- Joined
- Mar 13, 2015
- Messages
- 13
- Reaction score
- 3
- First Language
- Indonesia
- Primarily Uses
Hello guys, let's put it bluntly:
I'm new here, thus new to the RPG Maker engines. I am a really big fan of the RPG genre, or everything that is story-heavy (RPGs, Adventures, or Visual Novels) and atmospherically overwhelming.
But the current problem is, I want to have my own story, my own world, yet I'm still in the dark until now.
I'm currently making manga, so the plot wouldn't be much problem for me, and I've invested myself in visual art, specially digital art. That would make artworks, sprites, and specific scenes not bringing much trouble for me.
Now the thing is, I DON'T KNOW where to START.
I'm always bad at organizing stuffs, and being a little bit 'right from the textbook' guy, developing a game would be a pain.
What I want to ask is: What should I develop first? Assuming the story have been completed, then what? The Maps? Items? Weapons? Skills? Enemies? or Events?
I thought the Maps is pretty obvious there, so I think it should be the first one to be developed?
But what about the Second? The Third? Please don't say it is up to me, if it really is, just tell me how do you guys develop your game.
Also, I find it confusing when calculating the damage output (skills, items, attacks, etc.), the healing input (potions, healing skills, etc.), and the defense/attack from weapon/armor. I think I know the basic, just how to make it balanced? Or is it better to leave the battles behind and make a game with genre such as Corpse Party? (not necessarily horror though)
Another bad thing is, I never feel familiar with programming. My current subject in college is pretty far from computer. Where do I start if I want to learn the scripts?
And my last question is, if I ever finished my own game, what should I do of it?
I really appreciate anyone who's willing to spend their time answering my questions, sorry if I sounded like barging in with a machine gun.
Note: If there is any thread similar as this one (actively discussed, optionally) would someone direct me to it? Thanks!
I'm new here, thus new to the RPG Maker engines. I am a really big fan of the RPG genre, or everything that is story-heavy (RPGs, Adventures, or Visual Novels) and atmospherically overwhelming.
But the current problem is, I want to have my own story, my own world, yet I'm still in the dark until now.
I'm currently making manga, so the plot wouldn't be much problem for me, and I've invested myself in visual art, specially digital art. That would make artworks, sprites, and specific scenes not bringing much trouble for me.
Now the thing is, I DON'T KNOW where to START.
I'm always bad at organizing stuffs, and being a little bit 'right from the textbook' guy, developing a game would be a pain.
What I want to ask is: What should I develop first? Assuming the story have been completed, then what? The Maps? Items? Weapons? Skills? Enemies? or Events?
I thought the Maps is pretty obvious there, so I think it should be the first one to be developed?
But what about the Second? The Third? Please don't say it is up to me, if it really is, just tell me how do you guys develop your game.
Also, I find it confusing when calculating the damage output (skills, items, attacks, etc.), the healing input (potions, healing skills, etc.), and the defense/attack from weapon/armor. I think I know the basic, just how to make it balanced? Or is it better to leave the battles behind and make a game with genre such as Corpse Party? (not necessarily horror though)
Another bad thing is, I never feel familiar with programming. My current subject in college is pretty far from computer. Where do I start if I want to learn the scripts?
And my last question is, if I ever finished my own game, what should I do of it?
I really appreciate anyone who's willing to spend their time answering my questions, sorry if I sounded like barging in with a machine gun.
Note: If there is any thread similar as this one (actively discussed, optionally) would someone direct me to it? Thanks!