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Liz Tries

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I'm sorry if these questions are probably too easy to answer but I've just started and is a... eh.

Well, I'm probably just a nuisance so I'll just start the questions now.

1.) How do I make my own character?

-I know how to, the thumbnail is somewhere above, but it seems like the options are limited and fits fantasy RPG games, not horror-which I'm aiming to create. For example, Italy from HetaOni and the other nations, or Aya Drevis from Mad Father. How are they modified?

2.) Where do I get objects and such?

- Like, for example, bookshelves and such. Is there a pack or should I make them?

3.) Settings? Rooms? Houses? Mansions?

-How do I build them?

4.) How do I create 3D interactive things?

- For example, the monster in Ao Oni/HetaOni. 

5.) Battle scene?

-How do I make them? I know I could search on Youtube, but I'd also like to cut to the chase instead of dealing with weak internet.

I think that's it...  :headshake:
 

Chaos17

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1.) How do I make my own character?
You can use different style of charset as long as they do not go above the max height (what was it again?)

2.) Where do I get objects and such?
That's called tileset and you can check the ressource section of this forum or make your own.

3.) Settings? Rooms? Houses? Mansions?
http://fr.scribd.com/doc/88474618/beginner-s-guide-to-rpg-maker-vx-ace

4.) How do I create 3D interactive things?
He is using a picture, in my opinion. How did he do it ? Try to learn the bases first please with the tutorial above.

5.) Battle scene?
You need some script knowliedge (meanning know how to code in Ruby/RGSS).

Otherwise, that's what we use for battles and that's by default.

Anyway, before wanting to do some custom things, try to learn how to use Rpg maker first and search for tutorials.

They're a lot of tutorials too on Youtube and on the internet.
 

Pugh95Bear

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1. The engine has a LIMITED character generator. Horror based things, however, are not native to RM (shorthand for RPG Maker). There are resource packs you can purchase from the main site, the forum store, and Steam that may suit your needs. Also, some people on this site are willing to complete Resource requests. Some of those have to be commissioned, while others will do it for free. If you are wanting sprited versions of the characters you mentioned, I would suggest you search the Internet or go to the Resource Request section and post pictures of the characters you are wanting sprited. Someone has or probably will happily fulfil that request.


2. There are many resources available in the Engine already, but no *empty* bookshelves, if that's what you mean. I would suggest you look through GrandmaDeb's resource compilation. She has a lot of things you may find useful, but always credit the original creator, even for edits you make of their content.


3. Alright, so there are two types of map editing. There is your basic mapping within the engine, and then there is parallax mapping with image editors (MS Paint, Paint.NET, Photoshop, GIMP). For a basic map, there are a few steps. I suggest planning your map out. I have found graph paper to be a wonderful tool, especially when I'm out and about, as each square represents a 32x32 pixel block for the engine. When finished with this, start with the editor. To change your "canvas" (map) size, right click the name of the map that appears, go to Map Properties, and change the Width and height to whatever you decide (unscripted highest number by default = 500x500 blocks, to the best of my knowledge). You can find the name highlighted in a white panel on the left. Now, technically there are two layers in this program that I know of: your Event layer, and your Editing (I forget what it's actually called). I'm not going to explain eventing. For editing, select an object from the Tileset window (upper left hand corner of screen). By default, it will only select one "block" of a resource from the tileset. You may click and drag your mouse to select multiple parts of an object. Try mix and matching too. Further, there are 4 default RTP Tilesets. You can only have one per map. To change the tileset available in the map, right click the highlighted name on the left and select Map Properties again, and look through the drop down box of tilesets. You may also create your own tileset when you gain more experience through the database. Now, to actually make the map. Once you selected a resource, make sure you have your desired "brush" (pencil, rectangle, or ellipse), then just click wherever you want to place your objects on the blue and black checkerboard.


4. This is a 2D tile based game creating Engine. 3D is "impossible" with this program. However, someone may have sprited the beast of this request already.


5. Though YouTube is a wonderful resource, Google is killing it with all their Google+ adaptations to EVERYTHING they own. So I understand.


For battles, there are two ways that I know of for doing this. You can create random encounters, which I have seen many people compain about for some odd reason, as that's how traditional JRPGs worked, and then there is the Eventing way. Again, I'm not explaining Eventing :p . So, for Random Encounters, right click the map you wish for enemies to appear, and then click Map Properties again. On the right of the window, it should say Troop or something likw that. Double click in the empty box, choose the enemy you want to appear, don't pick the Demon God so he doesn't kill you on turn 1 while you are between levels 1&5, and then choose the frequency at which the enemies appear (average step count is what this is based on).


For anything that I did not mention or that you want to learn more about, I suggest you look through the tutorials that you can find on this site. I hope i explained everything adequately, and I hope you have fun! :D


EDIT: And then Chaos ninjas me after I spent thirty minutes typing all this... oh well. XD
 
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Andar

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I'm sorry if these questions are probably too easy to answer but I've just started and is a... eh.
Please follow the link in my signature, there are tips on how to get the basics for RM.
Judging from your question, you still need to learn those basics, and the best way to do this is with the tutorials linked there - best option is to open the PDFs in one half of your screen, the RM-Editor in the other and then try to do what the tutorial asks you to do.

I know I could search on Youtube, but I'd also like to cut to the chase instead of dealing with weak internet.
Do yourself a favor and DO NOT USE video tutorials to learn RM.
It takes time to find the options and buttons of the editor, and more time to test them out. If you try to learn by the limited time of a playing tutorial video, the only thing you'll really learn is how to stop and rewind youtube, how to strain your eyes trying to read the button used and how to be frustrated when nothing goes as fast as the (very experienced) teacher in the video makes it look like.


As a newbie, you'll learn much faster and more effective with reading the regular PDF-Tutorials...
 

Pugh95Bear

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Some people work better with videos (like me). It's a matter of preference, really.
 

Darkanine

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The other users seemed to help you with a few stuff,but as someone who played (but gave up) HetaOni,I can safely tell you the Oni was just 3D model converted into a .PNG image.
 

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