Nested Conditional Branching not working as intended

suzukiPC

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Hello, I'm back again with a problem that Ive been trying to solve for at least 7 hours already :c


so here, the acquired chain mail variable shouldnt show itself until you kill off the monsters


What happens is the conversation cycles through the intro (chief news variable), and the 2nd time you talk to the NPC (without touching the enemy) he gives you the item already, and goes to the if statement of that particular variable and gives you a tip about the world


I don't understand what might have happened, because I did a similar thing to 2 of my other NPCs, but the difference is this one has 3 branching conditions...


I made sure to check theyre closed off properly and I dont have switches on this particular event either :c


what's worse is I try to test this and the enemy eventually becomes inaccessible, but if I restart the test, ignore this NPC and fight, I'll get to fight the monster but the event is still wonky


many thanks in advance ;w;

Conditional Branching.png
 

Barsek

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euuhh u should have put the " defeat monster variable" on the monster when u touch it or press action button 
so that the variable will +1 after ur interaction with the monster and so the problem is solved 
 

Andar

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I've moved this thread to Ace Support. Please be sure to post your threads in the correct forum next time. Thank you.
 

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