Look Forward To: Combat mechanics, dungeon design, puzzles, world-building. I spend a lot of time thinking up new mechanics - cool stuff to make more interesting choices in battle or more fun ways to move around on the map - and I really like designing all the locations in the game to feel different, like giving towns different architecture or making NPCs doing every day tasks to make the game world more interesting to explore.
Dread: Plot. I'm just not great at organizing all my ideas into a coherent plot for some reason. I think up dramatic or comedic scenes and I can use eventing to make them happen, but actually plotting out the course of the plot, and making sure everyone has actual reason to be doing what they are doing, and making sure there is an actual, clear goal to be working towards at all times without slowing things to a glacial pace...well, that's all stuff I'm working on for my current project. I guess I just need better writing skills to make my mechanics and scenes actually work.
Neutral: Database. I don't mind making all the items, switches, variables, abilities, etc. and can do it just fine, but there can be a ton of it so I can't say I actually look forward to doing it.