- Joined
- Aug 22, 2014
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I'm new to this game engine and I've already hit a snag that I seem to not be able to solve.
You see, my problem is with using common events and skills together. you see, I want to create an in-menu crafting system that involves skills for my game, but the issue is that whenever I attach my common event to my skill and use it, It boots me out of the game menu.
the setup for the common event is simple.
Conditional Branch: Potion in Inventory
>Change Items: Potion+1
>Change Items: Bottle -1
Else:
(Left blank)
I attached this common event to a skill for my actor to use. whenever I use this skill, it works as a crafting thing, but it boots me out of the game menu.
Now I tried inserting the Open Menu Screen command under the Scene Control group, but it doesn't gel very well as the player has to scroll down to the skill menu every time s/he want to craft another item, and I want this crafting system to be as effortless as simply using a skill. I don't want to screw with the engine too much either, so I looked up something called a "Script Call", but frankly, I suck at coding (but that's something i wish to rectify).
Is there a fix to this within the base game engine, using script calls or basic functions? Because this is a game I wish to eventually sell, so using someone else's engine is not an option.
if TL;DR look at the pretty picture I attached.

You see, my problem is with using common events and skills together. you see, I want to create an in-menu crafting system that involves skills for my game, but the issue is that whenever I attach my common event to my skill and use it, It boots me out of the game menu.
the setup for the common event is simple.
Conditional Branch: Potion in Inventory
>Change Items: Potion+1
>Change Items: Bottle -1
Else:
(Left blank)
I attached this common event to a skill for my actor to use. whenever I use this skill, it works as a crafting thing, but it boots me out of the game menu.
Now I tried inserting the Open Menu Screen command under the Scene Control group, but it doesn't gel very well as the player has to scroll down to the skill menu every time s/he want to craft another item, and I want this crafting system to be as effortless as simply using a skill. I don't want to screw with the engine too much either, so I looked up something called a "Script Call", but frankly, I suck at coding (but that's something i wish to rectify).
Is there a fix to this within the base game engine, using script calls or basic functions? Because this is a game I wish to eventually sell, so using someone else's engine is not an option.
if TL;DR look at the pretty picture I attached.




