- Joined
- Aug 9, 2013
- Messages
- 392
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The project I am working on, is essentially an old-school vintage style RPG, very similar to Dragon Warrior, or Final Fantasy... ...with the quality level of Final Fantasy 6. The idea is to retain the same vintage style with 2 exceptions, -the depth of the world... (the player has a lot more side action, and exploration available to them in addition to a main quest)... And... -Randoms (while not effecting the main quest much, I am inserting many random-chance scenerios, making the game a different experience each time a quest is played... which I have found even captivates myself during test play.)
With that in mind, I am targeting answers from those who take interest in such vintage style RPGs.
MY QUESTION -
When approaching a new town / settlement for the first time... what excites you (the player)? Like what is it about reaching a new town that is most hoped for? I am looking for ideas to make towns/settlements more interesting and unique. Ideas can be for all towns in general, or maybe for only one town within a game. All answers appreciated. Thanks!

With that in mind, I am targeting answers from those who take interest in such vintage style RPGs.
MY QUESTION -
When approaching a new town / settlement for the first time... what excites you (the player)? Like what is it about reaching a new town that is most hoped for? I am looking for ideas to make towns/settlements more interesting and unique. Ideas can be for all towns in general, or maybe for only one town within a game. All answers appreciated. Thanks!





