New Releases: 90’s Retro Sound - Battle, 90’s Retro Sound - Adventure, Japanese School Girls Vol.5


Feb 23, 2012
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This week for our releases, we've lined up two new old school soundtracks, and another entry in the Japanese School Girls series!

We all know that feeling, the character you were playing touched a monster on the map or a random encounter occurred and the music hits and now you know it’s time to fight an intense battle!

With ten unique chiptune style tracks to score the battles in your game, this pack brings both nostalgia and a welcome variety. Because let’s be honest: having just one track for all your battles would be boring after a while.

It doesn't matter whether you are looking for something exciting and upbeat for a training session against a friendly character or if you need something more tense to drive home that you are now up against a merciless monster, the 90’s Retro Sound - Battle pack has you covered. But why stop at different tracks for different set battles, with the variety in this pack you could even set different music for the random encounters in various regions!

And with each track composed to give the nostalgia of the 16 bit era, this pack works perfectly to compliment retro pixel style games. The tracks may sound like they come straight from a 90’s game but they are brand new and ready to be used by you!

Purchase now on the Degica Shop or on Steam!

Are you ready for a new and exciting adventure? A journey full of dangerous encounters, challenging puzzles and new areas to explore, just like you did on your first handheld or console?

With 90s Retro Sounds - Adventure you can replicate that exact feeling for your own game and share it with your players. With 14 varied and unique tracks, you'll be able to add some atmosphere to all kinds of interesting locations.

From mystical and slightly ethereal tunes that are perfect for a cave or temple, to rhythmic and energetic sounds for marching through grasslands and forests, to slow and more somber options, there's something here for almost any location and not much left to ask for.

Find the perfect track to stroll through a nice town or one that indicates the tension of nearby lurking monsters.

If you want your brand new game to have some nostalgic vibes, this pack is just what you need. Get your gear ready, some fun exploration lies ahead. And no matter where the journey goes, we can promise, the soundtrack will be amazing!

Purchase now on the Degica Shop or on Steam!

Give your game’s girls a voice with Japanese School Girls Vol.5! TK.Projects is back with another pack of short sound effects to enhance your cutscenes, with 246 SEs performed by a professional voice actress! Add giggles, sighs, and cheery greetings to your young students with this pack!

This pack covers a selection of emotions to suit your needs, with phrases to show off cheerful moods, anger, sorrow, shock, and joy, along with short greetings and simple breathing to bring their dialogue to life. Let your female characters greet others in the hallways as they walk to class, and ooh and ahh over a cute pet or plushie. Have your young heroine tell off a friend with a cutesy call of “baka”, or sulk when things don’t go her way. Or give your dating sim character some adorable giggles while out on a date, ending it with a kiss on the cheek. If your story is a horror game in disguise, then the pack’s shocked gasps and cries of pain could be the perfect addition.

So if you’ve been wanting to add an extra touch of emotion to some of your scenes, or just want to enhance how cute one of your characters is, check out Japanese School Girls Vol.5!

Purchase now on the Degica Shop or on Steam!

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Finally was able to record the rest of the game demo! I added some edits here and there, this is why it takes me so long to do stuff cuz I find a problem and have to fix it asap. x.x
Databasing. Just with what I consider "bare minimum", I have listed over 200 skills. That's not all of it, and isn't even considering skills that only 1 class would realistically have. lol

It's a Spanish devlog don't get scared!.
Just read the forum rules just for kicks and rule 14 reminds me of this:
I'm in the process of converting all locks and intimidate/persuade dialogue options into D20 DC based success/fail (modified by player skill). Before, it required a certain flat amount you had to meet, but with rolls, it offers more freedom. For instance, you can repeatedly try to unlock a door instead of just not meeting the requirement to unlock it.

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