- Joined
- Oct 23, 2015
- Messages
- 14
- Reaction score
- 1
- First Language
- Italian
Hello dear friends,
even if many people like the new HD 48x48 tiles, I’m very tight to old fancy graphics, with 16x16 tiles!
I’m trying to make a game with extremely low resolution,similar to old SNES cool rpgs
(about 256x224! Awhwawhahwah terrific isn’t it? ^^)
I’ve faced some problems mainly in the menu and the battle HUD, I’ve tried tweaking js/rpg_scene.js and js/rpg_windows.js but my changes had no effect…
What do you think should I do? Do you think that rescaling the classic Rpg Maker MV HUD is the right way or should I consider to design a totally new HUD?
Also if anyone has some tips to design new HUD is totally welcome <3
Thank you so much
Luca
p.s.
The screens I’ve just uploaded use some assets I won’t use in the final game, they are there just for testing purposes!
p.p.s.
I’m a music composer and a sound designer, if anyone can help me I’ll give you the favor



even if many people like the new HD 48x48 tiles, I’m very tight to old fancy graphics, with 16x16 tiles!
I’m trying to make a game with extremely low resolution,similar to old SNES cool rpgs
(about 256x224! Awhwawhahwah terrific isn’t it? ^^)
I’ve faced some problems mainly in the menu and the battle HUD, I’ve tried tweaking js/rpg_scene.js and js/rpg_windows.js but my changes had no effect…
What do you think should I do? Do you think that rescaling the classic Rpg Maker MV HUD is the right way or should I consider to design a totally new HUD?
Also if anyone has some tips to design new HUD is totally welcome <3
Thank you so much
Luca
p.s.
The screens I’ve just uploaded use some assets I won’t use in the final game, they are there just for testing purposes!
p.p.s.
I’m a music composer and a sound designer, if anyone can help me I’ll give you the favor




