- Joined
- Sep 16, 2012
- Messages
- 5,781
- Reaction score
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- Primarily Uses
Script link:
http://forums.rpgmakerweb.com/index.php?/topic/3397-battle-pop-ups/#entry36503
Lines in question:
57 to 87
152 to 175
I'm trying to make certain skills that buff, display yellow text with a black outline. Everything else that buffs works fine, apart from a few which I gather I need to designate via the states the skills add.
But what exactly is the script asking me to do here?
pop add color[Color.new(246, 216, 38), Color.new(-255, -255, -255)]
(this is the colour in the config already)
and this:
pop add color[buff]
and this:
pop add color[:buff]
The setup in the config is as follows:
:buff => [Color.new(246, 216, 38), Color.new(-255, -255, -255)],
It just defaults to the null, which is red. It doesn't seem to be doing anything. :Buff works for defending et al, though.
Am I missing something here? Have I got the skills set up wrongly for this script, or does it need a certain setup? It's not entirely clear on setups, unfortunately - as there seem to be quite a few missing config pieces. I.E: some bits of config have far more lines than others.
Images
The buff:
http://i.imgur.com/dxCtL9T.png
The skill leading to said buff:
http://i.imgur.com/VowAveW.png
Or is there a line I can add to the script's config to make certain skills (rather than states) the said colour? Not all states will be good in this game (ideally good states = yellow, bad states = red, etc), so I'm a bit confused as to how the distinction is made :S
Thanks for clarifications!
http://forums.rpgmakerweb.com/index.php?/topic/3397-battle-pop-ups/#entry36503
Lines in question:
57 to 87
152 to 175
I'm trying to make certain skills that buff, display yellow text with a black outline. Everything else that buffs works fine, apart from a few which I gather I need to designate via the states the skills add.
But what exactly is the script asking me to do here?
I tried this in the notebox:pop add color[x] - Changes the pop-up color when the state is added.
pop remove color[x] - Changes the color of the pop-up when the state is removed. If "x" is a number, it chooses the color from the windowskin. If "x" is a word, it chooses the color from the COLOUR hash in the config section.
pop add color[Color.new(246, 216, 38), Color.new(-255, -255, -255)]
(this is the colour in the config already)
and this:
pop add color[buff]
and this:
pop add color[:buff]
The setup in the config is as follows:
:buff => [Color.new(246, 216, 38), Color.new(-255, -255, -255)],
It just defaults to the null, which is red. It doesn't seem to be doing anything. :Buff works for defending et al, though.
Am I missing something here? Have I got the skills set up wrongly for this script, or does it need a certain setup? It's not entirely clear on setups, unfortunately - as there seem to be quite a few missing config pieces. I.E: some bits of config have far more lines than others.
Images
The buff:
http://i.imgur.com/dxCtL9T.png
The skill leading to said buff:
http://i.imgur.com/VowAveW.png
Or is there a line I can add to the script's config to make certain skills (rather than states) the said colour? Not all states will be good in this game (ideally good states = yellow, bad states = red, etc), so I'm a bit confused as to how the distinction is made :S
Thanks for clarifications!
