new Bitmap() vs bitmap.resize

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I'm having trouble understanding the bitmap.resize method, shouldn't 
 

this.a.bitmap = new Bitmap(width, height);this.a.bitmap.gradientFillRect(0, 0, width, height, color1, color2); and,
 

this.a.bitmap.clear()this.a.bitmap.resize(width, height);this.a.bitmap.gradientFillRect(0, 0, width, height, color1, color2);do the same thing?
cus it doesn't work, can someone explain me the difference and the why?
Thank you in advance
 
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Shaz

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What happens when you try it?
 

xDGameStudios

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What happens when you try it?
the second one doesn't work it's like the sprite doesn't get refreshed :/

the sprite moves so the refresh/update methods are being called but the bitmap doesn't resize..
 
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DarknessFalls

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I'm having trouble understanding the bitmap.resize method, shouldn't 

this.a.bitmap = new Bitmap(width, height);this.a.bitmap.gradientFillRect(0, 0, width, height, color1, color2); and,

this.a.bitmap.clear()this.a.bitmap.resize(width, height);this.a.bitmap.gradientFillRect(0, 0, width, height, color1, color2);do the same thing?

cus it doesn't work, can someone explain me the difference and the why?

Thank you in advance
resizing a bit map will resize an exhausting bitmap where as a new one will create a new bitmap. Thats the core difference.
 

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