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As with the other currently used prefixes for file types when creating/using character sprite sheets. ($, !) I would like to suggest adding another for using "Tileset" sized single non-animated sprites.
Currently when you go to select a sprite for an event, you see the a-z 8 character sprite sheets listed, then the ! starting ones, then $, and then finally the current tilesets B, C ,D and E sheets.
The size and format of those final tileset sheets are what I am talking about. I would love to see a way to add something like. %, @ or & to a filename to have it read as a tile sheet for the purpose of event sprites. This way, even while allowed to use 4 rather large B,C,D,E sprite sheets from the current tileset, you may want to be able to use more items as well to decorate your maps. But to do that currently you need to convert those sheets to "Character" sheets. It takes a long while to get all the spacing right, add three versions of the same tile for each "step" even though you don't plan to animate the thing, and all that jazz and in the end you can only fit 8 items on each sheet, because of steps and facing.
It would make life a whole lot easier if we could just drop a tilesheet into the Character folder with all the Item and Objects we may use in the game on all maps regardless of tilesets on those maps.
It would allow you to have access to 256 non-animated sprites for map objects in one sheet.
Compared to the 8 animated objects for ! files, this would be awesome to see.
Currently when you go to select a sprite for an event, you see the a-z 8 character sprite sheets listed, then the ! starting ones, then $, and then finally the current tilesets B, C ,D and E sheets.
The size and format of those final tileset sheets are what I am talking about. I would love to see a way to add something like. %, @ or & to a filename to have it read as a tile sheet for the purpose of event sprites. This way, even while allowed to use 4 rather large B,C,D,E sprite sheets from the current tileset, you may want to be able to use more items as well to decorate your maps. But to do that currently you need to convert those sheets to "Character" sheets. It takes a long while to get all the spacing right, add three versions of the same tile for each "step" even though you don't plan to animate the thing, and all that jazz and in the end you can only fit 8 items on each sheet, because of steps and facing.
It would make life a whole lot easier if we could just drop a tilesheet into the Character folder with all the Item and Objects we may use in the game on all maps regardless of tilesets on those maps.
It would allow you to have access to 256 non-animated sprites for map objects in one sheet.
Compared to the 8 animated objects for ! files, this would be awesome to see.
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