I've been wondering for some time now...A lot of RM Games use the default way of showing the actors during dialogues. Either showing their faces, or showing a bust. But is that really all? Isn't there another way to show some originality?
The same problems are with the battle systems. There are only front view and side view. (I'm not talking about programming, but about the aesthetics)
That's why I'd like to ask you if there are any ideas you might have for new ways. Wether they are your own or come from other games.
(It's kind of difficult for me to explain, but I hope you know what I mean ^^°)
The same problems are with the battle systems. There are only front view and side view. (I'm not talking about programming, but about the aesthetics)
That's why I'd like to ask you if there are any ideas you might have for new ways. Wether they are your own or come from other games.
(It's kind of difficult for me to explain, but I hope you know what I mean ^^°)



