Self-proclaimed jack of all trades
And Z-axis also exists in VXAce or 2D engine in general for sprite layering (which one being drawn on top of each other). That doesn't make it 3D.And, last time I checked, it did have a z-axis, so it's definitely 3D.
The 3D achieved by MV3D is the same as the 3D effect you get from Doom 1 & 2. It's pseudo3D. In which every sprite is still in 2D. No model, and it really just Mode 7 but slightly better. How to make it looks good still needs a lot of work. And I believe 3D achieved by this effect is just for a specific niche than 2D general.Hey, the thread is about making a 3D RPG maker. You can do that with MV3D, so it's definitely worth discussing IMO, even if it's not the Creation Kit, Blender, Unity or Unreal. The point isn't to make RPG Maker into one of those, as that would be completely opposed to the goals of this franchise.