You know how lots of games start off with a cutscene or an intro sequence? Maybe you get to customize the game a little bit right off the bat, like choosing your main character's game? Wouldn't it be nice to do that in RPG Maker? I thought so, and set out to remedy the situation. The result? This plugin!
With this plugin, you can set one Common Event to launch immediately once someone starts a "New Game." This script will disregard any conditions attached to that Common Event - it will be run unconditionally.
Suppose that I want my game to start off with this event:
This is actually possible now!
The images in the next screenshots use the same background as was specified for the title screen... and the intro music keeps rolling, uninterrupted!
(Scrolling text event - check!)
Message box + mini-menu with options? Check!
Hmm, let's choose our name while we're at it.
And now - only now - do we actually appear on a map and gain the ability to move.
If I'd have chosen other options, I'd be a male character on a whole different map!
Downloads and Use
Sold on it yet, or interested in giving it a spin in your project? I've attached the plugin to this posting, but in case of future changes, check out my Bitbucket repository. I've put the code there for safekeeping. On that site, for some reason they like labeling the download button as "Raw." Probably some weird developer thing.
Commercial use? Personal use? Check and check. I made this because I wanted to and I know it'd be a huge help. Credit would be highly appreciated, but it's totally free for use. I'm not a very legal person, so let's just go with that MIT free-use license thing if you want to get super-formal and have lawyers pushing you to get everything checked out. If you've read this whole thing, I'm sure my casual tone's been oozing through all the text, so you can probably see that I'm nice and laid back. All this being said, don't claim credit for the plugin itself. I made this, and even if it gets edited, acknowledgement of the original authoring and base for whatever comes is only proper.
Is it possible to use any event command in the "New Game"-event?
Please note that not all commands will be compatible due to the game's architecture. You will only appear on a map once the event is completed, meaning you won't be able to send movement commands or animation commands, at a minimum.
Any other suggestions for potential uses?
Let's say that you want to have an event auto-run as soon as you spawn onto your first map after selecting New Game. Problem - for a common event to autorun, you need an activated switch or a variable with a substantial value. You can use this to pre-initialize those values so that your event will activate immediately.
(Note that the base game will not autorun an event that you spawn on top of, so map events weren't viable for this either.)
Notes
I'm sure there's potential for extra customization options to be added. An easy one would be to allow a different set of background images be displayed, and with alternate music, although there would have to be transitions with this. If you've any ideas on how this might be enhanced, please feel free to let me know and I'll see what's possible. I wanted to go ahead and get this out as it is for now.
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
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