quackenbirdt

salieri09
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NETHERKEEP v. 1.0
Made with RPG Maker MV
SYNOPSIS
  • Four condemned daredevils wakes in an underground dungeon. Stalked by the relentless denizens of the Netherkeep, they are drawn into a struggle for survival that neither the living, nor the dead could provide an escape.

SCREENSHOTS
FFtMpOc.png

EMUBXfS.png

DtFRJQz.png

8th1IB1.png

IolD9WU.png

r4gW2Xp.png
FEATURES
  • Minimalist 16-Bit "Rogue-Lite" dungeon crawler RPG.
  • Build your party with 9 playable classes, each role starkly different with their own set of skills, strengths and weaknesses.
  • "Rock, Paper, Scissors" combat style.
  • Skill synergy for added combat depth.
  • Point allocation system; leveling up does not improve stats, but rather give stat points instead.
  • Tiered equipment and skills.
  • Random loots for added replayability.
  • "Locked Saves" One savefile for each playthrough.
  • Lite Permadeath - Save through savepoints and resume the game anytime, but save is erased upon death.
  • 10 handcrafted levels with each dungeon level having a unique boss.
  • Fog of war and enemy pursuit.
  • Visible enemies for less grindy feel, and ability to ambush.
  • Future windows release!
  • And more to add in the future!
CREDITS
Plugins
Alistair Plugins
Aloe Guvner
Atreyo Ray
Archeia
CityShrimp
Dr. Yami
Eivind Teig
Galv
Kino
Lecode
Lyson
mjshi
Mariusz 'koder' Chwalba
Mr. Trivel
Procraftynation
Ramza
Ryan Sivek
SumRndmDde
Tsukihime
Victor Sant
Yanfly

Art
Apapapan
DragonDePlatino
Hadecynn
Kadokawa

Music
Kadokawa
Trevor Lentz
t4ngr4m

Sounds
artisticdude
Kadokawa

qpnVwUR.png

Netherkeep is my first game to be published.

Get the Demo here:
Android: Download
Windows: Download

Buy the Game:
Android: Buy now for dirt cheap at 0.40 usd!*
Windows: Get it on Itch.io

*before taxes
 
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Kes

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@quackenbirdt We strongly recommend that people do not give their email address in a public post. That is because this site, like many others, is deep trawled by bots looking for them and you will likely be swamped by spam, phishing, malware etc. I suggest you remove it.

Is there a reason that people cannot post their concerns in this thread?
 

standardplayer

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So I just saw this thread, read it and got pretty excited. Grabbed the demo, loaded it up. Music is GREAT, graphics are GREAT, I love the feel. You lost me at the first screen, though. The fact that I can cursor over empty spaces between characters and the fact that the directional input is laggy and requires me to hold it down to make a selection kills it for me.

It's a really minimal fix that it probably isn't too late to make. For most people, control is everything in a video game, myself included. I hope that is helpful feedback, and I hope that gets changed.
 

quackenbirdt

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@Kes ok, I'll edit the post! Thanks.
@standardplayer Yeah thanks for the feedback, it's probably the effect of the feature that is "tap to face a direction." It waits for 8 frames before registering a movement. I'll tune it down a bit since without the "turn in place" functionality the game would be clunky. Also, I'll try to improve the character selection screen since it is entirely made out of events.
 
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standardplayer

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@quackenbirdt sweet, I decided to move forward playing the game anyway, and wow. I'm glad I did. This is awesome, again the look and feel, just everything so far is really pulling me in!

Great job to you and anyone who worked on this with you
 

definite_lee

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Looks awesome! Great job :)
 

Oddball

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This is a post
 

isoovak

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Oddball

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It's pretty frustrating when a door to the way forward randomly breaks for no reason. Or the screen gets stuck on the battle screen
 

Josh_727

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Just bought me one. This game looked too good to pass up. Nice work.
 

eluukkanen

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Very lovely style of art! Well done!
 

FleshToDust

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I did a first look video of your game.

Really like the art style and audio.
 

quackenbirdt

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@FleshToDust Thanks! Really good advice and recommendations too. Yes, I think the combat system should really benefit from an overhaul. The combat feels slow and overdrawn with difficult enemies that can overwhelm the player. Making the combat fast and responsive with a few eye candies will be the first thing I'll do once I get back on this project.
It's always nice to have feedback from the player's perspective. Thanks a bunch!
 

LVGames

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Wow this is looking great! :kaojoy:
 

ravenhood

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It look well done :o
 

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welp, I literally can't continue working on ALEX now that my MZ trial is up (unless I somehow place in the jam which I don't remotely deserve to for my unfinished crap) so I am back on my bullshit
some test stuff. Empty for now. My other project (this project) needs more attention. The lagging really kicks up when I try to capture gameplay. ✨
Real-Time Battles, Pixel Filter, Animate Cursor & Menus & Windows | RPG Maker News #114

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