Alright, I don't think I can get around that error without changing the actual function so that the player can only use the feature when he's alone, so that's what I'm going to work with. In addition, to avoid even further conflicts, I might have the player stay in a giant form until he reaches a station to change back. What I'm wondering is a couple things in particular. -What is the easiest way to remove specific characters mid battle? -Each giant form comes with a specific stage, but how do I make it so that they always fight on that stage till they change back into a normal form?