NETHERKEEP v. 1.0 Made with RPG Maker MV SYNOPSIS Four condemned daredevils wakes in an underground dungeon. Stalked by the relentless denizens of the Netherkeep, they are drawn into a struggle for survival that neither the living, nor the dead could provide an escape. SCREENSHOTS Spoiler FEATURES Minimalist 16-Bit "Rogue-Lite" dungeon crawler RPG. Build your party with 9 playable classes, each role starkly different with their own set of skills, strengths and weaknesses. "Rock, Paper, Scissors" combat style. Skill synergy for added combat depth. Point allocation system; leveling up does not improve stats, but rather give stat points instead. Tiered equipment and skills. Random loots for added replayability. "Locked Saves" One savefile for each playthrough. Lite Permadeath - Save through savepoints and resume the game anytime, but save is erased upon death. 10 handcrafted levels with each dungeon level having a unique boss. Fog of war and enemy pursuit. Visible enemies for less grindy feel, and ability to ambush. Future windows release! And more to add in the future! CREDITS Spoiler Plugins Alistair Plugins Aloe Guvner Atreyo Ray Archeia CityShrimp Dr. Yami Eivind Teig Galv Kino Lecode Lyson mjshi Mariusz 'koder' Chwalba Mr. Trivel Procraftynation Ramza Ryan Sivek SumRndmDde Tsukihime Victor Sant Yanfly Art Apapapan DragonDePlatino Hadecynn Kadokawa Music Kadokawa Trevor Lentz t4ngr4m Sounds artisticdude Kadokawa Netherkeep is my first game to be published. Get the Demo here: Android: Download Windows: Download Buy the Game: Android: Buy now for dirt cheap at 0.40 usd!* Windows: Get it on Itch.io *before taxes
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So I just saw this thread, read it and got pretty excited. Grabbed the demo, loaded it up. Music is GREAT, graphics are GREAT, I love the feel. You lost me at the first screen, though. The fact that I can cursor over empty spaces between characters and the fact that the directional input is laggy and requires me to hold it down to make a selection kills it for me. It's a really minimal fix that it probably isn't too late to make. For most people, control is everything in a video game, myself included. I hope that is helpful feedback, and I hope that gets changed.
@Kes ok, I'll edit the post! Thanks. @standardplayer Yeah thanks for the feedback, it's probably the effect of the feature that is "tap to face a direction." It waits for 8 frames before registering a movement. I'll tune it down a bit since without the "turn in place" functionality the game would be clunky. Also, I'll try to improve the character selection screen since it is entirely made out of events.
@quackenbirdt sweet, I decided to move forward playing the game anyway, and wow. I'm glad I did. This is awesome, again the look and feel, just everything so far is really pulling me in! Great job to you and anyone who worked on this with you
It's pretty frustrating when a door to the way forward randomly breaks for no reason. Or the screen gets stuck on the battle screen