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- Sep 3, 2013
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I hope that this is the right place to ask (or if it isn't, I hope it's the right place to point me in the right direction):
I'm trying to create a new battle system. Specifically, one that adds counter and evade stats, as well as merges magic attack and magic defense. Also there are several abilities that I wish to incorporate, most of which I can already do, but some of which I'm at a loss for.
The bolded classes are the ones that have stumped me.
Monk: Special ability = Assault (unleash a flurry of attacks for high damage.)
Dragoon: Special ability = Lance (throw the weapon at an enemy; attack is more likely to be a critical hit and has a chance to stun the enemy.)
Sprinter: Special ability = Rush (The user sprints at the target for a fully-charged shot; can either inflict heavy damage on the enemy or damage on the user.)
Engineer: Special ability = Construct (Build a droid that can either attack, absorb damage, heal the party, or inflict a status on the enemy.)
Warrior: Special ability = Parry (The next attack against the user will be evaded and countered.)
Paladin: Special ability = Soulshine (Inflict damage on all enemies, inflict severe damage on demonic/undead enemies.)
Brawler: Special ability = Pass out (User is KO'd for two turns, recovering HP each turn. Enemies cannot target the user but any move that does damage to the entire party will still affect the user.)
Summoner: Special ability = Charm (Summon a stampede to trample all enemies.)
Healer: Special ability = Lavish (Heal one ally greatly or heal all allies)
Singer: Special ability = Concert (Can inflict stun, confusion, or sleep on target, or cause target to lose the will to fight [flee].)
Soldier: Special ability = Cover (Takes damage for one ally for two turns.)
Marksman: Special ability = Snipe (The user takes a shot that has a much higher chance of scoring a critical hit. Guaranteed critical hit against stationary targets.)
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Berserker monk: Special ability = Bide (User does nothing for four turns. After four turns, the user attacks the target with twice the damage that has been done to the user.)
Phantom: Special ability = Possess (User takes over target's body and allows the player to select the target's actions. If the user fails to possess the target, the user takes damage.)
Shapeshifter: Special ability = Morph (User transforms into an encountered enemy, allowing the user to use their attacks)
Mimic: Special ability = Copy (User copies an ally's special ability, but not stats/status/etc.)
I'm trying to create a new battle system. Specifically, one that adds counter and evade stats, as well as merges magic attack and magic defense. Also there are several abilities that I wish to incorporate, most of which I can already do, but some of which I'm at a loss for.
The bolded classes are the ones that have stumped me.
Monk: Special ability = Assault (unleash a flurry of attacks for high damage.)
Dragoon: Special ability = Lance (throw the weapon at an enemy; attack is more likely to be a critical hit and has a chance to stun the enemy.)
Sprinter: Special ability = Rush (The user sprints at the target for a fully-charged shot; can either inflict heavy damage on the enemy or damage on the user.)
Engineer: Special ability = Construct (Build a droid that can either attack, absorb damage, heal the party, or inflict a status on the enemy.)
Warrior: Special ability = Parry (The next attack against the user will be evaded and countered.)
Paladin: Special ability = Soulshine (Inflict damage on all enemies, inflict severe damage on demonic/undead enemies.)
Brawler: Special ability = Pass out (User is KO'd for two turns, recovering HP each turn. Enemies cannot target the user but any move that does damage to the entire party will still affect the user.)
Summoner: Special ability = Charm (Summon a stampede to trample all enemies.)
Healer: Special ability = Lavish (Heal one ally greatly or heal all allies)
Singer: Special ability = Concert (Can inflict stun, confusion, or sleep on target, or cause target to lose the will to fight [flee].)
Soldier: Special ability = Cover (Takes damage for one ally for two turns.)
Marksman: Special ability = Snipe (The user takes a shot that has a much higher chance of scoring a critical hit. Guaranteed critical hit against stationary targets.)
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Berserker monk: Special ability = Bide (User does nothing for four turns. After four turns, the user attacks the target with twice the damage that has been done to the user.)
Phantom: Special ability = Possess (User takes over target's body and allows the player to select the target's actions. If the user fails to possess the target, the user takes damage.)
Shapeshifter: Special ability = Morph (User transforms into an encountered enemy, allowing the user to use their attacks)
Mimic: Special ability = Copy (User copies an ally's special ability, but not stats/status/etc.)
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