- Joined
- Dec 29, 2018
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Hey everyone, I just wanted to post something about my plans for the rest of 2019 (the 4 months that are left anyway) game design-wise, and maybe ask for some advice. So, being as new to game design as I am, I am not that great at it yet. I've started using RPG maker MV since march of this year, and have been working on different random ideas that come to me in the middle of the night when I can't sleep. In truth, I've been using RPG maker MV as an introduction into actual coding, getting used to working hours on trying to make a certain mechanic work and trying to debug it for the 20th time when it still doesn't work.
One of the points I have heard most from veteran game designers is that when starting out, the biggest issue is not being able to finish a game, however small. So in that spirit, back in June, I decided to begin a game a month project, where I would finish a game within a month, and do this for the rest of the year. The results so far have been interesting. I've learned a lot about rpg maker eventing, as well as about myself. My biggest issue seems to be, unsurprisingly, finishing the game. I'll want to add stuff, or I'll let other things get in the way and when the end of the month comes around, it either isn't fully playable or isn't done enough. I also have trouble flushing out game mechanic ideas it seems like.
Any advice from people with more experience, or maybe people trying to get into game design as well? Thanks!
One of the points I have heard most from veteran game designers is that when starting out, the biggest issue is not being able to finish a game, however small. So in that spirit, back in June, I decided to begin a game a month project, where I would finish a game within a month, and do this for the rest of the year. The results so far have been interesting. I've learned a lot about rpg maker eventing, as well as about myself. My biggest issue seems to be, unsurprisingly, finishing the game. I'll want to add stuff, or I'll let other things get in the way and when the end of the month comes around, it either isn't fully playable or isn't done enough. I also have trouble flushing out game mechanic ideas it seems like.
Any advice from people with more experience, or maybe people trying to get into game design as well? Thanks!



