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- May 16, 2018
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Hello all you wonderful content creators and storytellers!
I have been struck by the burning desire to create a PC game out of the 1000s of hours I have spent as a roleplay GM. I'm hoping some of you fine individuals could help me to understand if this is the right software/vehicle for me to achieve that.
Question
RPGMaker looks wonderful and certainly meets some requirements, but I don't want to run into problems later with system limitations. Is the program able to support thousands of variables, with options displayed based on those?
The Design I want to implement
The aim is to create a game with a vast amount of player choice/agency, meaningful decisions and consequences and a living world/unfolding story that occurs even independent of the player (if they so wish). Locations on the overland map typically trigger the adventures or option menus that correspond with the respective town or point of interest they have arrived at, but also scripted events will change the map/world around them, as the story unfolds.
Is this a design that RPGMaker could fully support? Is there a particular version of RPGMaker that would be best suited?
I have been struck by the burning desire to create a PC game out of the 1000s of hours I have spent as a roleplay GM. I'm hoping some of you fine individuals could help me to understand if this is the right software/vehicle for me to achieve that.
Question
RPGMaker looks wonderful and certainly meets some requirements, but I don't want to run into problems later with system limitations. Is the program able to support thousands of variables, with options displayed based on those?
The Design I want to implement
- An overland map (an image not an RPGMaker-style tileset and the only map, also possibly broken into regions if the map is too large) but no other maps (saves map-making time since story-writing and tracking a zillion variables is where the development time will be spent)
- Random encounters based on multiple variables/flags
- Choose-your-own-adventure style text-based adventure and dialogue/course-of-action options as the bulk of the game
- A combat mini-game (possibly other minigames, but not necessarily)
- Options in the text adventure appear based on previous choices, character background/stats, current fame/notoriety/faction relations and various other factors. i.e. tracking of many global variables
The aim is to create a game with a vast amount of player choice/agency, meaningful decisions and consequences and a living world/unfolding story that occurs even independent of the player (if they so wish). Locations on the overland map typically trigger the adventures or option menus that correspond with the respective town or point of interest they have arrived at, but also scripted events will change the map/world around them, as the story unfolds.
Is this a design that RPGMaker could fully support? Is there a particular version of RPGMaker that would be best suited?