You can only have Ace pretend it's 3D, but fixed and without the perspectivic shift - and even for that, you would need either parallax mapping or a complete custom tileset.
Which means that either you're an artist who can work GIMP or Photoshop, or you need to get the services of an artist who can (which means payment in most cases)
I would say if you are trying to recreate some form of 3DS grphics using the RPG Maker VX Ace, then you should stop, rethink that approach, go learn C#, and use Microsofts XNA Game Studio or Unity o.0. Though I don't think Unity runs off C#.....Can't remember....The brains!
By painting it?
Sorry - if you don't know about perspectivic drawing techniques, then you won't be able to do this yourself - and most artists need one or two years of training before they can make good perspectivic drawings for a game.
At the bottom of the tutorials section there are three tutorials about creating tilesets, those can get you started if you want to learn this:
But don't expect to get results fast - depending on how much time you can put into this per week, it might take you months to complete your first tilesheet - and a full tileset needs a lot of tilesheets.
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.