NeptuneTron

The Salticid Scholar of the North
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Sometimes I make stuff, and I figured I should make a place for that, so other people can use them too. Use them if you feel like it.

I also don't take requests or commissions (though suggestions are always welcome). Don't expect anything from this, other than what's already there, and you won't be disappointed.

By using these resources, you agree to these terms. If you want different licensing terms, please contact me directly.
Free for commercial & non-commercial use, as long as I get a free copy of the game.
You may edit these for your own use, but don't post them anywhere without my permission.
These are generally edits of default MV textures, so you must have license to use those textures in your game as well as agreeing to the rest of these terms.

Dark Gravel/Rocky Beach
1607807695145.png
Rocky beach
1607808122978.png
RockyShore1.png
1608366572721.png
Untitled.png
Sea Foam
SeaFoam1.png

Low Saturation Rocks
FlatRock.pngDarkRock.pngPancakeRocks.pngRockPile.png
Driftwood
Driftlog_Dark.pngDriftlog_Bleached.pngDriftwood_Dark.pngDriftwood.png
Sea Anemone
SeaAnemone.pngSeaAnemone.png
Rocky Puddles
1608365954574.png
Target Dummy
TargetDummy.png

Use Example:
1607809718883.png
Integrated Rocks (optimized for dark gravel/rocky beach)
FlatRock_Integrated.pngDarkRock_Integrated.pngPancakeRocks_Integrated.pngRockPile_Integrated.png
Integrated Driftwood (optimized for dark gravel/rocky beach)
Driftwood_Dark_Integrated.pngDriftwood_Integrated.png

Crates with ores/dusts
1607811192633.png1607811201374.png1607811208800.png1607811216221.png
Crates of Glassware
1607811564761.png1607811596893.pngBoxOfJars.png

Crate (Background, Foreground)
CrateBackground.pngCrateForeground.png
Large Bin (Background, Foreground) (2x2 Tiles)
BinBackground.pngBinForeground.png
Small Box (Background, Foreground)
BoxBackground.pngBoxForeground.png
Tall Crate (Background, Foreground, Lid) (1x2 tiles)
TallCrateBackground.pngTallCrateForeground.pngTallCrateLid.png

Weapons Rack (1x2 tiles)
WeaponsRack.png
Hatstand
Hatstand.png

Battata, the Fire Serpent
BatataVibrant.pngBatataSmooth.png
Poacher
Poacher.png
Target Dummy
PracticeDummy.png
Stray Dog
Stray Dog.png

Icon Bases
Base_Item.png
Status Effects
IlluminatedGood.pngIlluminatedBad.pngEnlightenedGood.pngEnlightenedBad.png
Items
Chesspiece.pngAncientScroll.pngTeapot.pngTeddybear.pngTicket.png
Iconography
ChristainOrnate.pngBanner.pngNight.pngCrusadeSheild.pngGauntlet.png
Coloured Lettered Icons
RedS.pngRedA.pngRedW.pngGoldT.pngGoldM.pngGoldS.pngGreenD.pngGreenA.pngGreenH.pngGreenW.pngGreenP.pngGreenN.png

"A moment please, Your Grace"
Loading.png

Painted Fantasy/Medieval Style
1607810666414.png
 
Last edited:

NeptuneTron

The Salticid Scholar of the North
Veteran
Joined
Jan 13, 2018
Messages
82
Reaction score
49
First Language
English
Primarily Uses
RMMV
I've noticed that some of the transparent textures haven't quite worked out, but I'm not sure why. I'll try to fix them when I can.

Edit: Transparency issues have been fixed. No more white backgrounds that were supposed to be transparent.
 
Last edited:

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I hate it when people instigate fights or conflicts and then use us, the security guards, as shields or as means to resolve their conflicts. Especially since we at times have to be unfair due to our duty of preserving peace.
Fortunately it doesn't happen very often.
The lucky person will get the choco.
Time to continue my game dev journey, for those who want to see how not to use RM. :LZSlol:

This is the second time in less than a week that somebody tells me something doesn't work out of the box, but when I go playtest it... it certainly does!!
I don't have experience with PixelArt, I just made it to have a cool icon for the tool I created, if anyone can give an opinion it would help me a lot:

Option A:

CrystalBall-A-32-24-16.png

Option B:
CrystalBall-B-32-24-16.png

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