- Joined
- Feb 10, 2017
- Messages
- 163
- Reaction score
- 69
- First Language
- English
- Primarily Uses
- RMMV
Description of the Feature:
Code for Implementation:
No code given but it's just a matter of carrying over variables and states that are selected in the engine, shouldn't be too hard to do really.
Mockups:
Click new button on engine GUI. Button opens menu that has assets that could be carried over (items, weapons, spells, variables, switches, etc.). Option for new game plus to be forced or opt in is added. Ticked boxes and entered ranges of assets apply to event place when applied. In game, event can be triggered as win/lose condition, as a talking to NPC event, as a menu item, or even as an enemy attack (amnesia for an example). The main idea is it starts you back at the beginning of the story script with specific stuff.
Why is this feature good?
This feature is great because of the following:
Possible issues with this feature?
Issues that might arise from this feature:
- A new menu in the engine that allows game makers to trigger a game refresh (probably an event call like how show save menu screen is handled) and what can be carried over (i.e. Weapons, levels, spells, switches, variables, etc.)
- This could function like it does in Parasite Eve (beat the game and repeat from start) or like it does in Lightning Returns (interact with something and opt in to starting the story over) or both.
Code for Implementation:
No code given but it's just a matter of carrying over variables and states that are selected in the engine, shouldn't be too hard to do really.
Mockups:
Click new button on engine GUI. Button opens menu that has assets that could be carried over (items, weapons, spells, variables, switches, etc.). Option for new game plus to be forced or opt in is added. Ticked boxes and entered ranges of assets apply to event place when applied. In game, event can be triggered as win/lose condition, as a talking to NPC event, as a menu item, or even as an enemy attack (amnesia for an example). The main idea is it starts you back at the beginning of the story script with specific stuff.
Why is this feature good?
This feature is great because of the following:
- Adds replay ability and value
- A feature underutilized in JRPG genre
- Can create different stories in second playthroughs
Possible issues with this feature?
Issues that might arise from this feature:
- Can't think of any issues other than scripts probably exist already for this, but building it INTO the engine would increase the amateur game maker appeal and increase RPG Maker MV's overall appeal to paying more than $40 for it and making less cookie cutter games.


