New to MV... how does this mapping system work. Confused on red background that appears sometimes.

Hanamir

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I used RMXP pretty extensively; I just got MV today. I know the mapping system hasn't had the layer system since RMXP. However, can someone please explain the letters on these tiles?? Does this majorly affect importing tiles? When there was a red background in the RMXP tilesets, I could just put it on second and third layer. In MV, I am on the A level but some of these cliff tiles have a red background I can't get rid of. Why would they be in there if I can't get rid of them? If someone could answer these questions and maybe point me to a solid tutorial on all the basics of mapping in MV specifically that'd be great. Thanks!
 

Kes

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Could we have a screen shot of your tile sheet as it looks in the editor. In my copy of MV no cliff has a red background, so I am unclear which tile you are referring to.
 

Hanamir

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Could we have a screen shot of your tile sheet as it looks in the editor. In my copy of MV no cliff has a red background, so I am unclear which tile you are referring to.
Is this just how it normally looks? Like there are a bunch of tiles with these outlines that would look MUCH better at transparent.

There has to be a good tutorial on mapping somewhere here (not how to make good maps, but of the actual mechanism itself)... I just can't find it.
 

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Andar

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The letters stand for the slots of the tilesets, and the different formats they use.

A tilesheet labeled with for example A3 has to go into the slot A3 of the tileset definition.
If you place a tilesheet into a slot that it is not formatted for (for example placing an A1 tilesheet into the A5 slot, then it will not work and might create those wrong colored places.

B to E use identical formats and can be interchanged, but A1, A2, A3, A4 and A5 are completely different tilesheets that cannot be exchanged with each other or the B-E sheets.
 

SweetMeltyLove

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You can usually press F1 to open the help files
 

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