I'm a big fan of reading all NPC text and if the characters seem at least semi-alive that always makes me happy. I also love, love, love sidequests. Love em. Bonus points if they expand characterisation or world lore in some way. ^.^
The things I always looked forward to when it came to reaching a new town are: new loot (whether it be buying new stuff or finding a stash hidden in an attic), new plots and people to meet (extra points if they've a bit of fleshing out and their own lives aside from the game - that is, "Jack and I went fishing last week and managed to lose our new rod on a giant fish! Never seen anything like it in all our years fishing at the old pond." vs "I dropped my rod in the pond." The first shows the NPCs interact with each other, that they have a life before the game began and that they've got lives outside of "Welcome to Corneria".) and side content~
The things I always looked forward to when it came to reaching a new town are: new loot (whether it be buying new stuff or finding a stash hidden in an attic), new plots and people to meet (extra points if they've a bit of fleshing out and their own lives aside from the game - that is, "Jack and I went fishing last week and managed to lose our new rod on a giant fish! Never seen anything like it in all our years fishing at the old pond." vs "I dropped my rod in the pond." The first shows the NPCs interact with each other, that they have a life before the game began and that they've got lives outside of "Welcome to Corneria".) and side content~

