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[Neolithic]To the End - DD#80 Quality of Life Improvements - Steam News
The 77th Week and Version 20220729
20220723
English
##########Content##############
New prefix: Urban-Explorer (+speed if in urban areas.)
New prefix: Spelunker's (+speed if in caves.)
They are generic prefixes that can appear on clothes, shoes, and other non-weapon equipment.
It's almost impossible for both of them to appear on the same item. However, we live in a supernatural world. The crazy thing happens.
Added more weights for the "fraudster's" prefix to appear on the business briefcases.
#########System###############
It's now possible to have conditional effects on items.
简体中文
##########Content##############
新词缀:都市探险家(在城市区域有额外的速度奖励)
新词缀:洞穴探险家(在洞穴中有额外的速度奖励)
它们均为通用词缀可能出现在各类衣服,鞋子,以及其它非武器的装备上。
尽管它们几乎不可能出现在同一件物品上。但是,因为我们生活在一个超自然世界中。疯狂的事情有时还是会发生。
增加了公文包上出现"诈骗犯"的词缀的权重。
#########System###############
物品上的效果现在可以附带条件。
20220724
English
##########Content#############
Increased the base amount of insurance compensation in all insurance fraud activities so that it shall be less grinding.
Expanded the map of "The Tale of a Perfect World" dungeon so that the magic circle for exit does not overlap with the hotkey bar when a player tries to leave. (Thanks to Snownee's feedback.)
[Lockpicking]Added more helpful information when playing the lockpicking mini-game for the first time. (Thanks to Snownee's feedback.)
[Lockpicking]Added a function to open this help window during the lockpicking by pressing H.
#########DEBUG###############
Fixed a bug that causes window size configuration not to load correctly when window size was set to 800x600, 960x720, or 1440x1080 (Thanks to Snownee's bug report.)
It's caused by incorrect conversion from string to int. It should be a string to float conversion.
简体中文
##########Content#############
上调了各类保险诈骗活动中获得的保险金的基数,有助于保护大家的肝。 (✺ω✺)
扩展了完美世界副本的地图,从而让离开用的魔法阵不会在玩家想要离开时和快捷键栏发生鼠标输入的冲突。(感谢Snownee的反馈。)
【开锁】在首次进入开锁小游戏的时候现在会有更多的关于操作的提示信息。(感谢Snownee的反馈。)
【开锁】在开锁时现在可以按H显示这个提示信息窗口。
#########DEBUG###############
修复了一个导致窗口大小设定为800x600, 960x720, 或1440x1080时配置文件未能正确被读取的BUG。(感谢Snownee的Bug报告。)
该错误由一个错误的字符串到整形的转换操作造成。正确的操作应当是转成浮点。
20220725
English
##########Content#############
[Sins of the Father]Story continues. (Final Boss. But, it only means the action part of this quest is concluded. The story is not ended yet. Variable changed from 555 to 600)
New item: Eye From Beyond. (The loot of the boss mentioned above.)
New prefix: Desert-Explorer (Not many areas are counted as deserts right now. But, we will have more in the future.)
Added tips when one of your group members is down in a battle for the first time, explaining they need to be revived and a lot of healing methods are not working on unconscious characters.
Added a new combat setting that allows all your fallen group members to auto-revive after each battle. (It makes everything a bit easier. Anyway, just play the game in the way you like. )
简体中文
##########Content#############
【父辈的原罪】故事继续。(最终BOSS。但是,这只是这个任务的动作剧情和战斗暂告段落,故事仍然还没结束。剧情变量从555发展到了600)
新物品:异世界之眼。(上述BOSS的掉落物。)
新词缀:沙漠探险家 (当前并没有多少沙漠地区,但是以后会增加。)
在你有一名队友首次在战斗中进入失去意识的状态时现在会有提示,表明他们需要被复活并且常规的治疗手段已经对他们无效了。
追加了一个战斗选项允许在战斗中倒下的角色在战斗后自动复活。(这让很多事情变得更加简单了。总之,以你喜欢的方式来玩吧。)
20220726
English
##########Content#############
New battlefield environment tag: Forest.
Two areas in Siberia and two areas in Queensmouth have this tag.
New battlefield environment tag: Snowfield
Two areas in Siberia have this tag.
A new room is accessible in the Unlucky-13 Motel. (It's usually safe so that you can rest.)
##########System##############
Added function support to check if a certain room has enemies.
简体中文
##########Content#############
新的战场环境标签:树林
两个在西伯利亚的区域和两个在王后镇的区域目前拥有这个标签。
新的战场环境标签:雪原
两个在西伯利亚的区域目前拥有这个标签。
厄运13旅馆一处新的房间可以进入。(该房间相对安全,一般可用于休息。)
##########System##############
加入了检测一个特定房间内是否有敌人的函数。
20220727
English
##########Content#############
The beds on the first floor of Ardham Hotel can now be interacted with.
If no enemy in the room, you can rest on them. (Just like the Unlucky-13 Motel, only enemies in the room count as threats to your rest.)
Kristin will stop you from using her bed if she is in the room and you don't have a good enough relationship with her. (Bonus funny dialog if she allows you to use her bed.
)
The big beds in the Ardharm Hotel can now be purchased as furniture from the vendor in No.181 River Road. (They are 3x3 in size. Pretty good at blocking enemies as well.)
##########System##############
Some changes have been made to make the outer title menu more mouse friendly. (Thanks to 训练有素的医生's feedback.)
Details are below:
1, The mouse does not auto-scroll the selection window.
2, Added 2 buttons that the mouse can click to change the options on the selection window.
简体中文
##########Content#############
阿德汉姆旅店一楼的床现在可以交互。
如果房间内没有敌人,你可以在上面休息。(和厄运13汽车旅馆一样,只计算房间内的敌人。走廊里的敌人不会打扰你的休息。)
如果你准备使用克莉斯汀的床,而她在房间里,并且你们的关系还没有发展到她可以允许你用她的床的程度的话,她会阻止你。(如果她允许你用的话,可能会有欢乐的对话。
)
在阿德汉姆旅店中的那种大床现在可以作为家具从清河路181号的家具商人那里买到。(因为是3X3大小的大床,所以也可以用来堵住敌人。)
##########System##############
对于外界面进行了使之对鼠标用户更友好的优化。(感谢训练有素的医生的建议。)
具体如下:
1,鼠标不会再自动滚动选项窗口。
2,加入了两个按钮用于鼠标进行点击,从而控制选项。
20220728
English
##########Content#############
The priest's bedroom is now isolated from the rest part of the priest's house. That means you can rest in there as long as no hostiles are directly present in this room. (Previously the safe-check is against the whole map.)
All soda items no longer send you back to the map to tell you that you just received an empty can, instead, you will stay in the item menu after using them.
The change includes sodas you get from anomaly UPEI2195. But, as the sodas from UPEI2195 are procedurally generated, the change does not apply to all old sodas generated previous to this version.
The same applies to all cola items. (Cola gives bottles instead of cans.)
The same applies to bottled alcoholic drinks.
The same applies to dirty water and chocolates. (They have scripted effects. Previously, they will return the player back to the map to execute those effects.)
The same applies to Fertilizers. (Procedurally generated. Thus, the change does not apply to old fertilizers generated previous to this version.)
The same applies to the Lost Wallets. (Again, they are procedurally generated items. Those generated in the previous version are unaffected)
Also, a bit generate code optimization for the Lost Wallets.
##########System##############
Getting mouse position can now take a parameter to bypass the disable of the mouse. To make the code more readable, the parameters are sent in as an array of strings. (In old times, people use enum and bits to save memory usage.)
##########DEBUG##############
Fixed a bug that when the mouse is disabled, the keyboard and controller can no longer aim enemy when firing a gun. (Thanks to PSK's video on Youtube: )
Fixed an input bug when a player presses down the left mouse button while also clicking on the disable-mouse hotkey.
Fixed a display issue when a life skill book is refunded because of unable to use on a character. Previously, the item window displays the number of the book you have incorrectly in such cases. You can now even see the item window displays the refund process.
简体中文
##########Content#############
王后镇牧师的小屋中的牧师的卧室现在和该区域其它区域相互分割。只需要确保该房间内没有敌意实体,你就能在里面休息。(此前是对于整个地图的安全检测。)
所有的苏打水不再会在使用后把你送回地图告诉你获得了一个空罐子,而是会让你留在物品使用界面。
这个变化同样适用于从异常UPEI2195那里获得的苏打水。但是,由于UPEI2195那里的苏打水是动态生成的。因此,这个改变不会适用于这个版本之前已经从UPEI2195那里产生的苏打水。
上述变化对所有可乐同样适用。(可乐给的是瓶子而不是罐子。)
上述变化对瓶装酒精饮料同样适用。
上述变化对脏水和巧克力同样适用。(这些物品有脚本效果,此前的流程中它们会使玩家回到地图上运行脚本效果。)
上述变化对化肥同样适用。(由于是动态生成物品。改动是只适用于新生成的化肥。)
上述变化对遗失的钱包同样使用。(同样因为是动态生成物品。不影响此前版本中已经生成的那些。)
同时,对遗失的钱包进行了一些生成代码的优化。
##########System##############
获得鼠标当前位置的函数现在可以接受参数来无视当前鼠标已经禁用的状态。为了让代码阅读起来更方便,这些参数是一个字符串数组传递的。(在古老的年代,人类使用枚举类型和位来节约内存。)
##########DEBUG##############
修复了当鼠标被关闭后,在战斗中开枪射击时键盘也无法移动准星的BUG。(感谢PSK在Youtube上的影片:https://youtu.be/7u2WkvmFMDQ)
修复了一个在玩家按下鼠标左键同时关闭鼠标会导致的输入相关的Bug。
修复了当生活技能书对某个角色无法使用而被重新放回队伍物品栏时的显示错误。此前,在这种情况下,物品窗口中持有的书本数量显示不正确。你现在甚至可以看到物品窗口显示使用无效后放回物品栏的过程的细节。
20220729
English
##########Content#############
After the defeat of the Thing of Many Eyes, you can now fast travel between Queensmouth Church's Inner Chamber and the Priest's House.
You can now exchange Dust of History for Butterfly Wings in the Weird History Museum in Liu. (1 Dust of History = 3 Butterfly Wings)
Dust of History store now has a new window skin.
The cat in the Dragon's Treasure now also sells Zbroyar Z-15
You can now also exchange Mark of Dragon for Butterfly wings in the Dragon's Treasure. (1 Mark of Dragon = 3 Butterfly Wings)
简体中文
##########Content#############
在击败不可名状的多眼之物后,你现在可以在王后镇教堂内部房间和牧师的屋子之间直接进行快速旅行。
你现在可以在疁城的奇异历史博物馆用历史的尘埃交换蝴蝶之翼。(1份历史的尘埃=3份蝴蝶之翼)
更换了历史的尘埃商店的窗口皮肤。
龍之宝库里的猫现在会贩卖Zbroyar Z-15
你现在可以在龍之宝库中用龍之印章交换蝴蝶之翼。(1份龍之印章=3份蝴蝶之翼)
English
##########Content##############
New prefix: Urban-Explorer (+speed if in urban areas.)
New prefix: Spelunker's (+speed if in caves.)
They are generic prefixes that can appear on clothes, shoes, and other non-weapon equipment.
It's almost impossible for both of them to appear on the same item. However, we live in a supernatural world. The crazy thing happens.
Added more weights for the "fraudster's" prefix to appear on the business briefcases.
#########System###############
It's now possible to have conditional effects on items.
简体中文
##########Content##############
新词缀:都市探险家(在城市区域有额外的速度奖励)
新词缀:洞穴探险家(在洞穴中有额外的速度奖励)
它们均为通用词缀可能出现在各类衣服,鞋子,以及其它非武器的装备上。
尽管它们几乎不可能出现在同一件物品上。但是,因为我们生活在一个超自然世界中。疯狂的事情有时还是会发生。
增加了公文包上出现"诈骗犯"的词缀的权重。
#########System###############
物品上的效果现在可以附带条件。
20220724
English
##########Content#############
Increased the base amount of insurance compensation in all insurance fraud activities so that it shall be less grinding.
Expanded the map of "The Tale of a Perfect World" dungeon so that the magic circle for exit does not overlap with the hotkey bar when a player tries to leave. (Thanks to Snownee's feedback.)
[Lockpicking]Added more helpful information when playing the lockpicking mini-game for the first time. (Thanks to Snownee's feedback.)
[Lockpicking]Added a function to open this help window during the lockpicking by pressing H.
#########DEBUG###############
Fixed a bug that causes window size configuration not to load correctly when window size was set to 800x600, 960x720, or 1440x1080 (Thanks to Snownee's bug report.)
It's caused by incorrect conversion from string to int. It should be a string to float conversion.
简体中文
##########Content#############
上调了各类保险诈骗活动中获得的保险金的基数,有助于保护大家的肝。 (✺ω✺)
扩展了完美世界副本的地图,从而让离开用的魔法阵不会在玩家想要离开时和快捷键栏发生鼠标输入的冲突。(感谢Snownee的反馈。)
【开锁】在首次进入开锁小游戏的时候现在会有更多的关于操作的提示信息。(感谢Snownee的反馈。)
【开锁】在开锁时现在可以按H显示这个提示信息窗口。
#########DEBUG###############
修复了一个导致窗口大小设定为800x600, 960x720, 或1440x1080时配置文件未能正确被读取的BUG。(感谢Snownee的Bug报告。)
该错误由一个错误的字符串到整形的转换操作造成。正确的操作应当是转成浮点。
20220725
English
##########Content#############
[Sins of the Father]Story continues. (Final Boss. But, it only means the action part of this quest is concluded. The story is not ended yet. Variable changed from 555 to 600)
New item: Eye From Beyond. (The loot of the boss mentioned above.)
New prefix: Desert-Explorer (Not many areas are counted as deserts right now. But, we will have more in the future.)
Added tips when one of your group members is down in a battle for the first time, explaining they need to be revived and a lot of healing methods are not working on unconscious characters.
Added a new combat setting that allows all your fallen group members to auto-revive after each battle. (It makes everything a bit easier. Anyway, just play the game in the way you like. )
简体中文
##########Content#############
【父辈的原罪】故事继续。(最终BOSS。但是,这只是这个任务的动作剧情和战斗暂告段落,故事仍然还没结束。剧情变量从555发展到了600)
新物品:异世界之眼。(上述BOSS的掉落物。)
新词缀:沙漠探险家 (当前并没有多少沙漠地区,但是以后会增加。)
在你有一名队友首次在战斗中进入失去意识的状态时现在会有提示,表明他们需要被复活并且常规的治疗手段已经对他们无效了。
追加了一个战斗选项允许在战斗中倒下的角色在战斗后自动复活。(这让很多事情变得更加简单了。总之,以你喜欢的方式来玩吧。)
20220726
English
##########Content#############
New battlefield environment tag: Forest.
Two areas in Siberia and two areas in Queensmouth have this tag.
New battlefield environment tag: Snowfield
Two areas in Siberia have this tag.
A new room is accessible in the Unlucky-13 Motel. (It's usually safe so that you can rest.)
##########System##############
Added function support to check if a certain room has enemies.
简体中文
##########Content#############
新的战场环境标签:树林
两个在西伯利亚的区域和两个在王后镇的区域目前拥有这个标签。
新的战场环境标签:雪原
两个在西伯利亚的区域目前拥有这个标签。
厄运13旅馆一处新的房间可以进入。(该房间相对安全,一般可用于休息。)
##########System##############
加入了检测一个特定房间内是否有敌人的函数。
20220727
English
##########Content#############
The beds on the first floor of Ardham Hotel can now be interacted with.
If no enemy in the room, you can rest on them. (Just like the Unlucky-13 Motel, only enemies in the room count as threats to your rest.)
Kristin will stop you from using her bed if she is in the room and you don't have a good enough relationship with her. (Bonus funny dialog if she allows you to use her bed.
The big beds in the Ardharm Hotel can now be purchased as furniture from the vendor in No.181 River Road. (They are 3x3 in size. Pretty good at blocking enemies as well.)
##########System##############
Some changes have been made to make the outer title menu more mouse friendly. (Thanks to 训练有素的医生's feedback.)
Details are below:
1, The mouse does not auto-scroll the selection window.
2, Added 2 buttons that the mouse can click to change the options on the selection window.
简体中文
##########Content#############
阿德汉姆旅店一楼的床现在可以交互。
如果房间内没有敌人,你可以在上面休息。(和厄运13汽车旅馆一样,只计算房间内的敌人。走廊里的敌人不会打扰你的休息。)
如果你准备使用克莉斯汀的床,而她在房间里,并且你们的关系还没有发展到她可以允许你用她的床的程度的话,她会阻止你。(如果她允许你用的话,可能会有欢乐的对话。
在阿德汉姆旅店中的那种大床现在可以作为家具从清河路181号的家具商人那里买到。(因为是3X3大小的大床,所以也可以用来堵住敌人。)
##########System##############
对于外界面进行了使之对鼠标用户更友好的优化。(感谢训练有素的医生的建议。)
具体如下:
1,鼠标不会再自动滚动选项窗口。
2,加入了两个按钮用于鼠标进行点击,从而控制选项。
20220728
English
##########Content#############
The priest's bedroom is now isolated from the rest part of the priest's house. That means you can rest in there as long as no hostiles are directly present in this room. (Previously the safe-check is against the whole map.)
All soda items no longer send you back to the map to tell you that you just received an empty can, instead, you will stay in the item menu after using them.
The change includes sodas you get from anomaly UPEI2195. But, as the sodas from UPEI2195 are procedurally generated, the change does not apply to all old sodas generated previous to this version.
The same applies to all cola items. (Cola gives bottles instead of cans.)
The same applies to bottled alcoholic drinks.
The same applies to dirty water and chocolates. (They have scripted effects. Previously, they will return the player back to the map to execute those effects.)
The same applies to Fertilizers. (Procedurally generated. Thus, the change does not apply to old fertilizers generated previous to this version.)
The same applies to the Lost Wallets. (Again, they are procedurally generated items. Those generated in the previous version are unaffected)
Also, a bit generate code optimization for the Lost Wallets.
##########System##############
Getting mouse position can now take a parameter to bypass the disable of the mouse. To make the code more readable, the parameters are sent in as an array of strings. (In old times, people use enum and bits to save memory usage.)
##########DEBUG##############
Fixed a bug that when the mouse is disabled, the keyboard and controller can no longer aim enemy when firing a gun. (Thanks to PSK's video on Youtube: )
Fixed an input bug when a player presses down the left mouse button while also clicking on the disable-mouse hotkey.
Fixed a display issue when a life skill book is refunded because of unable to use on a character. Previously, the item window displays the number of the book you have incorrectly in such cases. You can now even see the item window displays the refund process.
简体中文
##########Content#############
王后镇牧师的小屋中的牧师的卧室现在和该区域其它区域相互分割。只需要确保该房间内没有敌意实体,你就能在里面休息。(此前是对于整个地图的安全检测。)
所有的苏打水不再会在使用后把你送回地图告诉你获得了一个空罐子,而是会让你留在物品使用界面。
这个变化同样适用于从异常UPEI2195那里获得的苏打水。但是,由于UPEI2195那里的苏打水是动态生成的。因此,这个改变不会适用于这个版本之前已经从UPEI2195那里产生的苏打水。
上述变化对所有可乐同样适用。(可乐给的是瓶子而不是罐子。)
上述变化对瓶装酒精饮料同样适用。
上述变化对脏水和巧克力同样适用。(这些物品有脚本效果,此前的流程中它们会使玩家回到地图上运行脚本效果。)
上述变化对化肥同样适用。(由于是动态生成物品。改动是只适用于新生成的化肥。)
上述变化对遗失的钱包同样使用。(同样因为是动态生成物品。不影响此前版本中已经生成的那些。)
同时,对遗失的钱包进行了一些生成代码的优化。
##########System##############
获得鼠标当前位置的函数现在可以接受参数来无视当前鼠标已经禁用的状态。为了让代码阅读起来更方便,这些参数是一个字符串数组传递的。(在古老的年代,人类使用枚举类型和位来节约内存。)
##########DEBUG##############
修复了当鼠标被关闭后,在战斗中开枪射击时键盘也无法移动准星的BUG。(感谢PSK在Youtube上的影片:https://youtu.be/7u2WkvmFMDQ)
修复了一个在玩家按下鼠标左键同时关闭鼠标会导致的输入相关的Bug。
修复了当生活技能书对某个角色无法使用而被重新放回队伍物品栏时的显示错误。此前,在这种情况下,物品窗口中持有的书本数量显示不正确。你现在甚至可以看到物品窗口显示使用无效后放回物品栏的过程的细节。
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English
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After the defeat of the Thing of Many Eyes, you can now fast travel between Queensmouth Church's Inner Chamber and the Priest's House.
You can now exchange Dust of History for Butterfly Wings in the Weird History Museum in Liu. (1 Dust of History = 3 Butterfly Wings)
Dust of History store now has a new window skin.
The cat in the Dragon's Treasure now also sells Zbroyar Z-15
You can now also exchange Mark of Dragon for Butterfly wings in the Dragon's Treasure. (1 Mark of Dragon = 3 Butterfly Wings)
简体中文
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在击败不可名状的多眼之物后,你现在可以在王后镇教堂内部房间和牧师的屋子之间直接进行快速旅行。
你现在可以在疁城的奇异历史博物馆用历史的尘埃交换蝴蝶之翼。(1份历史的尘埃=3份蝴蝶之翼)
更换了历史的尘埃商店的窗口皮肤。
龍之宝库里的猫现在会贩卖Zbroyar Z-15
你现在可以在龍之宝库中用龍之印章交换蝴蝶之翼。(1份龍之印章=3份蝴蝶之翼)