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Hi all,
This idea came to me in response to another thread (here) and I thought it was innovative enough to warrant its own thread. Tbh, I haven't played a ton of RPGs, so I don't know how "new" this mechanic idea is, nor how well it would work in practice compared to other RPGs, but here goes anyway.
The idea is this: what if using more powerful traits (equipment/spells/etc.) decreased the amount of EXP you receive? This would mean that if you wanted to level up faster, you'd have to rely more on strategy than power. It makes logical sense because if all you do is spam your most powerful attack while wearing legendary armor, you aren't gaining any actual experience.
There are lots of benefits to this system. For one, it shortcuts the grind. Rather than fighting the same enemies using the same traits over and over, you could opt to reduce your own power level to level up quicker, granted you don't die in the process. It also varies the grind, so it isn't as monotonous; given a range of enemies with different tactics, you may be forced to use different combinations of traits, making each battle unique.
What I think is the biggest benefit, however, is the payoff: once you've reached a level you're comfortable with and you don't care about leveling up anymore, then you can use all of the powerful traits you've acquired without any drawback. It's the cherry on top after working so hard to get there.
Unfortunately, I've been having trouble getting my thoughts together for this post, so there are probably more interesting details I'm forgetting, but this is the gist of the idea. Would love to hear a more experienced dev's opinion
This idea came to me in response to another thread (here) and I thought it was innovative enough to warrant its own thread. Tbh, I haven't played a ton of RPGs, so I don't know how "new" this mechanic idea is, nor how well it would work in practice compared to other RPGs, but here goes anyway.
The idea is this: what if using more powerful traits (equipment/spells/etc.) decreased the amount of EXP you receive? This would mean that if you wanted to level up faster, you'd have to rely more on strategy than power. It makes logical sense because if all you do is spam your most powerful attack while wearing legendary armor, you aren't gaining any actual experience.
There are lots of benefits to this system. For one, it shortcuts the grind. Rather than fighting the same enemies using the same traits over and over, you could opt to reduce your own power level to level up quicker, granted you don't die in the process. It also varies the grind, so it isn't as monotonous; given a range of enemies with different tactics, you may be forced to use different combinations of traits, making each battle unique.
What I think is the biggest benefit, however, is the payoff: once you've reached a level you're comfortable with and you don't care about leveling up anymore, then you can use all of the powerful traits you've acquired without any drawback. It's the cherry on top after working so hard to get there.
Unfortunately, I've been having trouble getting my thoughts together for this post, so there are probably more interesting details I'm forgetting, but this is the gist of the idea. Would love to hear a more experienced dev's opinion

