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Free to use in commercial games. Just give me a nod in the credits!

This is basically my first plugin. I didn't like the flat 10 hp per tick of the damage floor so I made this to suit my needs. Its fairly straight forward. You can set a flat value or a percent HP value in the form of a decimal. You can also set different values for every region id, so long as that region id is place over a tile with the damage floor label. I will add support for strings with % at the end at some point tonight.

Download - https://github.com/MindFriendly/adjust-damage-floor
Rate on MVPlugins - http://mvplugins.com/plugin/nulref/Adjust Damage Floor Values

Ver 1.01: You can now use percentages as parameter values. Decimals and percentages greater than 1 and 100% will be ignored and treated as 0.
 
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Halcy0n

Smoke and Mirrors
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Was looking for something like this. Thank you for taking the time to throw this together!
 
Joined
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Was looking for something like this. Thank you for taking the time to throw this together!
No problem. I needed it for a game I'm working on. Let me know how I can improve it or if you find any bugs.
 

Shaz

Keeper of the Nuts
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Haha - all those region IDs! I feel for you having to copy/paste and adjust all of those.

Nice job on your first plugin :)
 

Latest Profile Posts

My shrink has me trying to limit 30 mins a day for each of my personal projects so I can have a healthier life. But lately the rpg making in particular has been hard to pull away from and I keep getting lost in it.
Everyone has a test project named like this...right?

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Pardon my japanese but this is my honest reaction to yesterday's "tangent":
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I know these are all simple things for experienced users, but working on this Game Jam I have officially learned how to:
  • Use my own title screen image
  • Use scrolling text
  • Fade in a picture
  • Use any image for the Face in a dialog box
Probably silly for many people, but observable progress for me!
So i was looking at Lufia The Legend Returns Mapping Style in GBC. the Players view is a 9x9 square. MV has a more modern pixel art. As long as the environment is comprehensible, this mapping style is still good.
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