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Digital Religion

Dark Devil
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I wanted to talk about some of the recent additions to the steam library. Aveyond: Lord of Twilight, The book of Legends, Last Dream, and a few others that I have seen, all of which where created with Rpg Maker XP, and VX. This gives me great hope for being able to sell my game on steam as well. It also shows me that the online rpg maker community is growing larger and getting more appreciated. I cant wait to see many of the games others create as well. I'm going to go ahead and buy a few of these myself and give them a try. Some have some great reviews. Is anyone else working on a project they plan on selling on steam?
 

Engr. Adiktuzmiko

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If good RM games start to populate Steam, then it will probably become easier for us to put our games there too...


I'm on the planning stage for a commercial project right now, but I haven't have any choices on where to put it really. If the greenlight community becomes more accepting of RM games, then I'll probably try it out. But possibly, I'll release it first on other communities.


I'd work hard first on making the game, and making sure that it will be good... :)
 
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Digital Religion

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What other communities are out there that you think would accept RM games?
 

Engr. Adiktuzmiko

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Amaranth, Aldorlea etc... Aveyond (by Amaranth) is being sold by Big Fish too, so you can also opt for that. Then maybe indieGS and so on...
 

Indinera

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Big Fish also sells tons of other games (I've got 6 released with them) but they've decided to stop for good, so I wouldn't bother considering them.
 

Engr. Adiktuzmiko

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BF will be closing down?
 

Shaz

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No, they're just not keen on RPGs anymore (or at least ones in RPG Maker). Takes a whole heap of time to test (and BF are VERY thorough in their testing), and only a small part of their audience is interested in them. I suspect they're just not seeing value for money ... or value for their time investment.


Indy, did they TELL you they're not accepting them at all anymore? Last time I asked they said to keep submitting them and they'd be treated on a case-by-case basis. I got the impression existing developers might have more of a chance than new ones though.
 

Indinera

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No, they're just not keen on RPGs anymore (or at least ones in RPG Maker). Takes a whole heap of time to test (and BF are VERY thorough in their testing), and only a small part of their audience is interested in them. I suspect they're just not seeing value for money ... or value for their time investment.
The "small part" is not that small at all from what I know, and I think they overdo the testing a bit, especially when I tell them the games have been on the market for months and therefore already thoroughly tested by the players, but it's their call...

Indy, did they TELL you they're not accepting them at all anymore? Last time I asked they said to keep submitting them and they'd be treated on a case-by-case basis. I got the impression existing developers might have more of a chance than new ones though.
 

The way they've delayed forever the release of one of my games (accepted, submitted one year ago) doesn't hint at anything good, let's face it.
 

aozgolo

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Skyborn and To the Moon are also on Steam. I admit seeing these games on there gave me renewed hope to really put myself into RPGMaker again and do what I KNOW I am capable of.
 

Mouser

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The "small part" is not that small at all from what I know, and I think they overdo the testing a bit, especially when I tell them the games have been on the market for months and therefore already thoroughly tested by the players, but it's their call...
Being a regular consumer of BFG titles and having beta tested more than a few of them, I can tell you that all that testing is indeed needed. For every great game put out by Elephant, ERS, or BoomZap there are a dozen others that look like they just ran their original dialog through Google translate to get it into English (one was so bad... I mean, "All your base are belong to us" bad...).

Even being released into the wild isn't enough. I'd be willing to bet that the customers who shop at Amaranth or similar portals directly are a lot more 'forgiving' when it comes to their RPG's than BF customers are. Yeah, you've got those reviewers who 5 star every game that comes out (or so it seems), but then come all the real reviews - and I've got to give Big Fish a lot of credit for this: they post them all - the good, the bad, and the ugly. That's why I shop with them instead of any of the other similar sites - Viva used to have reviews, but strangely enough, none were less than three stars  >.> Now they don't post reviews at all.

Anyway my point is that even if the game is 'good enough' for the smaller RM market, if it isn't up to BFG standards it will be (rightly) blasted in the reviews and forums. Too many of those, and it starts to reflect on BFG, and naturally that's a situation they would rather avoid. It will be interesting to see how that dynamic pans out on Steam over the long run, after a more than a few games get up there and people post what they really think.

Another 'logistical' problem with BFG is game length. They like games in the four to six hour range. Four to five hours and you've just finished the "demo" part of my project if you bothered to talk to people and follow the story. They even broke Syberia up into three parts to make it fit that paradigm, leaving a lot on the cutting room floor from what I read

Btw, the original Syberia is still out there and I HIGHLY recommend the game - GameRoomsWithStyle is a 3rd party seller I bought my copy from. There was a problem the idiots who wrote the launcher caused (the game launched into Lost Lagoon 2, with no Syberia option). I finally got it figured out and emailed them what happened and what to tell their customers to fix it, and they really took care of me for it. They don't have a lot of sales yet, but they look like a couple guys trying to start up and earn a honest living. I'd pay an extra couple bucks to buy from them again. (I have no relationship with the company other than buying that title and receiving awesome, personal customer service)
 

Indinera

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I dunno, I've got 6 games on BFG, all favorably reviewed by their user base, and I've always provided them with games that were fully beta-tested and had passed the test with really a lot of players from my own user base. It's sad they have decided to put all the RM games in the same basket instead of dealing with them case by case or at least dev by dev. I once submitted to them a game (Dreamscape) that they found so neat they didn't even sent me a QA report. They released it in 2 weeks... all that for that... but anyway, now there is Steam lol
 

Mouser

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I'm actually starting to wonder how much harder it would be to make physical copies and get them on store shelves...
 

Indinera

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It's not hard if a publisher is doing it for you. It becomes much harder if you want to manage it all from A to Z. :)
 

Mouser

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It's not hard if a publisher is doing it for you. It becomes much harder if you want to manage it all from A to Z. :)
At least we all know what the most important thing for a retail game to have is:

A hot chick in bikini armor wielding a huge sword on the box cover  BD  
 

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