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QuantumCapybara

Money Can't Buy Capyness
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Hey,

So I've been messing around with different iterations of the RPG Maker engine since XP was new, maybe even earlier. I've never finished anything that I've deemed worth releasing to a general audience and I haven't interacted much with 'the scene' except for lurking and hoarding resources. In general, I'm a bit of a mad scientist of a game dev. I also develop TTRPGs, LARPs, ARGs, and my favorite thing is to play around in all kinds of weird, experimental, hybridized game design spaces in between those models and videogames. I went through a phase where I was kind of obsessed with horror games in RM, but in the end the same thing that drew me towards that--the general unsuitability of the tool to the genre--also forced me to give up on it.
In general I really like weird, experimental stuff in all forms of media. It's probably pretty fair to call me pretentious. I am slightly in awe of those of you who have actually finished entire RM games that you deemed worth playing and released them.

Also, I really like capybaras, as you can tell. If I'm reading the website right, this post won't appear until the moderators approve it.
 

KazukiT

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Hey,

So I've been messing around with different iterations of the RPG Maker engine since XP was new, maybe even earlier. I've never finished anything that I've deemed worth releasing to a general audience and I haven't interacted much with 'the scene' except for lurking and hoarding resources. In general, I'm a bit of a mad scientist of a game dev. I also develop TTRPGs, LARPs, ARGs, and my favorite thing is to play around in all kinds of weird, experimental, hybridized game design spaces in between those models and videogames. I went through a phase where I was kind of obsessed with horror games in RM, but in the end the same thing that drew me towards that--the general unsuitability of the tool to the genre--also forced me to give up on it.
In general I really like weird, experimental stuff in all forms of media. It's probably pretty fair to call me pretentious. I am slightly in awe of those of you who have actually finished entire RM games that you deemed worth playing and released them.

Also, I really like capybaras, as you can tell. If I'm reading the website right, this post won't appear until the moderators approve it.
It requires alot of determination. I myself have finished 2 game and another that is done but needs playtesters. You could could with something small, a game jam can definitely help keep scope creep in check.
 

NinjaKittyProductions

Professional Murder Hobos
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We have finished 2 games but not released them. They were used for learning purposes. Currently, we have one that we are putting a lot of our effort into since it will be our first commercial game (Storybook Hero).

It can be a daunting task for sure however if you are determined and willing to put in the effort, it can be very rewarding... even from a hobby standpoint.
 

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So ms store had an idea to nuke the the entire app when the file integrity is slightly broken.
Im on another months long scripting high. I wonder if I can go SSJS3?

Version Fille in english is now complete!
Download the game on itch.io:
Talk about it here: https://forums.rpgmakerweb.com/index.php?threads/120802/

Enjoy and share!
3am me was like.... Hey buddy, what if I told you, where we're going we don't need events? :LZSwink:
5pm me is like.... Was 3am me onto something? No! Must work on actual gameplay! Rabbit hole bad! :kaoback:
I'm thinking of having a scavenger-based way to learn advanced skills in my first game, and use the work I did for figuring out a skill grid/maze instead for an optional dungeon in the game.

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