Faith]Trump now has the faith of Trumpism. (Christianity Belief + Law and Order tenet. More tenets may be added later.)
简体中文
##########Content############
【燃烧的图书馆】故事继续。(变量10->15)
【大图书馆】鉴定部区域可以进入。(内容仍然有待添加。)
【大图书馆】阿布杜·哈利姆有了新的对话选项。你可以询问他关于鉴定部的事情。
【大图书馆】在鉴定部加入了一具尸体。在发现这具尸体后阿布杜·哈利姆会有一个额外的对话选项。你也可以拿走这具尸体。
【大图书馆】在鉴定部加入了一些可以拿走的卷轴。
【大图书馆】传送阵的房间现在可以进入。(但是目前还没有可以传送的目标。需要等待其它楼层完工。)
【信仰】川普现在有了川普主义信仰。(基督教信仰核心+法律与秩序信条。更多信条可能后续继续添加。)

20221124
English
##########Content############
[Distress Signal]Story continues. (Variable 10 -> 15)
[Evenkia]Added another area of the forest.
[Butterfly]Butterfly Wings can work in this area.
[Enemy]New enemy: Undead Russian Soldier. (They can be found in the new area of the forest. )
##########DEBUG#############
[Crash]Fixed a crash bug caused by an uninitialized karma value and the code change of "Seek for Heaven". (Thanks to 时间里的孤岛's bug report.)
简体中文
##########Content############
【求救信号】故事继续。(变量10->15)
【埃文基亚】树林的另外一个部分可以进入。
【蝴蝶】蝴蝶之翼可以在这个区域使用。
【敌人】新的敌人:俄罗斯亡灵士兵。(可以在树林的新区域中找到。)
##########DEBUG#############
【崩溃】修复了因为善恶值未被初始化以及【追寻天堂】信条进行的代码变动导致的游戏崩溃。(感谢时间里的孤岛提供的Bug报告。)

20221125
English
##########Content############
[Furniture]Added a new bookshelf variation. (The random furniture vendors in the Commodity Market of Liu sell it.)
[Effects]Added an animation when a character is under the effect of "fear."
[Item]New item: Lovecraft's Unpublished Stories. (Let's not spoil its unspeakable effects. :D)
[The Grand Library]The Reading Room is now accessible.
[The Grand Library]Added a copy of Lovecraft's Unpublished Stories in the Identification Department.
[The Grand Library]Increased the number of enemies spawned in the library as the library is getting bigger.
[Battle]When a character is too afraid to act because they are under the effect of "fear," the information will display a bit longer.
简体中文
##########Content############
【家具】加入了一种新的外观的书架。(疁城小商品市场的随机家具商人贩卖这种书架。)
【状态】对于处于恐惧状态下的角色加入了一个动画效果。
【物品】新物品:洛夫克拉夫特未出版的故事。(在这里就不剧透这东西的不可名状的效果了。:D
【大图书馆】公众阅览室现在可以进入。
【大图书馆】在鉴定部加入了一本洛夫克拉夫特未出版的故事。
【大图书馆】因为图书馆的扩展,所以增加了图书馆内敌人的数量。
【战斗】在战斗中当一个角色处于恐惧状态下而导致因害怕无法行动时,这段信息显示的时间略微增长。
 

orochi2k

The Mad King of Neolithic
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20221126 Hot Fix
English
##########System#############
Added functions to safely copy over current BGM and BGS
##########DEBUG#############
[Lovecraft's Unpublished Stories]Fixed a bug that can crash the game when BGM or BGS is null. (Thanks to AkaCMD's bug report)
简体中文
##########System#############
加入了函数用于安全地复制当前的BGM和BGS
##########DEBUG#############
【洛夫克拉夫特未出版的故事】修复了一个因为BGM或BGS为空时的游戏崩溃。(感谢AkaCMD的bug报告。)

20221126-2
English
##########Content############
[Pet]You can now pet some types of pets when selecting them in the character menu, increasing their loyalty.
[Faith]New Tenet: Cat Worship. (Gain devotion when petting a cat. :3)
[Ammo]New Ammo Type: SMG Ammo.
[Gun]New Gun: PPSh-41
[Bazaar]Added SMG ammo boxes to the weapon merchant's shop inventory.
[Enemy]Added item drop list for Undead Russian Soldiers. (You can get PPSh-41, SMG Ammo, Combat Knife, and some bones from them.)
[The Grand Library]Reduced the number of bookshelves for better performance.
##########System#############
[Faith]Changed the loading sequence of faith data.
##########DEBUG#############
[Faith]Fixed a bug that when switching languages, some tooltips of the faith are not updated to the new language.
[Gun]Fixed a bug that some types of firearms are missing their recycle data.
简体中文
##########Content############
【宠物】部分宠物现在在菜单中有了爱抚的交互选项,可以增加其忠诚度。
【信仰】新信条:猫猫崇拜。(撸猫的时候会获得虔诚。:3)
【弹药】新的弹药种类:冲锋枪子弹
【枪械】新的枪械:波波沙-41
【巴扎】将冲锋枪子弹盒加入到了武器商人的销售商品中。
【敌人】加入了俄罗斯亡灵士兵的物品掉落清单。(包含了波波沙-41,冲锋枪子弹盒,战斗刀,以及一些骨头。)
【大图书馆】降低了书架的数量以提高游戏运行性能。
##########System#############
【信仰】改变了信仰数据的载入方式。
##########DEBUG#############
【信仰】修复了在游戏中改变语言后,部分信仰的文字未使用新的语言显示的Bug。
【枪械】修复了一个导致部分枪械缺乏熔化后回收原料的数据的Bug。

20221127
English
##########Content############
[Gardening]New Plant: Coffee Tree. (It can grow coffee beans. Mathematically, it's more profitable than growing apples.)
[Commodity Market]Random gardening vendors now sell coffee trees.
[Coffee]New items: Coffee Bean, Coffee Powder
[Coffee]Added alchemy data for Coffee Bean and Coffee Powder
[Coffee]Changed the way the system check if an item contains caffeine.
[Coffee]Coffee, Coffee Bean, and Coffee Powder will no longer exit the item menu when used.
[Coffee]Coffee now provides a temporary "Resist Sleep" effect.
[Cooking]You can now make Coffee Powder from Coffee beans by putting them in a cooking device that has the "Grinder" attribute.
[Cooking]You can now make your own coffee! ( Either use Coffee Bean + Water + A device that can heat or Coffee Powder + Water. But for the best result, you may want to use Coffee Powder + Water + A device that can heat.)
[Cooking]Warning! All types of coffee you made may still potentially poison certain types of animals such as small cats and dogs.
[Cooking]Increased Rou Baozi's exp gain when successfully cooked because of its complexity.
##########DEBUG#############
[Environment]Fixed a bug that the map environment is not completed when checking special attributions.
[Gardening]Fixed a typo in the description of grape trees.
简体中文
##########Content############
【种植】新植物:咖啡树(会长出咖啡豆。数值上,种植咖啡比种植苹果收益大很多。)
【小商品市场】随机的种植商人那里现在会贩卖咖啡树。
【咖啡】新物品:咖啡豆、咖啡粉
【咖啡】加入了咖啡豆和咖啡粉的炼金数据。
【咖啡】改变了系统判定一件物品是否含有咖啡因的方式。
【咖啡】咖啡、咖啡豆、咖啡粉在使用后现在不会再离开物品界面了。
【咖啡】咖啡现在会提供一个临时的抵抗睡眠状态。
【烹饪】你现在可以把咖啡豆放入任何有研磨功能的厨具来制造咖啡粉。
【烹饪】你可以自制咖啡了!(配方是 咖啡豆+水+一台能加热的设备 或 咖啡粉+水。 当然,咖啡粉+水+一台能加热的设备会有最好的结果。)
【烹饪】警告!所有你自制的咖啡依然对某些动物存在毒性,比如喵星人和汪星人。
【烹饪】制作肉包子获得的经验增加。因为其制作的复杂程度。
##########DEBUG#############
【环境】修复了一个导致在检查特殊属性时环境列表清单不完整的Bug。
【种植】修复了一处葡萄树的描述中的拼写错误。

20221128
English
##########Content############
[Prefix]New prefix: Repugnant (Increase the initial hatred of enemies in battles. It can be useful for tanks.)
[The Grand Library]The transition from the Teleport Circle to the Control Room shall be smoother now.
##########System#############
[Mouse]Added mouse wheel support on most of the selection windows. (It's based on your Windows Operation System's API. Thus, effects may differ based on your system.)
简体中文
##########Content############
【词缀】新词缀: 令人讨厌的 (增加在战斗中敌方对该角色的仇恨初始值。对坦克类角色比较有用。)
【大图书馆】从传送阵到控制室的移动画面转变现在更加顺畅。
##########System#############
【鼠标】大多数的选项窗口加入了对于鼠标滚轮的支持。(基于你的Windows系统API。因此效果可能因为每个人的操作系统不同而有差异。)


20221129
English
##########Content############
[Special Attribution]New Special Attribution: Gain Magic from Each Lost Sanity.
[Faith]Reduced the cost of switching to Atheism.
[Faith]New Center-of-Belief: Nihilism (+0.5 Magic per Lost Sanity. Let's embrace this madness for everything is meaningless. :D)
[Element]New Element Type: vs Authority.
[Element]Most police officers are now considered as parts of the Authority. (Including the police officers in Liu and Queensmouth.)
##########System#############
[Mouse]Added mouse wheel support to some other selection windows, including the faith belief and tenet selection windows.
##########DEBUG#############
[Element]Fixed a bug that the system does not consider some random police officers in Liu as human.
[Element]Fixed a bug that the system does not consider some random citizens of Liu as human.
简体中文
##########Content############
【特殊属性】新的特殊属性:基于每点失去的San值提高魔力。
【信仰】降低了转换成为无神论者需要的虔诚值。
【信仰】新的信仰核心:虚无主义(每失去1点San值,获得0.5魔力。San值归零,法力无边(误) (✺ω✺))
【元素】新的元素:对 当权者。
【元素】大部分的警察现在具有当权者属性。(包括王后镇和疁城的警察。)
##########System#############
【鼠标】对更多的选择窗口加入了鼠标滚轮的支持,包括信仰的核心和信条窗口。
##########DEBUG#############
【元素】修复了系统不能正确识别疁城部分的警官为人类的Bug.
【元素】修复了系统不能正确识别疁城的部分普通市民是人类的Bug.

20221130
English
##########Content############
[Item]New Item: The Great Elder's Glasses (Can have prefixes. It's a memento item in memory of someone who died today.)
[Skill]New Skill: Too Young! Too Simple! (Cause emotional damage and silence based on speech skills.)
[Bazaar]The magic item vendor now sells The Great Elder's Glasses.
[The Grand Library]Librarian Carsen can now tell you some information about each locked part on the current floor of the library.
##########System#############
[Mouse]Added mouse wheel support to the file save/load scene.
[Message Window]Message window now shall be able to handle line changes automatically. Localization files can still have "\n" to force line change. However, it's optional now.
[Message Window]Added a debug function to scan if the change affects any existing localization texts.
[Message Window]Made adjustments to three affected texts.
[Message Window]Increased the width of the message window.
[Localization]Each language can now define a list of characters as punctuations which will then be used in auto-break lines.
简体中文
##########Content############
【物品】新物品:一位长者的眼镜 (可以带有前缀。这是一个纪念物品,用于缅怀今日逝世的某人。)
【技能】新技能:图样图森破!(造成基于说服力的情感伤害和沉默效果。)
【巴扎】魔法物品商人现在开始销售【一位长者的眼镜】。
【大图书馆】图书管理员卡森现在可以告诉你当前楼层每个封锁的区域有关的一些信息。
##########System#############
【鼠标】在存档/读档界面加入了鼠标滚轮支持。
【信息窗口】信息窗口现在具备了自动将文本换行的功能。本地化文件中依然可以加入"\n"来强制换行。但是已经不是必要的了。
【信息窗口】加入了一个自动检查错误的函数扫描已有的本地化文本。
【信息窗口】调整了三处受影响的文本。
【信息窗口】增加了信息窗口的宽度。
【本地化】每个语言现在可以定义一组标点符号。在自动换行时会进行计算。

20221201
English
##########Content############
[Item]New item: The "White Paper" (It's another anomalous item.)
[Item]New weapon/furniture: Urumqi Road Sign
[Crafting]New 3D printing blueprint: The "White Paper"
[Crafting]New 3D printing blueprint: Urumqi Road Sign
[Dark Cloud]Expanded the map of the Dark Cloud Cyber Cafe, and added a 3D printer.
[Dark Cloud]Added the blueprint of The "White Paper" on the 3D printer.
[Dark Cloud]Added the blueprint of the Urumqi Road Sign on the 3D printer.
简体中文
##########Content############
【物品】新物品:一张【白纸】(又一件异常物品。)
【物品】新武器/家具:乌鲁木齐中路路牌
【制造】新的3D打印图纸:一张【白纸】
【制造】新的3D打印图纸:乌鲁木齐中路路牌
【暗芸网吧】扩展了网吧的地图,加入了一台3D打印机。
【暗芸网吧】在打印机上加入了一份一张【白纸】的图纸。
【暗芸网吧】在打印机上加入了一份乌鲁木齐中路路牌的图纸。

20221202
English
##########Content############
[Liu]You can now interact with the bookshelves in the Book Store
[Liu]Added a new document on the bookshelves in the Book Store.
简体中文
##########Content############
【疁城】书店中的书架现在可以交互。
【疁城】在书店中的书架上加入了一份文档。
 

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I still do this kinda stuff and I think this came out really, really well. Solo violin really helps this piece shine.
Currently at beginner level, checking tutorials on YT and Skillshare
If you like my music I'm open for commissions. You can also visit my website by clicking here to know more about my work.
I know it can be a little confusing with all the advent calendars and time zones, but make sure Starbird, GalacticGod, WaywardMartian and Guardinthena get all the love they deserve fot their hard work! ;3
*it's getting better all the time* tenacious determination (got bills to pay) and doing PT for this gimpy hand - I'm improving quite a bit. :rock-left::troll::rock-right: Had to resign from my fav Lead Security Analyst job because I couldn't type to keep pace ;_; however, Big N kept me on, so finishing my contracts with them. :D

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