New Menu Styles

Fantasy Hero

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Hi Guys!!!

Do you have any plugins for another type of In-Game Menu???

Thanks a bunch!!!

:D   :D   :D
 

Milena

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What does the menu look like exactly? But since MV is new, it takes time before someone does. I saw some who is working on a menu, but not yet released according to them.
 

Fantasy Hero

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I meant more alternative Game Menus which pop up when you pause the game!!!!

:D   :D   :D
 

Milena

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Yes, I am aware of that. But what does it look like? Any layouts?
 

Iavra

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I can't speak for other scripters, but i can assure you, that i have absolutely no art related skills. Given a picture and maybe the resources to make it happen, i could create a menu, but don't expect me to just create something visually appeasing.
 

Jeremy Cannady

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Menu scripts aren't that hard however when someone usually requests one they give an example.

It would also be helpful to have your own graphics if you want some kind of picture or custom window sprite.

I know there is a ring type menu out there that is pretty cool.
 

Fantasy Hero

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I'm looking for this kind of Menu...
 

Fantasy Hero

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I'm looking for this kind of Menu...

Image004.png
 

Jeremy Cannady

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Circles and slanted windows are no good.

Not sure how you would make it like that as the default window is a box.
 

Iavra

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Since the WindowLayer is a mess, you can't use pixi masks, which would make this a lot easier, but cause red/green polygons over all your windows. Can't use filters, too, because those are WebGL only, which might break the game under some circumstances.


So, there are multiple approaches:


- Receive all these forms as images, no further processing needed.


- Directly crop the underlying canvas of the bitmap/sprite (not done this yet, but should be possible).


- Use pixi blend modes in combination with PIXI.RenderTexture (maybe not needed), to simulate masks.
 

Jeremy Cannady

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How would you crop it but leave the borders on? Or will that just not be possible?
I suppose you could use a polygon shape for the slanted windows, maybe they don't care about the borders.

Having it as an images would be easier I suppose.

I think it only receives rectangles as crop frame.
 
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Iavra

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You can manually delete pixels from the canvas (i never said, it would be easy...).

The optimal solution would be to come up with a WindowLayer fix, so it stops breaking PIXI core functions and we can use masks, which is the intended way to do this.

/edit: Assuming that my WindowLayer fix works correctly (http://forums.rpgmakerweb.com/index.php?/topic/53236-windowlayer-fix/), you can use PIXI masks to cut out from the images, like this:

Code:
var sprite = ...;var mask = new PIXI.Graphics().beginFill().<draw some shapes>.endFill();sprite.mask = mask;
Everything, that's colored on the mask, will be visible while everything else will be hidden. PIXI v3 also adds the option to use Sprites as masks, but in v2 we can only use Graphics (still good for a lot of stuff).
 
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Jeremy Cannady

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Not much luck so far.

Am getting an actual headache from this one so idk. 

 
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Fantasy Hero

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Thank you all guys!!!

Thank u Galv!!!

I think I'd better go on js and edit stuff by myself for my desired menu!!!

:D   :D   :D
 

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