New Years RESOLUTIONS Problem T___T

Soatz

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Hello dear friends,

even if many people like the new HD 48x48 tiles, I’m very tight to old fancy graphics, with 16x16 tiles!

I’m trying to make a game with extremely low resolution,similar to old SNES cool rpgs
(about 256x224! Awhwawhahwah terrific isn’t it? ^^)

I’ve faced some problems mainly in the menu and the battle HUD, I’ve tried tweaking js/rpg_scene.js and js/rpg_windows.js but my changes had no effect…

What do you think should I do? Do you think that rescaling the classic Rpg Maker MV HUD is the right way or should I consider to design a totally new HUD?

Also if anyone has some tips to design new HUD is totally welcome <3

Thank you so much

Luca

p.s.
The screens I’ve just uploaded use some assets I won’t use in the final game, they are there just for testing purposes!
p.p.s.
I’m a music composer and a sound designer, if anyone can help me I’ll give you the favor :D

one.JPG

three.JPG

two.JPG
 

Hudell

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Smaller font size, Multiple lines, multiple message boxes.

That's what actual SNES games did too.
 
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I know your heartache! I love the classic, tiny resolutions. The huge tiles and hud have been a big bump in the road for developing my own snes/gameboy game. 
 

If your game has simple menus and scenes I would edit the existing hud; removing unnecessary windows and resizing the ones you want to use. 
If your game has a lot of menus I would create a new one from scratch, as you may have a lot of resizing and tweaking to do. 

Some other things that might interest you:

I would use this to make use of bitmap fonts: http://forums.rpgmakerweb.com/index.php?/topic/53721-ve-sfonts/
and this might be useful too for making smaller steps: https://github.com/Hudell/mv-plugins/blob/master/OrangeMovement/SuperOrangeMovementEx.js
 
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Soatz

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Thanks for the tips guys!
Do you know how to phisically resize the existing windows?
I've tried with no success tweaking this parameters in rpg_windows.js t__t

They had like zero effect on the game :/
 

Code:
Window_Base._iconWidth  = 8;Window_Base._iconHeight = 8;Window_Base._faceWidth  = 32;Window_Base._faceHeight = 32;Window_Base.prototype.lineHeight = function() {    return 6;};Window_Base.prototype.standardFontFace = function() {    if ($gameSystem.isChinese()) {        return 'SimHei, Heiti TC, sans-serif';    } else if ($gameSystem.isKorean()) {        return 'Dotum, AppleGothic, sans-serif';    } else {        return 'GameFont';    }};Window_Base.prototype.standardFontSize = function() {    return 2;};Window_Base.prototype.standardPadding = function() {    return 2;};Window_Base.prototype.textPadding = function() {    return 6;};
 

Hudell

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Those changes should have some effect on the game: smaller window borders and things like that.
 

Soatz

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Day 45

I menaged to resize two windows. They still have to open my door. 

 

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