New Parameters?

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I was wondering if there was some ability to set a couple of new or different stats in the game? I'm working on a companion board game to go along with my rpg and want to try and get the stats to mesure up a little closer together
 

Shaz

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Give examples. What kind of stats? How are you going to use them? Will they feature in battles?


You might be able to just use variables, or you might be able to rename existing stats that you're not going to use, and use them for a different purpose, or you might need scripts.
 
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What I'm looking at right now is having multiple types of mana and stamina. As well as two-three stats to provide bonuses to damage/damage resistance.

For example Body and Peity both would add a portion of their level to Stamina, a pool of points for warriors, priests and engineers.


I'm also looking at adding skill points to the game as well. (Of course I'm possibly wanting to have the player be able to choose what skill points they get too.)
 

Shaz

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I don't understand this, unfortunately. Does someone else follow the requirement? Just tell me if it can be done via database and event settings, or if it requires a script. I just want to move it into the scripts area, if it needs a script, so it's seen by the right people.
 
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Probably needs scripts to do. Sorry, I'm a bit new at this edition so far. (Haven't messed with it since RPG Maker for the playstation.)
 

Shaz

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Okay - I'll move it over, then :)


Moving to RGSS3 Script Requests


You will probably need to provide a LOT of detail for someone to write this.
 
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Alrighty. I've done up a quick document of stats

I'm wanting the player to be able to increase their stats as they choose, along with skill points. Those would add a number of things.. Like Speed + Dodge = Increases evade chance for an effect. I'm trying to figure out just how much is able to be done through the program.

Perhaps what I should do try out some games and see what could be done with RPG Maker these days.
 

Andar

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Alrighty. I've done up a quick document of stats
That is a description on how the stats will look like to the player, it will be of limited help to a scripter trying to implement those stats...
For example, you state that the physical stats should increase the character's carrying capacity. However, items in RM have no weight, are carried by the entire party (one inventory per party only) and independend on what the description says the party can carry 99 of each item.


So in order to implement that part, you would have to first implement or limit such a carrying capacity...


However, there are several scripts already available that might help you on the master script list, I suggest you check that list. For example there are scripts for extra stats (which will do nothing unless you use those stats in the damage formulae), scripts for limiting carrying abilities or making actor inventories (instead of party inventory) and more.


Follow the link in my signature to some sample games (where you can see what others have done) and the master script list.
 
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Thanks!

I'll check it out and see what I can do with that. Part of this stuff is also board game related materials, the carrying capicity isn't nearly as important to get in as would be the ability for the player to custom craft his own character and party by selecting abilites and skill points. I'll run through the master list of things and work through what I can there.

One thing is a bit of an inspiration to me is the game Wizardy 8. While I'm not planning on getting too carried away on the first game, I do want to figure out where my goals are and if some of the things I want are possible, or If I should scrap them.
 
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